devinpatterson Posted May 9, 2014 Author Share Posted May 9, 2014 Loving the current model - I'd scale down the chest some 25% and the shoulder pauldrons up some 25% for a more 'heroic proportions' look, but that's all. Other than that, you're basically golden. The chest can be scaled without any problem, but some power armor pauldrons have a vanilla bug (they detach from the armor in certain animations) so I'm not too sure about those. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted May 9, 2014 Share Posted May 9, 2014 I know that they detach while sitting, and while using certain animation replacers (happened to me a few times with some animations out of WAR), but I haven't found anything else that causes them to pop off. Off-topic a little, anyone know why the hell that happens and if there's a way to fix it? Link to comment Share on other sites More sharing options...
irswat Posted May 10, 2014 Share Posted May 10, 2014 is possible o make the mech "high step", or mid step? Link to comment Share on other sites More sharing options...
irswat Posted May 10, 2014 Share Posted May 10, 2014 is there any feedback from testers regarding stepping on NPC's? I forgot to mention if you hit A with the mod it will enable debug mode. It will generate a log that tends to get very large and could slow down the game after time. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 13, 2014 Author Share Posted May 13, 2014 I know that they detach while sitting, and while using certain animation replacers (happened to me a few times with some animations out of WAR), but I haven't found anything else that causes them to pop off. No it's in the vanilla animations. As a example, there is a restricted armor list that helps to deal with certain animations. When you plant a grenade on someone it's a different animation if they're wearing a powerarmor from the formlist than if they'r not....to simulate freedom of movement. You can get more detail by searching my content/post or my name in this forum where I fulfilled a request for power armor. The person requesting it also posted a pic as an example, using the power sledge. is possible o make the mech "high step", or mid step? Really we can only use what animations are there. We can remove the encumbrance and create a perk that reduces speed if that would help. is there any feedback from testers regarding stepping on NPC's? I forgot to mention if you hit A with the mod it will enable debug mode. It will generate a log that tends to get very large and could slow down the game after time. Afraid I havn't had a chance to fire up the game (or anything else) for a while now. Link to comment Share on other sites More sharing options...
irswat Posted May 13, 2014 Share Posted May 13, 2014 I just wanted high step so the mech actually steps on npc's. right now it kinda kicks them to death Link to comment Share on other sites More sharing options...
devinpatterson Posted May 14, 2014 Author Share Posted May 14, 2014 I just wanted high step so the mech actually steps on npc's. right now it kinda kicks them to death The only one I can think of offhand would be the radroach stomp in Vats, but you want it to do it all the time as it's moving forward right? Link to comment Share on other sites More sharing options...
irswat Posted May 14, 2014 Share Posted May 14, 2014 It's whatever. It looked good last I checked, with enhanced camera mod. Tell me if you find otherwise anyone. Link to comment Share on other sites More sharing options...
jesterskull25 Posted May 14, 2014 Share Posted May 14, 2014 So any new progress Link to comment Share on other sites More sharing options...
irswat Posted May 25, 2014 Share Posted May 25, 2014 DevP. If you can get me a handcanon that is a weapon and the same scale as the mech I'd love to start toying around with different weapon systems. I am still of the opinion that we should go with a simple scaled up power fist for the hand canon, and to keep it as a weapon. We can use the same model for all of hand weapons. We can do like shoulder mounted missiles using your method? I just want to keep some forward momentum going on this thing. I'd hate to see this thing fall to the way side. Link to comment Share on other sites More sharing options...
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