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Mod problem: Reading input from external file on file system?


sbbg

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Hi,

I'm rookie that trying to do some experiment with Oblivion, I would like

to want Oblivion to read some input from a external file( generated from a

external program ) located in file system.

Could it be possible? I tried to dig around by some search but no luck yet. :wallbash:

Thank in advance.

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sbbg,

 

You can to a certain limit, I have not played with this myself but I think it was partly used to keep separate saves of data in heavy scripted games that normal save would loose.

 

However you will need OBSE and a plugin called pluggy http://www.tesnexus.com/downloads/file.php?id=23979

You get OBSE from the developers site http://obse.silverlock.org

And here is a link how to start use it on http://cs.elderscrolls.com/constwiki/index...Category:Pluggy

 

This should help you move further

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Hi, thanks for replies at first.

 

What I really trying to do is a mod to "set expression of a character according to the file content."

 

For example, I would like to set a character's expression as happy if a file named "emotion.txt" has

a single byte like '1', set it to sad if the file contains '2'.

 

Or as compromise, detect existence of files like "if sad.txt is existent, set it to sad then." is also

acceptable for me. ( maybe some tricks handling save files can applied here? :confused: )

 

Big thanks for the Pluggy thing and its URL :thumbsup: , but unfortunately, we are trying on Linux.

While OBSE doesn't work with WINE yet ( a report said it runs with ver. 1.1.28, yet I can't reproduce

it on both 1.1.28/1.1.30, ) we will consider if it's worthy to port our utility of emotion assignment to

win32 or anything else as possible alternative.

 

Thank you again.

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