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High Gothic Platemaille


Gethesmain

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A kudos would be premature at the moment. I am having difficulty exporting the model to NIF format and properly attached to the skeleton.

 

I modified / joined the UV Maps so you'll need to combine and resize the textures appropriately when done.

 

I'll also make a GND version too.

 

EDIT: Try this out.

 

 

  • This is completely untested in-game (might be 100% screwed up)
  • The NIFs are configured as described in the Reflective Metal article
  • Needs textures created and paths in NIF files updated to point to new textures

LHammonds

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I'm not well versed in this business, I download this to my data files? The files say they are Nif. Do I need Nifscope to activate this?

 

Basically I'm asking "how do I get this on my character". Thank you for your help so far LHammonds, you're an artisan.

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"how do I get this on my character"

Well, it is just a wearable helmet NIF and a "world object" NIF for when it is dropped on the ground.

 

You need:

 

  1. Construction Set - To create a plugin to add the models to the game...such as a vendor.
  2. NifSkope - To extract a UV Map template as well as to update the texture path to where the texture is placed.
  3. Paint.NET (or other image editor) - To create a new texture or manipulate the original textures to fit the new UV map layout.
  4. CrazyBump - To create a new normal map or manipulate the originals to fit the new UV map layout (can use various image editors)

The most time-consuming part will be the creation or re-arrangement of the original textures.

 

I've attached the UV template to this post as a Paint.NET source file in 1024x1024 format.

 

 

 

LHammonds

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