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  1. 1. What sort of quest's would you like to see the most?

    • Quests that introduces well written characters and well written stories.
    • Quests that have riddles and mysteries that you need to solve.
    • Stories that draws upon the Elder Scrolls Lore, and delves deep into many of the unanswered questions in the Elder Scrolls Universe. (Even though we know we're probably getting a biased answer, or probably not a complete answer)
    • Quests that will allow you to explore places you've never been before, or discover places where you thought there was nothing.
    • Quests pop out of nowhere and surprises you
    • I don't really care for stories, or concepts, or anything! I am the Dragonborn! Just point me in the general direction you want slashing!
  2. 2. Do you like the outfits created by this mod? Would you like to see more of these in the project?

    • I love it! Make as many as you can!
    • I think this one plain shirt with a few belt and color variations is enough.
    • I do not like what you have made.
      0
    • I think there are enough vanilla outfits in the game. Why create new ones?
    • I have no opinion on the matter.


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  On 1/3/2015 at 4:34 PM, TheBawb said:

Here's a tutorial on generating Lod:

 

However he doesn't recommend generating Lod on the Skyrim worldspace, so I'm not sure if this will help at all.

Thank you for the video, sadly yeah, it cannot be used for Skyrim World space. :(

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  On 1/3/2015 at 2:44 PM, Galandil said:

I don't really think Thane is the right one either. A Thane can of course own land, but I don't think land comes with the title, it doesn't in the game, and I don't think it did in real world history either.

 

There are town halls in the capital cities of each respective Hold, the Jarl's of each Hold no longer lives in a Jarl's Longhouse. In Falkreath the Jarl resides within a great keep digging into the mountain, the Jarl of Dawnstar lives within a tower surrounded by a fort, and spends half his days within the White Hall which is now more of a mead hall for the warriors of Dawnstar. In Winterhold the Jarl resides in a castle, but there is no town hall (... Anymore), so here representatives for the "Architects Guild" (Leaning towards just calling it the Builders Guild), and the couriers message board is located within the Jarl's Castle, but the couriers themselves sleep at the inn. In Whiterun there is no town hall. There is a Bank and a courier headquarter though. The city of Riften has a town hall, the city of Windhelm has a city hall, and the city of Solitude has a town hall.

 

I'd have no problems changing the name of the building from Town Hall to something else, but I think it is somewhat appropriate when so many services are offered there.

 

  On 1/3/2015 at 2:44 PM, Galandil said:

I don't really think Thane is the right one either. A Thane can of course own land, but I don't think land comes with the title, it doesn't in the game, and I don't think it did in real world history either.

 

There are town halls in the capital cities of each respective Hold, the Jarl's of each Hold no longer lives in a Jarl's Longhouse. In Falkreath the Jarl resides within a great keep digging into the mountain, the Jarl of Dawnstar lives within a tower surrounded by a fort, and spends half his days within the White Hall which is now more of a mead hall for the warriors of Dawnstar. In Winterhold the Jarl resides in a castle, but there is no town hall (... Anymore), so here representatives for the "Architects Guild" (Leaning towards just calling it the Builders Guild), and the couriers message board is located within the Jarl's Castle, but the couriers themselves sleep at the inn. In Whiterun there is no town hall. There is a Bank and a courier headquarter though. The city of Riften has a town hall, the city of Windhelm has a city hall, and the city of Solitude has a town hall.

 

I'd have no problems changing the name of the building from Town Hall to something else, but I think it is somewhat appropriate when so many services are offered there.

 

Otherwise I agree with you. The Jarl's longhouse did cover civic matters in a typical Scandinavian viking age society, but with the changes that I've made to each respective capital, these cities are now no longer so simplistic. The outlying villages on the other hand like Amber Guard and so on are, and so there it would be the case as you said; The "Earl's" Hall is effectively a town hall.

 

I think the title of thane actually makes more sense than earl for the smaller settlements within a hold. For example, the jarl of Whiterun might appoint a thane to govern Riverwood. Historically, a thane was originally associated with the military, but later thanes took on many responsibilities, including tax collection, governing of a small settlement and local administration. Some certainly would have owned land, whereas others would have lived in a capital and acted as retainers to a king/jarl or took part in government. When the Normans conquered England, they replaced the Saxon thanes (thegns) with barons and knights which gives you an idea of their status.

 

Skyrim's interpretation of thanes is a bit vague. The player gets bugger all for being a thane, apart from a one time "get out of jail free card! and a housecarl. I think there is more than one thane at the Blue Palace in Solitude, which suggests that they have a role in government. The former jarl of Falkreath has been demoted to thane and can become jarl if the Stormcloaks take over, which again suggests that the thanes have some kind of actual authority - rather than just an honoury title. Anyway, ramble over! :laugh:

 

Convenient horses does have a feature that allows followers to fight on horseback. I think it works by assigning them a special weapon for mounted combat, but you'd have to ask someone with knowledge about modding for the technicalities.

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  On 1/3/2015 at 9:41 PM, AG97 said:

 

  On 1/3/2015 at 2:44 PM, Galandil said:

I don't really think Thane is the right one either. A Thane can of course own land, but I don't think land comes with the title, it doesn't in the game, and I don't think it did in real world history either.

 

There are town halls in the capital cities of each respective Hold, the Jarl's of each Hold no longer lives in a Jarl's Longhouse. In Falkreath the Jarl resides within a great keep digging into the mountain, the Jarl of Dawnstar lives within a tower surrounded by a fort, and spends half his days within the White Hall which is now more of a mead hall for the warriors of Dawnstar. In Winterhold the Jarl resides in a castle, but there is no town hall (... Anymore), so here representatives for the "Architects Guild" (Leaning towards just calling it the Builders Guild), and the couriers message board is located within the Jarl's Castle, but the couriers themselves sleep at the inn. In Whiterun there is no town hall. There is a Bank and a courier headquarter though. The city of Riften has a town hall, the city of Windhelm has a city hall, and the city of Solitude has a town hall.

 

I'd have no problems changing the name of the building from Town Hall to something else, but I think it is somewhat appropriate when so many services are offered there.

 

  On 1/3/2015 at 2:44 PM, Galandil said:

I don't really think Thane is the right one either. A Thane can of course own land, but I don't think land comes with the title, it doesn't in the game, and I don't think it did in real world history either.

 

There are town halls in the capital cities of each respective Hold, the Jarl's of each Hold no longer lives in a Jarl's Longhouse. In Falkreath the Jarl resides within a great keep digging into the mountain, the Jarl of Dawnstar lives within a tower surrounded by a fort, and spends half his days within the White Hall which is now more of a mead hall for the warriors of Dawnstar. In Winterhold the Jarl resides in a castle, but there is no town hall (... Anymore), so here representatives for the "Architects Guild" (Leaning towards just calling it the Builders Guild), and the couriers message board is located within the Jarl's Castle, but the couriers themselves sleep at the inn. In Whiterun there is no town hall. There is a Bank and a courier headquarter though. The city of Riften has a town hall, the city of Windhelm has a city hall, and the city of Solitude has a town hall.

 

I'd have no problems changing the name of the building from Town Hall to something else, but I think it is somewhat appropriate when so many services are offered there.

 

Otherwise I agree with you. The Jarl's longhouse did cover civic matters in a typical Scandinavian viking age society, but with the changes that I've made to each respective capital, these cities are now no longer so simplistic. The outlying villages on the other hand like Amber Guard and so on are, and so there it would be the case as you said; The "Earl's" Hall is effectively a town hall.

 

I think the title of thane actually makes more sense than earl for the smaller settlements within a hold. For example, the jarl of Whiterun might appoint a thane to govern Riverwood. Historically, a thane was originally associated with the military, but later thanes took on many responsibilities, including tax collection, governing of a small settlement and local administration. Some certainly would have owned land, whereas others would have lived in a capital and acted as retainers to a king/jarl or took part in government. When the Normans conquered England, they replaced the Saxon thanes (thegns) with barons and knights which gives you an idea of their status.

 

Skyrim's interpretation of thanes is a bit vague. The player gets bugger all for being a thane, apart from a one time "get out of jail free card! and a housecarl. I think there is more than one thane at the Blue Palace in Solitude, which suggests that they have a role in government. The former jarl of Falkreath has been demoted to thane and can become jarl if the Stormcloaks take over, which again suggests that the thanes have some kind of actual authority - rather than just an honoury title. Anyway, ramble over! :laugh:

 

Convenient horses does have a feature that allows followers to fight on horseback. I think it works by assigning them a special weapon for mounted combat, but you'd have to ask someone with knowledge about modding for the technicalities.

 

Yeah! I used to play a lot with convenient horses. I've deactivated it in my load order for now because it adds certain things that for now are incompatible, but will be as soon as I optimize the Mod. I only ever saw it work for followers though.

 

Hm. Alright. Maybe I should change it to Thane. I am a bit scared it will make Players go "Whut" when they arrive and start wonder why the Jarl of Whiterun didn't offer up Rorikstead for example when you were promoted.

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  On 1/3/2015 at 9:54 PM, Galandil said:

 

Yeah! I used to play a lot with convenient horses. I've deactivated it in my load order for now because it adds certain things that for now are incompatible, but will be as soon as I optimize the Mod. I only ever saw it work for followers though.

 

Hm. Alright. Maybe I should change it to Thane. I am a bit scared it will make Players go "Whut" when they arrive and start wonder why the Jarl of Whiterun didn't offer up Rorikstead for example when you were promoted.

 

 

As far as I'm aware it only works for followers, but there must be a way of applying a similar system to NPCs.

 

Well, a Thane doesn't necessarily have to govern over a settlement and there is only so much land the jarls have to give away, which could be explained in dialogue. Also, the more trusted thanes are gonna get the land. Just got to make sure the player is aware that each hold has more than one thane.

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Update: I've fixed a few design issues, as well as added AI packages to every NPC in the mod. I'll now start finishing the sewer systems, and start writing book stories.

As of right now it looks like its a 6 to 1 on the topic of releasing the mod "prematurely". I will leave this question in the poll, in case opinions change over time.
The poll concerning being more open about the idea's I have for quests has an overwhelming 7 to 0. I will post a few idea's, but before I do so I want to ask the question of what you think of idea's that draw inspiration from various places. For instance, if I were to announce that I had an idea that takes inspiration from a movie that follows a similar plot, or has similar characters, what would you think about that? I'll add a poll above and will on Saturday the 17th of January take this into account when I announce my idea's. This is just generally for me to avoid a shitstorm. I have a great deal of idea's written down, but if you don't like idea's that has a great deal of inspiration from movies/books/stories/events then perhaps I am better off scratching those idea's out :smile:

Lastly. I just want to make it clear that when I do share my idea's, I don't want anyone stealing them, please ask for my permission. Considering that some of the idea's draw inspirations from movies, books etc.. ( That may be scratched out, depending on the poll ), those are pretty much for you to do with as you want, but I would appreciate asking for my permission if you wish to use the elements that I've added.

I will update the front page with some information regarding the guilds I want to announce, and describe in a bit more depth the system's that I want to implement later today.

Edited by Galandil
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Alright. I have added a lot of information on the guilds that I have planned, as well as the guild stories that I have planned. Do check them out and let me know what you think, and what that can be improved! Do note that not every single one is announced just yet!

I would appreciate it if you don't steal any of these ideas, but if you wish to do something similar I ask that you respect me enough to please ask for my permission first.

 

Guilds

 

 

  Reveal hidden contents

 

Edited by Galandil
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  On 1/8/2015 at 11:44 PM, Matthiaswagg said:

Wow. That's a whole lot of guilds.

Yep! Don't expect them all at once! hehe! I will patch these guilds and quests little by little. :blush:

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:sweat: I have been invited to join the Beyond Skyrim Project Cyrodiil, and offered to get to work on a small village in the Great Forest known as Brindle Home. This village is also present in the Elder Scrolls Oblivion, and is where you preform a deliciously evil quest for the Daedric Prince Molag Bal. I will still be working hard on my own project, creating a village is not such a hazzle, I have even been given a map and certain instruction on how it is supposed to look, meaning that its all about just doing it. I think this will be a nice chance for me to work together with more experienced and talented modders, to learn from them and to be open for new idea's, it will also give me a break here and then from working on the same project day in and day out, which is a nice change. It does not mean that this project will be slowed down, it means that I will be more refreshed when I start working on it.

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  On 1/10/2015 at 9:02 PM, Galandil said:

:sweat: I have been invited to join the Beyond Skyrim Project Cyrodiil, and offered to get to work on a small village in the Great Forest known as Brindle Home. This village is also present in the Elder Scrolls Oblivion, and is where you preform a deliciously evil quest for the Daedric Prince Molag Bal. I will still be working hard on my own project, creating a village is not such a hazzle, I have even been given a map and certain instruction on how it is supposed to look, meaning that its all about just doing it. I think this will be a nice chance for me to work together with more experienced and talented modders, to learn from them and to be open for new idea's, it will also give me a break here and then from working on the same project day in and day out, which is a nice change. It does not mean that this project will be slowed down, it means that I will be more refreshed when I start working on it.

:thumbsup:

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