ThePearl Posted September 12, 2009 Author Share Posted September 12, 2009 a sort of taunting like with morrownd ;D.Do you know how to set this up?, do want to try yourself first, or should I send you a pm or maybe just post it all here? First time someone actually offers to help me in a forum! I'd really like you to help, I managed to get him greet you with silent dialogue but no idea how to do the rest.. PM or reply, your choice I would give you kudos but it seems to be messed up :P Link to comment Share on other sites More sharing options...
Pronam Posted September 12, 2009 Share Posted September 12, 2009 Yeah, nexus is down...again. Took quite some while this time though :)...it doesn't happen that often anymore.I'll just place it here, it is a topic anyway..anyway 'greeting' and 'him'? Or did you just mean in general? I mean, this is meant to be able to let every npc attack when you ask them to?! Or do you want it just for one of them? Link to comment Share on other sites More sharing options...
ThePearl Posted September 12, 2009 Author Share Posted September 12, 2009 Yeah, nexus is down...again. Took quite some while this time though :)...it doesn't happen that often anymore.I'll just place it here, it is a topic anyway..anyway 'him'? Or did you just mean in general? I mean, this is meant to be able to let every npc attack when you ask them to?! I meant him because I made custom guy to practice dialogue. But do go on, taunting for the win ;D Link to comment Share on other sites More sharing options...
Vinze Posted September 12, 2009 Share Posted September 12, 2009 Hey there! Is it possible to make it legal to kill someone even if you attack them first in a certain cell? Like in the arena you can kill people and then dark brotherhood quest will not be triggered. Is it just to set the faction or how do I do it? Help is appreciated! :) It's not really leagal to kill anywhere, the hostile gladiators are simply leagal to kill. Like bandits. So I guess you could edit the basic faction of let's say... Imperial City inhabitants. But that may lead to some unexpected consequences. Link to comment Share on other sites More sharing options...
Pronam Posted September 12, 2009 Share Posted September 12, 2009 Ahh. There is the difference :).. Practice on...To adjust to that (I'll summarize it, without pics... ). Add that little line I've said.Then click the 'goodbye' box, to be sure they end the conversation and attack you.The Conditions, should be set to him them. If you want every NPC to (die ;D) prepare for combat, you leave the conditions blank. But when you want things to be personal, You need to use GetisID and pick out your friend.that should suffice...---Note to others that read this, this is a very specific tutorial, to work under specific circumstances and it isn't really useful for other meanings or to learn to add dialogue properly...---- For a full safe-version with the option not to do it (I just tell all, although you might know how to):Little summary:Add a quest for the dialogue to be placed in.Add a new topicAdd some dialogueAdd (topic)choicesfinalizing. Open up the Quest window (Big Q). Put it in a new quest by right-clicking by the editor ID , or use a existing (general) one. (not-advised). I used TTK to name it (TauntToKill ;D).I gave it a full name as well, that isn't necessary as we never see the quest. It is useful for your own reference though.give it a priority of 60 so it will be ensured it will work. (needed for the finalizing)http://img2.imageshack.us/img2/4027/ttkquest.png Start off creating new topic using the rightmousbtnhttp://img4.imageshack.us/img4/4351/caddtopic.pngAnd there, yet again create a new one.. I called it 'TTKAsk' (http://img3.imageshack.us/img3/7027/daddtopic.pngI did this twice again, for TTKYes, TTKNo, for the choices. to cancel or proceed (will come right back to it soon.)http://img188.imageshack.us/img188/5863/genercic.pngthen adjust the name that will be displayed (when you start a conversation). I called TTKAsk 'Taunt'.http://img190.imageshack.us/img190/7025/topicnamechange.pngwhen you right-click beneath the topic name in text-holder. click new when it opens op place some words and send the emotion type to anger (so they will have an angry face when they say it)http://img132.imageshack.us/img132/3378/dialogueanger.pngWith that done, (ok) Below the thing, options have appeared (they were grayed out first)In the 'Choices' box. click addtopic.. Add those 'No' and 'Yes'.They are displayed in the order you put them. So if you put No first, they will see No above yes in the game.(placing no first/above is generally a good idea, as people will not accidentally click yes, yes is usually above.. :) So trick them!)If you want to change the No/Yes in their order. You'd have to delete and add them again.http://img216.imageshack.us/img216/2040/dialoguechoices.pngNow.. we're done at Ask.Go to Yes now. Add a new sentence, (probably an angry one, as you want to combat)Then add the line we had "startcombat player" to the result script. as shown below.Also check the 'Goodbye' box, so they will end the conversation and start fighting.http://img132.imageshack.us/img132/8599/startcombat.pngAdd something at the no, just a few words. Nothing else is necessary. Owk. that was the dialogue part...Now one thing needs to be done. We have the topics and the lines. But the player doesn't know the topics yet!You could go in two ways with this...An easy one is to stop here in CS (Don't forget to save it to a plugin!) Then inside the game you add the topic manually...once...by using: addtopic TTKAsk There is another way to do this automatically, but that would take some more time...Tell me if you want that, but generally...why not for the easy way! Link to comment Share on other sites More sharing options...
ThePearl Posted September 12, 2009 Author Share Posted September 12, 2009 Holy crap! Thanks! I can't try it right now but I will in a sec, I had to make dinner, eat it, and now I am watching TV... My stomach feels heavy. So in a sec EDIT: working perfectly, also now I know how to make custom dialogue! Thanks a lot for the help! But can I do it so an event triggers after his death? Like a new dialogue option appearing in his (if he is essential) or in someone else's "talk menu"? That would involve changing a variable in a script and calling that script right? Link to comment Share on other sites More sharing options...
Omeletter Posted September 12, 2009 Share Posted September 12, 2009 Holy crap! Thanks! I can't try it right now but I will in a sec, I had to make dinner, eat it, and now I am watching TV... My stomach feels heavy. So in a sec EDIT: working perfectly, also now I know how to make custom dialogue! Thanks a lot for the help! But can I do it so an event triggers after his death? Like a new dialogue option appearing in his (if he is essential) or in someone else's "talk menu"? That would involve changing a variable in a script and calling that script right?Hi David, nice idea check PM, and thanks guys for the tutorial! I've seen your plans about training zone, we also can do like if you damage him too much he'll stop fight, or if you leave zone he'll stop fighting. Where's its supposed to be? Link to comment Share on other sites More sharing options...
ThePearl Posted September 12, 2009 Author Share Posted September 12, 2009 Alright! Kudos is working, vicICEKudos++; :) Link to comment Share on other sites More sharing options...
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