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2much4l1

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  1. Are these files gone? From you scripts folder: 1FPV.pex From your SKSE/Plugins folder: FirstPersonPlugin.dll and FirstPerson.text The only other thing I can think of is maybe a mod manager issue.
  2. Steam cloud backs up your saves, but I think some mods can hook into it. I had a similar problem that was solved by disabling Steam cloud.
  3. Go to your mods tab and look for those patches. They might have a red drag icon. Click the lightning bolt to the right and set rules for the conflicts. They're probably just texture conflicts that you can ignore, but Vortex likes things nice and tidy.
  4. Okay so maybe you do have a point in drag/drop / manual ordering is redundant, and maybe I am clinging to old ways (I've been using NMM since oldrim was the new, hot thing and yes I do feel more in control when I sort things myself), and I'm not sure if you were serious with this bit or not but I feel like it would help a lot to have something like this (since what I originally asked for is clearly a no-go). Knowing why it's in the place it is would also help make decisions when setting up rules, and it'd help people like me feel more comfortable with the software (which is most likely a very low priority but just talking as a user here). For example I have one mod in SSE that insists on being below everything, including my bashed patch, and I got no idea why, all I know is that traditionally nothing goes below the batched patch so I've been trying to set up rules to make the batched patch go below the mod. Am I breaking things when trying to order things like that? I don't know. I also don't know why vortex is so insistent on having the mod at the end of the load order. So yhea, if manual sorting isn't going to happen ever, a way to get more information about why vrotex did what it did would be A+. Some interesting posts: #32 NoShotzPosted 01 February 2018 - 03:11 AMFan Premium Member377 postsFen1xMonk3y, on 01 Feb 2018 - 12:21 AM, said: Set the global priority of the bashed patch to 127 in LOOT, and it will always be put last, that's what i do, OldMansBeardPosted 01 February 2018 - 01:02 AMResident poster Premium Member3,615 postsOldMansBeard, on 31 Jan 2018 - 09:38 AM, said: Ah, that's what I needed, thanks. I've tried that, but it means setting a priority 1 on the 'special' mod and priority 2 on all the mods I want to move below it. It works, but it's tedious. A much simpler solution (for me) is to keep NMM open and manually drag-and-drop the plugin order in that. Vortex sees the changes immediately. Best of both worlds :D Here's the thread: https://forums.nexusmods.com/index.php?/topic/6355031-a-few-tips-from-the-focus-group/page-4
  5. Not all your pearls were wasted, thanks again for the UI tip. If my game ever breaks I will surely remember your sage advice,"YOU did it wrong".
  6. How many mods above the 100 would I have to install before I can be considered "brave enough"? Are you asking for courage, fellow 1st world citizen, or compliance?
  7. Never felt the need to delete everything. Last time I had a CTD was because I assumed SKSE automatically set up the memory patch. All the scenarios you are describing are foreign to me. I'm glad you enjoy Vortex so much. Be happy, Vortex has won the Nexus mod manager title and will be supported for the foreseeable future.
  8. With the NMM you may be asked to choose conflict winners and losers when installing a mod. When asked I command NMM to overwrite, typically "yes to all", and 2 seconds later voila! no more conflicts. Nothing is nagging you about setting rules because your effing rule has already been followed by the humble NMM. I consider this optimal mod manager behavior. Vortex lacks this behavior ergo it finds issues. So my optimal Vortex would mimic NMM behavior and yes I will take a built in LOOT like feature too. I like your UI ideas and Holy Cow the compact UI should be the default. Once I get the color scheme set i will have to say good job Vortex!
  9. Well, one of those threads is from 2012, and the other thread is from 2018, but the 'solution' for the 2018 thread is a link to the 2012 thread, which was for NMM version 0.14.1 and has nothing to do with the latest version. Why you even brought it up is a mystery. The reason I thought you hadn't done your research is because you said this Anyway, I'm starting to feel trolled, so I'll leave the thread now. Wait! You never answered my question on how you would resolve my dialogue conflict.
  10. Yes you can, just click on the GITHUB button. I really wish you'd research things before making incorrect claims What makes you think I haven't downloaded that? What makes you think I haven't done any research? Are you aware there is now a 0.65.11? Here's a link:https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases Here's a thread I read through: https://forums.nexusmods.com/index.php?/topic/537782-cant-log-in-to-nexus-mod-manager/ And another: https://forums.nexusmods.com/index.php?/topic/6315931-nexus-mod-manager-unable-to-log-in-wrong-user-name-and-password/ Thanks for trying to help though.
  11. @1ae0bfb8 To say another way, in the screenshot Vortex is notifying me about conflicts with texture mods which I have already resolved to my satisfaction. Since Vortex is kind enough to let me deploy mods with these texture conflicts i have chosen to forego the tedium of making Vortex shut the hell up... :smile:. Not difficult, tedious. I feel like the word sub-optimal is coming between us. Thanks for the compact UI tip. Sounds like it might mitigate one of my issues with Vortex. I'll click around and see if I can get it implemented. I am seriously not piling on. I have used Vortex and strongly disagree with its design and especially with how intrusive it is because of the added features, which I never needed before. Some may say, 'Go back to the NMM then!" Ha! The jokes on... me! I love the NMM, but can no longer download from site with it. I dislike Vortex, but I know how to use it and it downloads from site like a champ. Although we disagree about Vortex I must say that I admire all the help every one in this thread provides to this forum. Thank you 1ae0bfb8 for a useful post and I'll take your advice and play around with Vortex a little more.
  12. You're obviously not understanding me, because I'm not talking about sorting PLUGINS, Vortex does that automatically, and there's no need to manually sort them anymore. I'm talking about sorting MODS on the mods tab, where the REAL conflicts take place. Only Vortex (MO and MO2, all by the same author) allow you to sort BSA, BA2, Archives, Texture and Mesh files That's something that NMM simply cannot do. I have no need to spend up to 30 seconds manually sorting PLUGINS, because it's unnecessary, simple as that. Interesting. So how would you have resolved my dialogue conflict?
  13. Oh, I'm sorry I thought you doubted my experience with Vortex. Texture mod conflicts that are already resolved to my satisfaction, but trying to tell Vortex that is a pain. Pro tip, click the bell to make it go away until the next time you open Vortex. Hmm, I won't say that the Vortex UI is suboptimal and bloated, but I will say that the NMM UI is much leaner and easier to navigate. What changes to the Vortex UI would you make? None? :)
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