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Qarl's Texture Pack trouble


Xydako

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I have been having a bit of trouble getting Qarl's Texture Pack III installed through OBMM. When I first tried to compress it into an omod file, all of a sudden the program froze. I had to end it with my task manager and then when I reloaded it, more than half of my mods had data conflicts despite them being fine before. The strange thing is that all the data conflicts are the same "... already exists".

 

So basically, why wont the Qarl Texture Pack install? Am I doing something completely wrong? and also, why do my files have conflicts now and how do I fix it? thanks

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I have been having a bit of trouble getting Qarl's Texture Pack III installed through OBMM. When I first tried to compress it into an omod file, all of a sudden the program froze. I had to end it with my task manager and then when I reloaded it, more than half of my mods had data conflicts despite them being fine before. The strange thing is that all the data conflicts are the same "... already exists".

 

So basically, why wont the Qarl Texture Pack install? Am I doing something completely wrong? and also, why do my files have conflicts now and how do I fix it? thanks

Probably you are doing something wrong indeed. When building an OMOD file OBMM 'seems' to froze just after doing the compression, the gauge normally shows 99% at this point, and depending on the amount of mods you have and their lengths it will need a very long time to process everything and place the message of omod done.

 

Second, since you says it was while compressing, not while activating it, nothing could possibly happen to your mods in the data folder to justify your mods getting data conflict, except if something more happened too.

 

Third, if was while activating (what is when the 'actual' files are put in their correct places into the /data structure things surely got astray and you just need to correctly build and activate the OMOD to correct it.

 

So the secret is: OBMM did not freeze, it need a long time with big mods, more yet when it need cross reference with every other mod you have and they are big too.

 

PS: since Qarl's textures changes almost every world texture in vanilla game, you must expect an impressive amount of conflicts... it's expected and so it's just normal.

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Alright, that worked, I justed waited a while and it was created and activated successfully. I blame windows for telling me that the program wasn't responding :glare:

 

anyway, thats all fixed but the odd errors are still there. Heres a few screen shots of my OBMM if that helps.

 

http://img198.imageshack.us/img198/6892/obmm1.jpg

 

http://img43.imageshack.us/img43/1123/obmm2.jpg

 

the error list for one of the mods, but they're all the same for every mod, even the one with the red box

 

edit: I tried looking at my mods with wrye bash, and that gives me all green, what the hell?

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