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Conflict resolving, project Nevada Vs EVE


willlamme1988

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http://i.imgur.com/e5OirNL.jpg

Ok, my understanding of how to solve more complex issue with FNVEdit is pretty elementary but am I understanding this correctly that this means the knockdown effect will not show up in game due to EVE canceling the modifications made by PN?

The effect doesn't work in game but i'm trying to understand the code side of this, this is an issue with a bunch of stuff and you cant move PN down, so I'm eager to learn how to resolve it.

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I don't know much either, but the first thing I would try is change the load order so that PN is after EVE. Otherwise I would be very tempted to just drag and drop the PN red conflict loser over to the empty slot in the EVE column. A merged patch might help also.

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  On 3/11/2014 at 3:40 AM, 2much4l1 said:

I don't know much either, but the first thing I would try is change the load order so that PN is after EVE. Otherwise I would be very tempted to just drag and drop the PN red conflict loser over to the empty slot in the EVE column. A merged patch might help also.

As stated before PN is an ESP earmarked as a master, you cant move it. The data in EVE is custom made and therefore can not be imported into another files index. No idea on the merger patch, the two mods change sooo many of the same values its hard to get them to work together, which load order normally fixes but is confused when the files contain very very different entries for the same item with modification IDs unique to the mod.

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