aaronz12345 Posted March 24, 2014 Share Posted March 24, 2014 Hey all.I have a problem with my NPC's.The area is fully navmeshed and I have given the NPC's the AI package, "DefaultSandboxEditorlocation1024"Yet they simply stand still.Why is this happening any help would be really appreciated:wallbash:ThanksAaron Link to comment Share on other sites More sharing options...
devinpatterson Posted March 24, 2014 Share Posted March 24, 2014 Did you trigger an EVP to make them realize they had new behavior (I realize that's not nessary all the time, but can be useful, especially if you'v added it as a script package. Link to comment Share on other sites More sharing options...
aaronz12345 Posted March 24, 2014 Author Share Posted March 24, 2014 Thanks for the reply but I managed to fix it :) It was because I created 8 NPC's off one template using the same AI packages and the first NPC had one patrol package and one sandbox package,removing the patrol package worked .. although other NPC's have multiple Packages and it causes no problems.. Link to comment Share on other sites More sharing options...
chucksteel Posted March 24, 2014 Share Posted March 24, 2014 you may also want to convert the mod to an .esm before release. Sometimes packages and patrols that have the NPC's move from one cell to another simply don't work in .esp's. Just a tip take it or leave it as I don't know what our NPC's are intended to do. Link to comment Share on other sites More sharing options...
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