Yutzwagon Posted September 11, 2009 Share Posted September 11, 2009 Should I turn all my mods into OMOD format so I can detect conflicts better, or is it a bad idea? I really need to know! Link to comment Share on other sites More sharing options...
nosisab Posted September 11, 2009 Share Posted September 11, 2009 Should I turn all my mods into OMOD format so I can detect conflicts better, or is it a bad idea? I really need to know!The advantages of OMODs go far beyond conflict detection. Albeit it may help a lot in debugging you must remember many things pointed as conflicting are meant to be this way (since some mods will change existing features). But you need to be aware of one thing, OBMM does an excellent work keeping track over what the omod installs (the own omod have this information) and so can remove the files in a friendly fashion. But an OMOD will be so good as it is correctly done. Most mods you just need to use the create button and point a file or folder and it does the rest. But sometimes you must prepare the folder you will use, keeping in it only the selection you want... or make scripts to allow choices. Turning your mods into OMOD is indeed a good idea and is what I do, just be cautious and things will go well. Link to comment Share on other sites More sharing options...
Yutzwagon Posted September 11, 2009 Author Share Posted September 11, 2009 Yeah, I've had to arrange folders like that, usually for replacer mods with multiple options. Another thing I've noticed is that modifying an OMOD's esp in CS is useless since turning the mod off then on again resets the esp. What should I do about that? And can I convert files that have a BSA into an OMOD without extracting the BSA? Link to comment Share on other sites More sharing options...
octavius243 Posted September 11, 2009 Share Posted September 11, 2009 Yeah, I've had to arrange folders like that, usually for replacer mods with multiple options. Another thing I've noticed is that modifying an OMOD's esp in CS is useless since turning the mod off then on again resets the esp. What should I do about that? You need to either create a new OMOD or edit the old one. And can I convert files that have a BSA into an OMOD without extracting the BSA? Yes. BSAs are just containers storing graphics and sound files. If you are starting a new modded game from scratch you may want to use the BAIN utility of Wrye Bash instead, since that utility keeps better track of files. With OBMM you run the risk of deleting files in the Data folder (ie not inside BSAs) that you would want to keep. Link to comment Share on other sites More sharing options...
Yutzwagon Posted September 11, 2009 Author Share Posted September 11, 2009 What's BAIN? Link to comment Share on other sites More sharing options...
octavius243 Posted September 11, 2009 Share Posted September 11, 2009 What's BAIN? Read all about it. Link to comment Share on other sites More sharing options...
Yutzwagon Posted September 11, 2009 Author Share Posted September 11, 2009 :thanks: That saves me a lot of trouble. Just one last question: Should I have my files compressed when I install them or make them normal folders? Or is that a choice between memory and performance? Link to comment Share on other sites More sharing options...
octavius243 Posted September 11, 2009 Share Posted September 11, 2009 :thanks: That saves me a lot of trouble. Just one last question: Should I have my files compressed when I install them or make them normal folders? Or is that a choice between memory and performance? I definitely recommend not compressing BSAs. For the BAIN and OMOD archives it doesn't matter in regards to the game's performance. Link to comment Share on other sites More sharing options...
Yutzwagon Posted September 11, 2009 Author Share Posted September 11, 2009 I'm trying BAIN and it was working until I installed the packages. The "mods" tab says the mods are there but they don't show up in the data files and they don't work when I play Oblivion. How do I get the mods to work? Link to comment Share on other sites More sharing options...
dezdimona Posted September 11, 2009 Share Posted September 11, 2009 I'm trying BAIN and it was working until I installed the packages. The "mods" tab says the mods are there but they don't show up in the data files and they don't work when I play Oblivion. How do I get the mods to work?you should have used OBMM,but to each his own. Link to comment Share on other sites More sharing options...
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