ezudo91 Posted March 12, 2014 Share Posted March 12, 2014 Hello there fellow modders, I've recently caught interest in making my own 3d meshes for skyrim. So far so good, but when it comes to their texturing, I'm wondering about one thing:In other games I've modded, it is possible to use multiple, different textures on the very same mesh. I know that this was not possible in TES IV: Oblivion, since every mesh only had one xx.dds, xx_n.dds (and so on) texture file. Does this still apply (as I fear) to Skyrim? I'd really love to create some highresolution-textured things, with AO baked into them etc. This is, however, not quite possible with one single texture only. I could of course split the mesh into several single parts, add them together later on in the CK by using the same pivot point. Still, is there a way to use multiple textures for one mesh? Thanks in advance. Best regards Link to comment Share on other sites More sharing options...
ghosu Posted March 12, 2014 Share Posted March 12, 2014 (edited) Afaik it's not possible...at least i haven't seen this function since i started modding Skyrim at its release. One NiTriShape, one textureset so i guess you have to split it as mentioned. Edited March 12, 2014 by ghosu Link to comment Share on other sites More sharing options...
ezudo91 Posted March 12, 2014 Author Share Posted March 12, 2014 Mhh, I thought so. I guess I'm just gonna split it then. Thanks Link to comment Share on other sites More sharing options...
GingerArcher Posted March 12, 2014 Share Posted March 12, 2014 It depends on how much you're wanting to separate, to be honest. You can have multiple NiTriShapes within a .nif file and assign a separate texture to each, so that it still appears as a single item in the CK. As far as assigning multiple textures to the *same* part of a mesh, like overlaying them, then no I don't think it's possible. Link to comment Share on other sites More sharing options...
Kraeten Posted March 12, 2014 Share Posted March 12, 2014 When you have your mesh loaded in Max or Blender, just detach the pieces you want to have a different texture. That's all it takes, provided you've already UV unwrapped the whole thing. Link to comment Share on other sites More sharing options...
ghosu Posted March 12, 2014 Share Posted March 12, 2014 That's what i meant with "splitting"...ah, okay you wanted to make several .nif files and "merge" them in CK. I meant it like the other 2 guys...several splitted parts in different NiTriShapes with own texturesets in one .nif :) Link to comment Share on other sites More sharing options...
ezudo91 Posted March 12, 2014 Author Share Posted March 12, 2014 (edited) Thanks everyone. I guess I'll take a look at those NiTriShapes you've mentioned. Edited March 12, 2014 by billy the cat Link to comment Share on other sites More sharing options...
neomonkeus Posted March 13, 2014 Share Posted March 13, 2014 There is no reason why you can't bake AO or high detail into your maps. You can have different NiTriShapes point to different textures or you can combine them into one and map. Aside, this also applies to Oblivion. Link to comment Share on other sites More sharing options...
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