penguinking Posted September 22, 2009 Share Posted September 22, 2009 MY TIGER TANK!!! Link to comment Share on other sites More sharing options...
VictoriaG Posted September 22, 2009 Share Posted September 22, 2009 Nice, going to release? Link to comment Share on other sites More sharing options...
5ivexxxxx Posted September 22, 2009 Share Posted September 22, 2009 That looks amazing! Perhaps you could work with J3X to make it drivable. It would easily be one of the most popular mods on the site! I know I'd dowlaod it. :thumbsup: Link to comment Share on other sites More sharing options...
hardkopy Posted September 22, 2009 Share Posted September 22, 2009 The tank is from the WWII weapons mod and is a container, you cannot drive it. Link to comment Share on other sites More sharing options...
jackpack Posted September 22, 2009 Share Posted September 22, 2009 hears mine :D http://battlefield.ea.com/battlefield/bf2142/images/screenshots/BF2142NSpcSCRNwwGOLIATH1.jpg anyone want it to make a mod?. Link to comment Share on other sites More sharing options...
hardkopy Posted September 22, 2009 Share Posted September 22, 2009 Jackpack, send me your tank. if its a game ready nif file, I can make it move and possibly use the robobrain to animate the tracks. Link to comment Share on other sites More sharing options...
jackpack Posted September 22, 2009 Share Posted September 22, 2009 Jackpack, send me your tank. if its a game ready nif file, I can make it move and possibly use the robobrain to animate the tracks. do you want that with collision or without :D hehe. ps: iv got them all ;) just need to turn them into nifs, or you can have 3dmax? Link to comment Share on other sites More sharing options...
hardkopy Posted September 22, 2009 Share Posted September 22, 2009 @Jackpack Collision I find a problem and resort to copying collsion meshes from other nif files but they don't always sit right. 3ds max I'm getting a handle on and have some success at getting the model in game. So yeah, my skills are improving :) Link to comment Share on other sites More sharing options...
jackpack Posted September 22, 2009 Share Posted September 22, 2009 theres a good tut kicking about that tells you everything :) duplicate your mesh & then apply a rigedbody modifier & select strips.then export.then in nifscope.create a new colition?. hear it is. Miaxs_GECK_Manuals_on_3DObjects_v1.1 its in he file section Link to comment Share on other sites More sharing options...
ecksile Posted September 23, 2009 Share Posted September 23, 2009 Or you could always just manually shape the collision in nifskope using the collision from another larger vehicle. Altho it is quite a pain... Link to comment Share on other sites More sharing options...
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