Danny159 Posted April 1, 2014 Share Posted April 1, 2014 I would've given the Tunnelers very different models and animations, perhaps all-new ones (the way they were talked about, I expected monstrous eldritch abominations that could massacre a Deathclaw Alpha Male with ease), tripled their health and significantly reduced the number of them. Oh, and maybe given them some sort of stealth, too, so they sneak up on you. Tunnelers were definitely the biggest letdown of the DLC, I feel. Those Tunnelers feel really out of place to me...Are they evolved/mutated somehow from the American soldiers stationed there or what?It's said they are native to the area, so how did they come to being? :\ Link to comment Share on other sites More sharing options...
jjb54 Posted April 2, 2014 Author Share Posted April 2, 2014 I liked the idea of Ulysses at first. in Old World Blues, he seemed BA. I couldn't wait till I got to lonesome road, I had already heard it was pretty linear but that was a little pathetic. they had soooo much they could have changed to easily open up the world and give it more depth. I couldn't stand how it was setup. if you looked at what they had it looked as though they made a big map (like OWBs map) and they then cut it into strips and lined 'em up and filled the gaps with wreckage. an idea I would have gone with would cut the Tunnelers health in have and double the number of them. give them more of a swarming effect, and added more locations that you can (that's important "can") encounter them as you wander the area and explore. or even go with a maze of sorts with some puzzles, like blow up this nuke you can get this but you destroy this or vice versa. I would love a good old fashioned maze. I like this idea - ya, that would have a least gave a tad bit more depth where the "you have to do this" and sorry you have no choices. (Yes, we gave you choices in every other part of the game and other DLC's but this one - No Choices - do it or go back to a prior saved game and do not do it. :P I also found it rather a let down, in that U killed himself. The idiot stepped of a ledge of death - we did not even get to actually fight ... (Yes, I went back and restarted that part and the idiot still fell to his death 3x's.) So I just accepted that he was a depth perception challenged and moved on ..... Link to comment Share on other sites More sharing options...
jjb54 Posted April 2, 2014 Author Share Posted April 2, 2014 I would've given the Tunnelers very different models and animations, perhaps all-new ones (the way they were talked about, I expected monstrous eldritch abominations that could massacre a Deathclaw Alpha Male with ease), tripled their health and significantly reduced the number of them. Oh, and maybe given them some sort of stealth, too, so they sneak up on you. Tunnelers were definitely the biggest letdown of the DLC, I feel. Ya, I didn't get it either. I like the 'swarm' idea from another poster .... less healthy ... but so many of them, that ya, even an Alpha Male Deathclaw would taken down, because of their number.... I think one poster, either here or in another thread I read stated it. Of all the DLC's - this one has a QUICK THROWN TOGETHER and no real thought to it and certainly no choices, that even the other DLC's gave you some choices to make.... Link to comment Share on other sites More sharing options...
jjb54 Posted April 2, 2014 Author Share Posted April 2, 2014 I would've given the Tunnelers very different models and animations, perhaps all-new ones (the way they were talked about, I expected monstrous eldritch abominations that could massacre a Deathclaw Alpha Male with ease), tripled their health and significantly reduced the number of them. Oh, and maybe given them some sort of stealth, too, so they sneak up on you. Tunnelers were definitely the biggest letdown of the DLC, I feel. Those Tunnelers feel really out of place to me...Are they evolved/mutated somehow from the American soldiers stationed there or what?It's said they are native to the area, so how did they come to being? :\ Ya, that was seriously vague. Native in what way? Bugs that mutated - animals that mutated? And to look at them, their physical nature did not give off the concept that they could dig through dirt and rock and such ...... I mean if they resembled Moles or Mt. Beavers or something to that effect - then at least you could make some sense of them .... Link to comment Share on other sites More sharing options...
kkk122 Posted April 2, 2014 Share Posted April 2, 2014 (edited) They seem kinda like lizards. They were even called Lizardmen before the release (they appeared on promotional screens), because the in-game name was unknown.What bugged me about them is that Ulysses mentions them slowly tunelling towards Mojave, but it's never really brought up again and it's never explained how Ulysses knows where they are tunelling (I believe that Ulysses makes a vague prediction or he's just messing with you).I disagree that they should be strong and in small numbers. I thought it was quite clear that they aren't the strongest bunch, but can kill whatever they want through zerg rush. I wish they were actually weaker, but more numerous, so that you have to use a completely different tactic from that used when fighting normal enemies. Edited April 2, 2014 by kkk122 Link to comment Share on other sites More sharing options...
jjb54 Posted April 2, 2014 Author Share Posted April 2, 2014 They seem kinda like lizards. They were even called Lizardmen before the release (they appeared on promotional screens), because the in-game name was unknown.What bugged me about them is that Ulysses mentions them slowly tunelling towards Mojave, but it's never really brought up again and it's never explained how Ulysses knows where they are tunelling (I believe that Ulysses makes a vague prediction or he's just messing with you).I disagree that they should be strong and in small numbers. I thought it was quite clear that they aren't the strongest bunch, but can kill whatever they want through zerg rush. I wish they were actually weaker, but more numerous, so that you have to use a completely different tactic from that used when fighting normal enemies. I had actually kind of forgotten what they looked like, to be honest. I apparently had not forgotten too much when I looked at them. Ya, lizards and though they can dig burrows for shelter .. I just Googled: are there any lizards that create tunnels in the earth? The only real 'answer' were the conspiracy theories of Lizard Alien Races living underground ... and that was about it. The 3rd page of "hits" talked about Moles and Mt. Beavers (which are not lizards) ..... Anyways - trivia 101 for today. :) Link to comment Share on other sites More sharing options...
Omny Posted April 3, 2014 Share Posted April 3, 2014 Regarding the main topic, about how no-one aside from Ulysses even mentioned the Divide in-game, yet once you launch the missiles everyone knows about it: I kind of figured that most everyone who knows about the Divide have written it off as a lost cause. Before the bombs went off, the NCR annexed it for a while, then the Legion came in to try and seize it for themselves. The Courier brings the package to the Divide under NCR orders, which sets off the nukes and wrecks everyone's s#*!, cutting off the NCR and Legion troops and turning them into the Marked Men. The Divide was now far too dangerous and cut off from the rest of the world, so they wrote the place off as a lost cause and basically forgot about it. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted April 4, 2014 Share Posted April 4, 2014 and I didn't like the deathclaws in NV much in the first place. so the DLC was really quite annoyin. also I played and Ulysses lived in the end of the DLC. Link to comment Share on other sites More sharing options...
jjb54 Posted April 4, 2014 Author Share Posted April 4, 2014 Regarding the main topic, about how no-one aside from Ulysses even mentioned the Divide in-game, yet once you launch the missiles everyone knows about it: I kind of figured that most everyone who knows about the Divide have written it off as a lost cause. Before the bombs went off, the NCR annexed it for a while, then the Legion came in to try and seize it for themselves. The Courier brings the package to the Divide under NCR orders, which sets off the nukes and wrecks everyone's s***, cutting off the NCR and Legion troops and turning them into the Marked Men. The Divide was now far too dangerous and cut off from the rest of the world, so they wrote the place off as a lost cause and basically forgot about it. That too was one of my thoughts (not posted), this was just a place desolated and 'alone' ... there was simply no way for anyone to know that Courier 6 was the 'trigger man'. Heck - the logical thought process would have been - the NCR, thought the Legion may have done it and the Legion would have thought the NCR did it ... until they realized they both got 'hit' - then the likely next thought - Fiends - Khan's - House - Mutants would have been the next likely candidates as any of them would have been seen to benefit from such actions. Link to comment Share on other sites More sharing options...
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