katashy Posted September 29, 2009 Share Posted September 29, 2009 I dont think he has to worry about paying... is it not against the terms and conditions to create mods and then sell them? Since they're using Bethesdas game to make money... Link to comment Share on other sites More sharing options...
Sarya Posted September 29, 2009 Share Posted September 29, 2009 I dont think he has to worry about paying... is it not against the terms and conditions to create mods and then sell them? Since they're using Bethesdas game to make money...While it's not the place to discuss this, but Bethesda doesn't automatically own any resources used for Oblivion mods created without vanilla Oblivion elements involvement, so authors can use them whatever they please. Though yes, I also don't think he needs to worry... but I'm definitely not always right. Link to comment Share on other sites More sharing options...
LHammonds Posted September 29, 2009 Share Posted September 29, 2009 I dont think he has to worry about paying... is it not against the terms and conditions to create mods and then sell them? Since they're using Bethesdas game to make money...It is not allowed to create .esp plugins and sell them since you used their free Construction Set to create it. However, you also cannot sell any items you utilized from the game either such as a modified zombie model. Even if you created a 100% custom creature model but used Bethesda's skeleton and animations, you still cannot sell / require payment for it. But back on topic, here are some images of mummy's that I found on the Internet. Link to comment Share on other sites More sharing options...
DiegoSan Posted September 30, 2009 Author Share Posted September 30, 2009 I think last mummy is good... I wanna last mummy model for zombie's animation skeleton...Sorry for BE Link to comment Share on other sites More sharing options...
UK47 Posted October 1, 2009 Share Posted October 1, 2009 http://www.tesnexus.com/imageshare/images/...-1230582810.JPGI've already made a mummy for Oblivion, yeah it looks ridiculous....... Я уже сделала Мумия на забвение, да она выглядит плохой ....... Link to comment Share on other sites More sharing options...
DiegoSan Posted October 2, 2009 Author Share Posted October 2, 2009 http://www.tesnexus.com/imageshare/images/...-1230582810.JPGI've already made a mummy for Oblivion, yeah it looks ridiculous....... Я уже сделала Мумия на забвение, да она выглядит плохой ....... Прикольно! Но как то средне детально.Гудная работа!Тость, Гудная - хорошая... :biggrin: Link to comment Share on other sites More sharing options...
RagnaHighArc Posted October 2, 2009 Share Posted October 2, 2009 http://www.tesnexus.com/imageshare/images/...-1230582810.JPGI've already made a mummy for Oblivion, yeah it looks ridiculous....... Nah, i think it looks just about right. It just needs a better and/or higher res texture. And it would look better if it had a displacement map to make it seem like it's wrapped in layers of fabric Link to comment Share on other sites More sharing options...
DiegoSan Posted October 3, 2009 Author Share Posted October 3, 2009 Huh... Maybe somebody can give me normal model of Mummy for zombie's animation skeleton... :wallbash: Link to comment Share on other sites More sharing options...
Omeletter Posted October 3, 2009 Share Posted October 3, 2009 ß äàæå íå çíàë ÷òî âû çíàåòå ðóññêèé òîæå! Òû èìååøü â âèäó òåáå íóæíà ìóìèÿ, ìîäåëü, ñ òåêñòóðàìè, íî ÷òîáû îíà õîäèëà ñ àíèìàöèåé ñòàíäàðòíîãî Îáëèâèîí çîìáè? Òîåñòü Îáëèâèîí ñêåëåò çîìáè, à òàêæå àíèìàöèÿ çîìáè? Íî ìóìèÿ ìîäåëü è òåêñòóðû?I think you mean you need skeleton used in zombie, and also zombie animations on mummy mesh? So custom created mummy walks, moves, makes sounds like oblivion zombie? Link to comment Share on other sites More sharing options...
UK47 Posted October 3, 2009 Share Posted October 3, 2009 Huh... Maybe somebody can give me normal model of Mummy for zombie's animation skeleton... :wallbash:Я работаю на ней, терпение, я занят :wink: Link to comment Share on other sites More sharing options...
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