Dragon32 Posted October 21, 2014 Share Posted October 21, 2014 Is that load order (post #4) still accurate? The only thing I can think of is if the patch is loading before MC or NoM. Afraid I don't use either of these two mods so I've no experience of debugging them myself. If you haven't already upgraded (you say you have MGSO) then get the latest mlox (0.60). I released the latest version of the rule-set a week or so back, mlox 0.59 automatically update the rule-set. Link to comment Share on other sites More sharing options...
Judassem Posted October 21, 2014 Share Posted October 21, 2014 (edited) Thanks for the heads-up, it seems I still had version 0.59 of mlox. I updated it to 0.60 now, but it didn't offer any changes. I'll still post my current load-order to be sure: Morrowind.esmTribunal.esmBloodmoon.esmMorrowind Patch v1.6.6_beta.esmabotWaterLife.esmThe Undead.esmPoorly Placed Object Fix 1.2.esmMW_Children_1_0.esmTexture Fix 2.0.esmBloodmoon Landscape Overhaul 1.1.esmTR_Data.esmTR_Mainland.esmMCA.esmBT_Whitewolf_2_0.esmWyrmhaven.esmWestly_Presents_BB_Almalexia_Add_on.espWestly_Presents_FCOT.espNymeria's Faster Walk.espOfficialMods_v5.espCOI.ESPSirLuthor-Tools.espUnique Banners and Signs.espBetter Bodies.espWindows Glow.espKey Replacer Trib & BM.espJEB_muffin_fix.espBarabus' fireplaces 2.espWindows Glow - Tribunal Eng.espWindows Glow - Bloodmoon Eng.espWA_Signy_Signposts(!).ESPBetter Skulls.ESPabotWhereAreAllBirdsGoing.espParticle Arrow Replacer.espPsy_VGR_Armour.espMA_snowprincetomb_v3.espVurt's Grazelands Trees.espWindows Glow - Raven Rock Eng.espabotWindowsGlow.espStatue Replacer - Normal.espbones.espShieldfx.espBook Jackets - Morrowind.espBook Jackets - Tribunal.espBook Jackets - Bloodmoon.espBetter Clothes_v1.1.espNewBlood_MwTbBm1.1.espNeo's Unique Creatures.espfrostmoth_repaired_v0_31.espKS_Julan_Ashlander Companion_2.0.espBetterClothesForTB.espcorrectUV Ore Replacer 1.0.espBloated Caves.espThe Undead - TR Addon.espLess_Generic_Bloodmoon.espMCA8names.espabotWaterLifeTRaddon.espMCA8TRnames.espStarfires NPC Additions ver-1.11.espCoM_Fix.ESPHold it - replacer.espExcellentMagicSounds.espalmalexia armor.espPsy_UniqueDremora_T.espMore Better Clothes.ESPNew Lord's Mail.ESPGolden Gold.espNew Voices.espSleepers, Awake!.espguarskin_drum_replacer.espLeftGloves_Addon_v2.espMW Containers Animated TR.espUnique Jewelry and Accessories.espClean MCFC_1.0.espimperial chain fix.espMDP 2013.espMaster Index Journalfix.espBuyoantArmigersArmor.ESPSmart_Crosshair.espLess_Generic_Nerevarine.espLess_Generic_Tribunal.espBetter Weapons and Armors.espDjangos Dialogue.ESPTR_WestlyFCOT_Addon2.ESPBetter Robes.ESPUFR_v3dot2.espUF_HortRobeF001.espVurt's BC Tree Replacer II.espLGNPC_NoLore.espPSsorticon.espLGNPC_SeydaNeen.espLGNPC_GnaarMok_v1_20.espLGNPC_AldVelothi_v1_20.espLGNPC_MaarGan.espMills of Morrowind.espLGNPC_HlaOad.espLGNPC_Aldruhn_v1_20.espLGNPC_Aldruhn_suppl.espLGNPC_Pelagiad.espLGNPC_TelMora_v1_30.espLGNPC_Khuul_v2_21.espLGNPC_VivecFQ.espLGNPC_TelUvirith_v1_20.espLGNPC_SecretMasters_v1_30.espLGNPC_IndarysManor_v1_51.espLGNPC_VivecRedoran.espLGNPC_PaxRedoran_v1_20.espKeyring.espLGNPC_SoulSicknessPatch_v1_00.espTLM - Complete.espNew Bodies - Clean.espFemale Armor - Complete.espSTA_guides_replacer.espNoM_CoM Compatibility Patch.espHold it - SF npc addon.espShips of the Imperial Navy.espMorrowind Crafting Patch.espAnimated_Morrowind - merged.espBetter_Sounds.espring_teleport cost_Tealpanda.espSpirit's MGSO Daedric Armor Fixes.espHold it - COM addon.ESPMW Containers Animated.espMQE_CrowdControl.ESPMQE_GarrisonedGhostgate.ESPMorrowind Crafting 2-1.espMorrowind Crafting Equipment.espJAC_Jasmine.espBS_BM_WeatherChange.espGraphic Herbalism.espGH MC Patch.espBetter Robes TR.espBetter Robes TR_Patch.espBetter Robes_v0.3.1 Patch.espUFR_v3dot2_Patch.espPoorly Placed Object Fix SN Walls+Rock Patch.espDreamers Expansion.ESPMCA - TR Addon.espMCA - Westly's FCOT Addon.espGraphic Herbalism TR.ESPUmbra, Blademaster.ESPNoM 3.0.espNOM3fix.espNoM_BF Compatibility Patch.espHold it - NoM addon.ESPNoM_MC Compatibility Patch.espMashed Lists.esp Now when I check the load order carefully, I can see two mistakes, plus a possible one. Can you add them to the mlox rule-set? 1) Morrowind Crafting Patch.esp should load JUST AFTER Morrowind Crafting 2-1.esp. As it is now, the patch loads before the main mod itself.2) NoM_CoM Compatibility Patch.esp should load AFTER Necessities of Morrowind (main mod) and Children of Morrowind. As it is now, it loads after CoM but before NoM.3) (I'm not sure about this) Djangos Dialogue.ESP is all about dialogues. So, if the user has some LGNPC mods, I think it should load before them so as not to override anything in LGNPC. I remember Django saying that his mod should be compatible with LGNPC mods though; so this may not be necessary. Edited October 21, 2014 by Judassem Link to comment Share on other sites More sharing options...
Dragon32 Posted October 21, 2014 Share Posted October 21, 2014 Thanks for the heads-up, it seems I still had version 0.59 of mlox. I updated it to 0.60 now, but it didn't offer any changes. <snip>The only difference between 0.59 and 0.60 is that 0.60 won't error if it can't connect to the interwebs when checking for an updated rule-set to download. You're already running the latest rule-set so bang goes that idea. <snip> I'll still post my current load-order to be sure: Morrowind.esm Tribunal.esm Bloodmoon.esm Morrowind Patch v1.6.6_beta.esm abotWaterLife.esm The Undead.esm Poorly Placed Object Fix 1.2.esm MW_Children_1_0.esm Texture Fix 2.0.esm Bloodmoon Landscape Overhaul 1.1.esm TR_Data.esm TR_Mainland.esm MCA.esm BT_Whitewolf_2_0.esm Wyrmhaven.esm Westly_Presents_BB_Almalexia_Add_on.esp Westly_Presents_FCOT.esp Nymeria's Faster Walk.esp OfficialMods_v5.esp COI.ESP SirLuthor-Tools.esp Unique Banners and Signs.esp Better Bodies.esp Windows Glow.esp Key Replacer Trib & BM.esp JEB_muffin_fix.esp Barabus' fireplaces 2.esp Windows Glow - Tribunal Eng.esp Windows Glow - Bloodmoon Eng.esp WA_Signy_Signposts(!).ESP Better Skulls.ESP abotWhereAreAllBirdsGoing.esp Particle Arrow Replacer.esp Psy_VGR_Armour.esp MA_snowprincetomb_v3.esp Vurt's Grazelands Trees.esp Windows Glow - Raven Rock Eng.esp abotWindowsGlow.esp Statue Replacer - Normal.esp bones.esp Shieldfx.esp Book Jackets - Morrowind.esp Book Jackets - Tribunal.esp Book Jackets - Bloodmoon.esp Better Clothes_v1.1.esp NewBlood_MwTbBm1.1.esp Neo's Unique Creatures.esp frostmoth_repaired_v0_31.esp KS_Julan_Ashlander Companion_2.0.esp BetterClothesForTB.esp correctUV Ore Replacer 1.0.esp Bloated Caves.esp The Undead - TR Addon.esp Less_Generic_Bloodmoon.esp MCA8names.esp abotWaterLifeTRaddon.esp MCA8TRnames.esp Starfires NPC Additions ver-1.11.esp CoM_Fix.ESP Hold it - replacer.esp ExcellentMagicSounds.esp almalexia armor.esp Psy_UniqueDremora_T.esp More Better Clothes.ESP New Lord's Mail.ESP Golden Gold.esp New Voices.esp Sleepers, Awake!.esp guarskin_drum_replacer.esp LeftGloves_Addon_v2.esp MW Containers Animated TR.esp Unique Jewelry and Accessories.esp Clean MCFC_1.0.esp imperial chain fix.esp MDP 2013.esp Master Index Journalfix.esp BuyoantArmigersArmor.ESP Smart_Crosshair.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp Better Weapons and Armors.esp Djangos Dialogue.ESP TR_WestlyFCOT_Addon2.ESP Better Robes.ESP UFR_v3dot2.esp UF_HortRobeF001.esp Vurt's BC Tree Replacer II.esp LGNPC_NoLore.esp PSsorticon.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v1_20.esp LGNPC_AldVelothi_v1_20.esp LGNPC_MaarGan.esp Mills of Morrowind.esp LGNPC_HlaOad.esp LGNPC_Aldruhn_v1_20.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v1_30.esp LGNPC_Khuul_v2_21.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith_v1_20.esp LGNPC_SecretMasters_v1_30.esp LGNPC_IndarysManor_v1_51.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v1_20.esp Keyring.esp LGNPC_SoulSicknessPatch_v1_00.esp TLM - Complete.esp New Bodies - Clean.esp Female Armor - Complete.esp STA_guides_replacer.esp NoM_CoM Compatibility Patch.esp Hold it - SF npc addon.esp Ships of the Imperial Navy.esp Morrowind Crafting Patch.esp Animated_Morrowind - merged.esp Better_Sounds.esp ring_teleport cost_Tealpanda.esp Spirit's MGSO Daedric Armor Fixes.esp Hold it - COM addon.ESP MW Containers Animated.esp MQE_CrowdControl.ESP MQE_GarrisonedGhostgate.ESP Morrowind Crafting 2-1.esp Morrowind Crafting Equipment.esp JAC_Jasmine.esp BS_BM_WeatherChange.esp Graphic Herbalism.esp GH MC Patch.esp Better Robes TR.esp Better Robes TR_Patch.esp Better Robes_v0.3.1 Patch.esp UFR_v3dot2_Patch.esp Poorly Placed Object Fix SN Walls+Rock Patch.esp Dreamers Expansion.ESP MCA - TR Addon.esp MCA - Westly's FCOT Addon.esp Graphic Herbalism TR.ESP Umbra, Blademaster.ESP NoM 3.0.esp NOM3fix.esp NoM_BF Compatibility Patch.esp Hold it - NoM addon.ESP NoM_MC Compatibility Patch.esp Mashed Lists.esp <snip>I'm afraid I'm stumped, the copies of NoM 3.0.esp I have (from 303a) have the two fire objects referenced in the scripts. I have no clue how they're disappearing. About the last thing I can suggest is patching your executable with the Morrowind Code Patch, but I guess you've done that? <snip> Now when I check the load order carefully, I can see two mistakes, plus a possible one. Can you add them to the mlox rule-set? 1) Morrowind Crafting Patch.esp should load JUST AFTER Morrowind Crafting 2-1.esp. As it is now, the patch loads before the main mod itself. <snip>Where's "Morrowind Crafting Patch.esp" from? It's not a plugin name that's in the rule-set. <snip> 2) NoM_CoM Compatibility Patch.esp should load AFTER Necessities of Morrowind (main mod) and Children of Morrowind. As it is now, it loads after CoM but before NoM. <snip>The CoM patch just moves around some objects defined in CoM (in Thirsk and Gnisis). It doesn't affect anything in NoM at all. As long as it loads after CoM it'll be fine, as CoM's an ESM there's no need for an Order rule. <snip> 3) (I'm not sure about this) Djangos Dialogue.ESP is all about dialogues. So, if the user has some LGNPC mods, I think it should load before them so as not to override anything in LGNPC. I remember Django saying that his mod should be compatible with LGNPC mods though; so this may not be necessary.There's already an Order rule to load Django's Dialogue before all the LGNPC mods. I've done this for a few other mods which add general dialogue: add an Order rule so they load before the LGNPC mods. Thanks for taking the time to post that information. Link to comment Share on other sites More sharing options...
Judassem Posted October 22, 2014 Share Posted October 22, 2014 I'm afraid I'm stumped, the copies of NoM 3.0.esp I have (from 303a) have the two fire objects referenced in the scripts. I have no clue how they're disappearing. About the last thing I can suggest is patching your executable with the Morrowind Code Patch, but I guess you've done that? Yeah, I did that :( Where's "Morrowind Crafting Patch.esp" from? It's not a plugin name that's in the rule-set. It's from here: http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=40&Itemid=50 The CoM patch just moves around some objects defined in CoM (in Thirsk and Gnisis). It doesn't affect anything in NoM at all. As long as it loads after CoM it'll be fine, as CoM's an ESM there's no need for an Order rule. I didn't know that, no problem then. There's already an Order rule to load Django's Dialogue before all the LGNPC mods. I've done this for a few other mods which add general dialogue: add an Order rule so they load before the LGNPC mods. I see, but if you look at my load-order, you can see that Django's Dialogue loads before Less Generic Bloodmoon, Less Generic Nerevarine and Less Generic Tribunal. Though I vaguely remember that they were unofficial LGNPC mods, that could be why. Link to comment Share on other sites More sharing options...
Dragon32 Posted October 22, 2014 Share Posted October 22, 2014 (edited) <snip> Where's "Morrowind Crafting Patch.esp" from? It's not a plugin name that's in the rule-set.[/size]It's from here: http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=40&Itemid=50 <snip> Ah! Thanks for the link. <snip>There's already an Order rule to load Django's Dialogue before all the LGNPC mods. I've done this for a few other mods which add general dialogue: add an Order rule so they load before the LGNPC mods.[/size]I see, but if you look at my load-order, you can see that Django's Dialogue loads before Less Generic Bloodmoon, Less Generic Nerevarine and Less Generic Tribunal. Though I vaguely remember that they were unofficial LGNPC mods, that could be why. Oh, Ostar's mods. Yeah, so whilst Ostar's one of the main writers of LGNPC he made the three Less Generic mods on his won. He didn't feel it was right to give them the LGNPC label. Anyway, extending that Order rule to Ostar's mods makes sense (so e.g. loading Django's mod before them). Sorry I can't be more help on you NoM issue. It all looks like it should be working :shrug: Actually, just checked and the Activator "NOM_pitfire_off" (and the other one) were only added in Nom 3.03 and weren't in earlier versions of the ESP. Try re-extracting the NoM plugin from "NoM_patch_303a.rar" Edited October 22, 2014 by Dragon32 Link to comment Share on other sites More sharing options...
Judassem Posted October 24, 2014 Share Posted October 24, 2014 Dude, that fixed it! :D It seems Wrye Mash didn't really install the latest patch. I uninstalled NoM, then installed it together with its patches manually, and voila! Problem solved. Thanks a lot :) Link to comment Share on other sites More sharing options...
Dragon32 Posted October 24, 2014 Share Posted October 24, 2014 Dude, that fixed it! :D It seems Wrye Mash didn't really install the latest patch. I uninstalled NoM, then installed it together with its patches manually, and voila! Problem solved. Thanks a lot :smile:Excellent! Glad that got fixed, it must've been very frustrating. And thanks for your suggestions for mlox, I'll get those into the next update. Link to comment Share on other sites More sharing options...
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