Rixirite Posted September 12, 2009 Author Share Posted September 12, 2009 I thought dwarves are extinct? Link to comment Share on other sites More sharing options...
stars2heaven Posted September 12, 2009 Share Posted September 12, 2009 I agree that cyrodiil feels a little compacted. Ancient, lost ruins that no ones been in for hundreds of years....just 5 minutes from town! Doesnt seem so realistic. these should be things you stumble across but a short camping trip is likely to find you half a dozen of them. But then again Im not sure of how feasable something like that would be. Just the area we are given is already enormous and even doubling the size of that would be an enormous task. Though I like the idea and would certainly endorse the attempt, Im satisfied with people just adding whole new worlds/areas outside of the given play area. That has a similar effect to what you are suggesting atleast. Link to comment Share on other sites More sharing options...
Rixirite Posted September 12, 2009 Author Share Posted September 12, 2009 Yeah, but as my request says: I want Cyrodiil to be enlarged. New lands won't do it for me, I am looking to see Cyrodiil larger and the Imperial City redone, etc. Mods like the Elsweyr one is fantastic, but it doesn't meet up to my requirements in size. Cyrodiil is certainly something that would be challenging, just to redo from scratch would be huge work indeed. But if there was a team of 10 - 15 people working on this it could get done sooner than a year. I would like the idea of being able to travel 15 square miles outside the Imperial City and only discover 2 or 3 places instead of dozens. This makes the game a lot more immersive because the game time would last longer just exploring new places. That Tamriel 2x mod is dead and Incomplete, but some of it's concepts completely match my request. The Author's idea of enlarging cyrodiil to the point it's a 900 megabyte .esp file with 4000 square miles is GARGANTUAN! That is half the distance from California to New york! That is indeed a gargantuan land! The perfect size for me. The only issue here becomes: Mesh placement and rework. Extra trees and grass and plant meshes would have to be considerably placed out in the wilderness which can be around 900 square miles big. I wonder if there is a way to make a generation program that places the meshes for the Forest. Kind of like a random map? Of course, detail would also be key, the bigger it gets the less detail, so the trick is to keep it that way but pick random spots in the wilderness that have unique landmarks like a large waterfall or a giant tree, etc. Also, if I could learn how to make new places like dungeons and caves perhaps I could be of use if someone takes up the mod spot. It is feasable as proven by the Tamriel 2x mod, it just needs lots of work, not to mentions someone who can use blender to re-model the entire imperial city to be larger in diamete and make the walls walkable, and add more roads and houses to the imperial city. The other forts and towns can remain original scale. If Cyrodiil is enlarged, more lakes, rivers, roads, and places might have to be added to the emptiness of Cyrodiil, 4,000 square miles is very big and would indeed be hard to work with, so even 1,000 square miles is ok for me but if I had the choice I would say 4,000 Square miles. Many games don't usually get big in that magnitude, this could be a new thing. I always had the perfect vision of a game map that is planet-sized with detail in every corner of the map lakes and rivers everywhere, it's only a matter of time before someone comes up with the cake and guts to do it. Why? Because cake is good, and a empty body is of no use now is it? Oh... God I am sorry i have contracted Sheogorath's talking disease, forgive me for mocking him. Link to comment Share on other sites More sharing options...
AncientSpaceAeon Posted September 12, 2009 Share Posted September 12, 2009 Yeah, but as my request says: I want Cyrodiil to be enlarged. New lands won't do it for me, I am looking to see Cyrodiil larger and the Imperial City redone, etc. Mods like the Elsweyr one is fantastic, but it doesn't meet up to my requirements in size. Cyrodiil is certainly something that would be challenging, just to redo from scratch would be huge work indeed. But if there was a team of 10 - 15 people working on this it could get done sooner than a year. I would like the idea of being able to travel 15 square miles outside the Imperial City and only discover 2 or 3 places instead of dozens. This makes the game a lot more immersive because the game time would last longer just exploring new places. That Tamriel 2x mod is dead and Incomplete, but some of it's concepts completely match my request. The Author's idea of enlarging cyrodiil to the point it's a 900 megabyte .esp file with 4000 square miles is GARGANTUAN! That is half the distance from California to New york! That is indeed a gargantuan land! The perfect size for me. The only issue here becomes: Mesh placement and rework. Extra trees and grass and plant meshes would have to be considerably placed out in the wilderness which can be around 900 square miles big. I wonder if there is a way to make a generation program that places the meshes for the Forest. Kind of like a random map? Of course, detail would also be key, the bigger it gets the less detail, so the trick is to keep it that way but pick random spots in the wilderness that have unique landmarks like a large waterfall or a giant tree, etc. Also, if I could learn how to make new places like dungeons and caves perhaps I could be of use if someone takes up the mod spot. It is feasable as proven by the Tamriel 2x mod, it just needs lots of work, not to mentions someone who can use blender to re-model the entire imperial city to be larger in diamete and make the walls walkable, and add more roads and houses to the imperial city. The other forts and towns can remain original scale. If Cyrodiil is enlarged, more lakes, rivers, roads, and places might have to be added to the emptiness of Cyrodiil, 4,000 square miles is very big and would indeed be hard to work with, so even 1,000 square miles is ok for me but if I had the choice I would say 4,000 Square miles. Many games don't usually get big in that magnitude, this could be a new thing. I always had the perfect vision of a game map that is planet-sized with detail in every corner of the map lakes and rivers everywhere, it's only a matter of time before someone comes up with the cake and guts to do it. Why? Because cake is good, and a empty body is of no use now is it? Oh... God I am sorry i have contracted Sheogorath's talking disease, forgive me for mocking him.It can take ages to do that. If you think it's just adding things, well no. It will need us to start from SCRATCH. Again why ? You just can't make another part of Cyrodiil. You need to make a new worldscape from scratch (but not of the rest of the game). Or making the borders of Cyrodiil, expand (which is new lands). Because if you want to make the Imperial City and other cities to be larger, maybe I can make that by adding underground levels and some parts. But larger Cyrodiil, it's just too hard. Link to comment Share on other sites More sharing options...
Slawter500 Posted September 12, 2009 Share Posted September 12, 2009 Exactly, and im pretty certain there'd be alot of conflicts, But try out some city mods and you'll probably have to make do with that Link to comment Share on other sites More sharing options...
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