FaelwynSilverwing Posted March 9, 2014 Share Posted March 9, 2014 I can't wrap my head around the creation kit. I figured out how to make the .esp file of my character but that's it. Link to comment Share on other sites More sharing options...
Jokerine Posted March 9, 2014 Share Posted March 9, 2014 This tutorial has info about using your character's looks for an NPC - instead of a merchant, you can make it a follower :) Link to comment Share on other sites More sharing options...
FaelwynSilverwing Posted March 9, 2014 Author Share Posted March 9, 2014 she has some custom weapons and armor. is it easy to get those with her? Link to comment Share on other sites More sharing options...
Jokerine Posted March 9, 2014 Share Posted March 9, 2014 If threy're from a different mod, you'd need to ask the mod authors. But if it's your own work, then just include them in your own mod. Link to comment Share on other sites More sharing options...
FaelwynSilverwing Posted March 9, 2014 Author Share Posted March 9, 2014 Do they just automatically get included? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 9, 2014 Share Posted March 9, 2014 No, items from other mods would not automatically be included. You have three options on using custom content with your NPC: Option #1Temporarily turn the other mod plugins into false flagged plugins. In Wrye Bash it is called "esmify". It will make the Creation Kit think that they are master files rather than plugins. Make sure they are in the correct order as your load order. The CK loads up by install date rather than any designated load order. Once you have all desired mods esmified, load them up in the Creation Kit. You can then use the mod items and they will stick with your plugin. This tho requires the user to have those mods or yours will not work. This is the best non-script solution for releasing a mod that uses another mod's assets. Still it is a good idea to ask the original authors about using assets in this manner. Option #2Recreate the other mod's items in your own plugin. This tho requires definite permission from the original authors. Option #3Use a script that uses GetFormFromFile() and pulls the desired items for use if and only if the player has those mods installed. This would be preferable if you had a stock armor you were ok using but wanted to use something else if it were available. For personal use, I would recommend #1. It is by far the easiest, IMHO. Link to comment Share on other sites More sharing options...
FaelwynSilverwing Posted March 9, 2014 Author Share Posted March 9, 2014 Thank you! I am such a noob at this. LOL Link to comment Share on other sites More sharing options...
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