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GECK Issues and General Questions


Mudguy47

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Now I have a new issue I need help solving, this one involving activators, specifically a sink activator. My issue is that I had found this really cool sink that would match my house, this is it, and I can't get it to be an actual sink. I have made it have the purified water but I can't activator, another problem I am having is that I can walk through the sucker now which I wasn't able to before. I have been using modders resources and have managed to get them all working such as the workbench vice and reloading press (I got the broken down pieces) and a mirror which has a script to show the barber menu.

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Generally when you create a new activator and want to be able to interact with it you have to give it a name. Have you done that?

 

The bhkCollisionObject should link to a bhkRigidBody which in turn should link to something else which actually defines the bounds of the collision model. If you don't see any colored edges for a collision model inside of nifskope, it's likely that it doesn't exist or isn't linking to the correct nodes.

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Yes it has a unique name, both FormID and actual name, I have set it's water type to d1purifiedwateror30h, I gave it the sounds that other sinks in the game have. The navmesh generation import options are set to Bounding Box. Those are all the settings I have on the activator.

 

As for the collision lines, I see little red lines on the side of it if that's what you mean. To be frank I have absolutely no clue what any of that is whatsoever, at least when I can here for help with the GECK I knew how to work it somewhat.

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Sounds like everything should be there for you to be able to interact with it.

 

Where'd you get the model from? I'm curious to have a look at it.

 

Or you can PM me the .nif.

 

In your first post when you raised this issue you said

 

another problem I am having is that I can walk through the sucker now which I wasn't able to before.

 

 

So were you ever able to interact with it before? What's changed?

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I got it from Speedy Resources here on the nexus. I'm not at my computer right now but I believe it is called kitchensink01.nif.

I wasn't able to interact with it at first but it did have a collision. I think I must have changed the navmesh generation option.

Edited by Mudguy47
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