mwk34 Posted August 23, 2003 Share Posted August 23, 2003 Hey, quick question for anyone who can tell me. How do you get your plugins to work in Tribunal/Bloodmoon? Says in manuel after installing new exp. to just open up the plugin in TES and just resave. Can anyone tell me the step by step process for this, I don't want to mess anything up by accident. Anyone who can assist me would be greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
Switch Posted August 23, 2003 Share Posted August 23, 2003 u dont need to do any such thing just continue 2 play the plugins like u do with normal morrowind. u'll get some messages about the master files having changed blah blah blah but just ignore em, it doesnt affect gameplay. Link to comment Share on other sites More sharing options...
js4496 Posted August 23, 2003 Share Posted August 23, 2003 If you are like me, and you hate clicking through those master file errors, try the following: I am assuming you know how to correctly install a new mod. Open the Construction set in the top left hand corner, you will see the word "File", click that, now you see the words "Data Files", click that. Now you will see all of the esm and esp files you have loaded in your game. Highlight the mod you want to update. Click on the "Set as Active file" and then click OK. The mod will start to load. Since you have Bloodmoon installed, some dialogue errors will pop up. That's alright, Maxis is aware of these errors. Just click "Cancel", so you don't have to click yes for each error. Once the mod is loaded, click "File" again (top left), and now click "Save". You have just updated the mod. If you have more than one mod to update, you have to do them one at a time. Hope this helps. Link to comment Share on other sites More sharing options...
Baphomet Posted August 23, 2003 Share Posted August 23, 2003 Read through the pinned topic at the top of this forum on "How to Install Morrowind Plug-ins". I address that error message as well as some other issues with installing and running plug-ins in that post. Link to comment Share on other sites More sharing options...
Morgoth Posted August 24, 2003 Share Posted August 24, 2003 If you are like me, and you hate clicking through those master file errors [...] You can also add a "Yes to All" button to that dialogue. Simply put the following line into the Morrowind.ini: AllowYesToAll=1 Link to comment Share on other sites More sharing options...
mwk34 Posted August 24, 2003 Author Share Posted August 24, 2003 Hey, thanks for the info guys, getting ready to do now. Link to comment Share on other sites More sharing options...
FabFour Posted August 24, 2003 Share Posted August 24, 2003 If you are like me, and you hate clicking through those master file errors [...]You can also add a "Yes to All" button to that dialogue. Simply put the following line into the Morrowind.ini: AllowYesToAll=1 really cool, at last I'll not have to click my way through 120 yes each time I load morrowind :) Link to comment Share on other sites More sharing options...
js4496 Posted August 24, 2003 Share Posted August 24, 2003 Thanks for the info Morgoth :D Link to comment Share on other sites More sharing options...
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