Zeharena Posted October 8, 2009 Share Posted October 8, 2009 Hello people. This is my first post on this site, and I just have to say I've been downloading from this site for quite some time and never thought to make a post. Now I must because I have an issue that is quite game breaking for me. I have been able to activate objects from quite afar, maybe around 5 - 15 meters, give or take. And if I'm using a bow and arrow, I can even pick-pocket bandits or anything as long as I'm aiming at them. This for me... Is insane. I'm wondering, is there any sort of file, I can access and alter in order for me to fix this issue? Please & Thank you so much, in advance -Zeharena Here's an edit with my load order in it~ Bear with me, I don't know how to do the fancy scrolling thingo yet. :P Oblivion.esmEnhancedWeather.esmFrancesco's Leveled Creatures-Items Mod.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmTamrielTravellers.esmCM Partners.esmHorseCombatMaster.esmShieldOnBack.esmDADemons.esmFrancesco's Optional New Items Add-On.esmMart's Monster Mod.esmFCOM_Convergence.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosNamedBosses.espEnhancedWeather - SI.espAkatosh Mount By Saiden Storm.espChaseCameraMod.espShield on Back 3.1.espAyleid Armor and weapons.espMage Ward.esppale_rider's Armory of the Berserker.espSpell Breaker Replacer.espTyrael Armor.espDragon Claw Sword And Shield.espCobl Glue.espCobl Si.espOOO 1.32-Cobl.espFCOM_Cobl.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espFCOM_DurabilityAndDamage.espFCOM_SaferRoads.espFCOM_LessRats.espFCOM_NoSpiders.espFCOM_NoWyverns.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Fiends.espMart's Monster Mod - Less Reavers.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Foxes.espMart's Monster Mod - Durzog Addon.espTamrielTravellerAdvscript.espTamrielTravellersItemsnpc.espTamrielTravellersItemsCobl.espShiveringIsleTravellersFriendlyFactions4MMM.espFCOM_TamrielTravelers.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_FriendlierFactions.espFCOM_MoreRandomSpawns.espFCOM_MoreRandomItems.espMMM-Cobl.espNightshade_Armor.espAdrenalineOblivion-SpawnElement.espMart's Monster Mod for OOO - Knights .espFCOM_Knights.espFCOM_Ruin.espxuldarkforest.espxulTheHeath.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espBirthsigns Expanded.espDeadly Clutter_update.espUnlimited Amulets and Rings - Shivering Isles.espQuest Award Leveller.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Mehrunes Razor.espquickstart.espRealSleepExtended.espSetEssentialActors.espDruid.espDark Dungeons.espDark Dungeons - SI.espCM Partners.espCM Partners Special NPCs.espCM Partners More NPCs.espCM Partners Marker NPCs.espDADemons.espCobl Races TNR.espCobl Races TNR SI.espGW71_Life_Detect.espVisually Enchanted 2.1 No Shock Particles.espGreat Sword Umbra1.0.0.esp1HweaponOnBack.espShieldOnBack_1C.espAlternateDwarvenHelmet.espAndragorn_Weapons_Armors.espBeast Race.espBigger_Soul_Gem.espCharGenAmulet.espDeadmold Armour.espDevilSlayer.espdragonslayer2-harderhits.espIW-HolyAvenger.espIWHolyAvenger-OOO.esppaladin.espSilverwareWeapons.espBlademan's New Birthsigns - Part A.espBlademan's New Birthsigns - Part B.espBlademan's New Birthsigns - Part C.espBlademan's New Birthsigns - Part D.espBlademan's New Birthsigns - Part E.espBlademan's New Birthsigns - Addition 1.espBlademan's New Birthsigns - Addition 2.espBlademan's New Birthsigns - Addition 3.espTail_Amulet_Converter.espBlue Destiny's Paladin Armor.espClosedSteelHelmet.espUnofficial Shivering Isles Patch.espAddMapMarkers.espEnhancedWeather.espFCOM_FrancescosItemsAddOn.espHouseMapMarkersOnlyBought.espHouseMapMarkers.espDLCVileLair.espDLCOrrery.espDLCHorseArmor.espAngelic Alliance.esp1AlexScorpionSneakingSuit.esppale_rider's Paladin Equipment_enchanted_eng.espDLCMehrunesRazor.esptda_Armoury Beta v1_2.espDLCThievesDen.espBob's Armory Oblivion.esppale_rider's Paladin Equipment_unenchanted_eng.espSauron_Armor_Chest.espCheat Bob's Armory Oblivion.espOblivion WarCry EV.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espMart's Monster Mod - More Wilderness Life.espFCOM_RealSwords.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Hunting & Crafting.espTamrielTravellers4OOO.espShiveringIsleTravellers.espFCOM_HungersUnitySI.espFCOM_Archery.espMart's Monster Mod - Shivering Isles.espOOO-WaterFish.espAdenseEpicDungeon.espAdrenalineOblivion-SupportElements.espAyleidMarket.espArcaneBankofCyrodiil.espLetThePeopleDrink.espDirtier Waterfront.espArmageddon.espCM Solace.espDLCFrostcrag.espVillage of Lily 2.0.espMart's Monster Mod - Knights.espKnights.espThe Lost Spires.espAFK_Weye.espLost Paladins of the Divines.espxulStendarrValley.espXulEntiusGorge.espxulAncientRedwoods.espxulBlackwoodForest.espQuest Award Leveller - Knights of the Nine.espSalmo the Baker, Cobl.espDeadly Clutter.espRealHungerv1.4.espDeadlier Sneaking 1.1.espCobl Races.espDeadlyReflex 5 - Combat Moves.espAngelslayer.espCM Partners NPC.espAngelslayerEN.espArmoured Arms.espakaviriimports.espMag1cWind0w_The_Imperial_Water.espGreek hero armors and weapons.espKORE- Blood Drinker Umbra.espCuirass_no_hide_Aumulet.espPaladinSkills.esptda_PHModv1.2.esp Link to comment Share on other sites More sharing options...
paladicprince Posted October 8, 2009 Share Posted October 8, 2009 There's probably a specific mod causing the issue. Most people would advise you to post your mod load order so they can check it out. Now, if you want you can make a new mod, and force it to load last. You'll have to download the Construction =Set of course, and you should learn it a bit just for fun haha. :) Here's a step by step of what to do: 1) Select Open and put a check next to Oblivion.esm (and Shivering Isles if you have it), then hit ok2) Wait for it to load, even on my beastly machine it takes a good thirty seconds.3) Once it's loaded look at the top bar (alongside where it says "File, Edit etc")4) Click on Gameplay, the select Edit Scripts from the drop down menu.5) In the Script screen that appeared select Script from the top menu bar, then New6) Paste the following code into the white area: scn ActivationRangeFixScript float fQuestDelayTime Short DoOnce Begin GameMode If (DoOnce == 0) Set fQuestdelayTime to .01 Set IActivatePickLength to 150 Set DoOnce to 1 StopQuest ActivationRangeFix EndIf End 7) In the drop down menu near the top of the script window (labelled Script Type) select Quest8) Save that script, then close the script window.9) Click on Character, then select Quests in the drop down menu.10) On the left side of the menu that pops up you'll see a large list of stuff. The first eight or so will say arena...11) Right click on any of those and select New12) Type ActivationRangeFix in the pop up menu then press ok (It has to be named this and spelled correctly to interact with the script we just made)13) Now, check the box in the middle of the menu that says "Start Game Enable" if it isn't already checked.14) Change the priority to 2015) Directly to the right of the priority setting is a drop down box labelled "Script:" press the arrow to open the drop down box then find and select "ActivationRangeFixScript"16) Hit ok in the bottom right of the quest window.17) Hit save in the main window. It will ask you what to name your new save, it can be named whatever you like but something that makes sense is a good idea i.e. "ActivationRangeFix"18) Next time you launch oblivion make sure your new mod is checked, and the last item in the list to load And that should work. :) Link to comment Share on other sites More sharing options...
Zeharena Posted October 8, 2009 Author Share Posted October 8, 2009 Hey man. Thanks a heap for the reply. It looks like it makes sense so far. I've encountered one issue though... I get a pop up when attempting to save the script; Script 'ActivationRangeScriptFix', line 10unknown varible 'IActivatePickLength'. Continue playing?Yes to all will disable all Warnings this session (Yes, no, yes to all) I went ahead and said yes and it didn't let me choose the script on step 15. Thanks again in advance. Link to comment Share on other sites More sharing options...
paladicprince Posted October 8, 2009 Share Posted October 8, 2009 Ok. I typed that from my understanding of scripting but I hadn't used that variable directly. I'll go mess with it and let you know what I did wrong. Link to comment Share on other sites More sharing options...
Zeharena Posted October 8, 2009 Author Share Posted October 8, 2009 If anyone needs to quickly contact me about this issue leave me an email or msn me at; [email protected] Thanks for your hard work Paladicprice. ^^ Link to comment Share on other sites More sharing options...
paladicprince Posted October 8, 2009 Share Posted October 8, 2009 LOL! Ok so I knew that existed but had never messed with it... As I originally typed it I took a very long way to di it >.> So, starting over. 1) Open the Construction set, then Open Oblivion.esp (and shivering isles if you have it)2) Go to Gameplay then Settings3) Scroll through the list that appears until you find iActivatePickLength4) Select it, then change the value in the box that appears to the right5) Hit ok, then save your mod and name it whatever you like6) Repeat 2 and 37) Select iActivatePickLength again and set it to 1508) Save again, then load the game with your mod last The games default for that variable is 150 so the first time you open it in my instructions it should already say 150. The reason you change>save>changeagain>save is so that it actually gets saved to your mod. At any rate that should work a whole lot better and easier than I originally posted. :) Link to comment Share on other sites More sharing options...
Zeharena Posted October 8, 2009 Author Share Posted October 8, 2009 My friend, you are a f*cking genius. Thank you so much. ^_^ You just saved me about 12 hours worth of headache, and about 24 hours worth of reinstalling. Ooooh words cannot express how happy I am this worked. Thank you, again. -Zeharena Link to comment Share on other sites More sharing options...
paladicprince Posted October 8, 2009 Share Posted October 8, 2009 Lol. Yeah in some cases like this one the quick fix is the better choice. If you ever have any other problems I'm sure everyone on here will be pretty helpful. Link to comment Share on other sites More sharing options...
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