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picky door


Nunda

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Hello everyone, yesterday I decided to learn how to mod.

 

So I start reading and following the A beginner's guide,- The Construction Set Primer tutorials.

 

After completing the second lesson I decided to use what I've learned so far to make a club house for my companions accessible from the Benirus manor basement. So I make a door in the basement, a new cell with a door, and link the two togeather, save and test. It works, but the door in the Benirus manor basement is very picky. you have to stand a specific distance from the door, and find a small spot on the door before the courser becomes the door icon and you can use it. I've tried moving things around a bit, but didn't do much.

 

anyone know what my problem is?

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The teleport marker is the yellow brick with the blue pyramid right? I moved both of them around but all they seem to effect is where you pop up. is that what you where talking about or is there something else that I am unaware of?

 

Thank you, I just want to be sure I understand your advice.

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I'm thinking it might help if I provided the ESP file for you to look at. The following is what it does so you know what to look for.

 

*It removes the table at the front door of the AnvilBenirusManorHaunted interior cell. (this change is still in effect after the manor is no longer haunted)

*Adds a door called Sleepingcelldoor01 to the AnvilBenirusManorBasement interior cell.

*Sleepingcelldoor01 is linked to a new cell called AmvilBenirusSleepingcell. (I typoed the name when making it but when I noticed I had already linked it and I'm worried fixing the typo will break the link.)

 

You can get the ESP at the following link.

 

http://uploader.polorix.net//files/1612/sleeping%20cell.esp

 

Thank you

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