Jump to content

Allistairs Mulligan mod to reset Tenpenny quest


GnatGoSplat

Recommended Posts

Resetting quests is messy because you have to analyse all the scripts and reset all the variables the quest permanently changes, such as the doonce flags. It's not enough just to reset the quest object stages.

 

The only way you could do it is to find the Quest object name, then find all references of that name in the scripts and so get a list of relevant scripts.

 

Then go through each of the scripts in the list, taking note of the code linked to a change in the quest object stage. Any variable that triggers a change in the quest's object stage needs to be changed back to it's original, pre-triggered a value.

 

When all this is done, the quest stage needs to be set to 0. Or you could just do "ResetQuest [iD]"

Edited by Jason210
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...