paladicprince Posted October 10, 2009 Share Posted October 10, 2009 That's realy interesting jawa! Send me a pm on how you use a ps3 controller I have one around my house (but no ps3 odd huh?) I'd like to try that out sometime. And that explains why I made that mod for you. And as a new thought it would be entirely possible to replicate WoWs targeting system by using a GetNextRef command that scans only actors other than yourself. Hmm... I'm intrigued. The biggest isue with that is getting it to select the nearest target. Sounds like I need to go mess with OBGE for adding the HUD capabiliy to do it as well. And basically if no one else takes this up I've intriged myself to the point where I will. Though it's more complicated than that keymaping mod I made earlier so this one would ake a bit longer. Also does anyone know of any good documentation for OBGE besides the rather vague stuff on the CS wiki? Link to comment Share on other sites More sharing options...
documn Posted October 10, 2009 Share Posted October 10, 2009 Also does anyone know of any good documentation for OBGE besides the rather vague stuff on the CS wiki? I hope you meant OBSE right?http://obse.silverlock.org/obse_command_doc.html Most of the stuff you're trying to accomplish here sounds doable, except maybe getting the mouse to go into "cursor mode" during gamemode. Maybe it's doable too, but I can't think of any way to do it right now. Link to comment Share on other sites More sharing options...
paladicprince Posted October 10, 2009 Share Posted October 10, 2009 Nope. I meant OBGE, I have the OBSE documentation bookmarked, though the wiki covers it pretty well. OBGE is Oblivion Graphics Extender. I've seen it used for like blut effects but supposedly it implements the ability to add HUD elements which is what I need. Link to comment Share on other sites More sharing options...
Slawter500 Posted October 10, 2009 Share Posted October 10, 2009 I'm just gonna state my opinion, please dont try and make me change my mind, as it'll stay that way, just to clarify i'm not saying everyone will think this way or that i think everyone should agree with me. Personally I think that this would not be particularly good, it would make things to easy, there would no longer be any challenge in a magical fight. Personal Opinion. Also to prince, ive sent you a PM on ps3 controller. And to whoever answered me on AofE earlier, I wasn't suggesting that he doesn't continue to have the mod made, merely a part time solution. One more thing however, how would an NPC attack with magic after this? They don't have a mouse. Although im sure a sort of digital mouse for an NPC could be created, i would suggest new spells instead of overall editing the magic system.Would save you alot of work. Link to comment Share on other sites More sharing options...
documn Posted October 10, 2009 Share Posted October 10, 2009 Ah, don't know anything about that. Link to comment Share on other sites More sharing options...
paladicprince Posted October 11, 2009 Share Posted October 11, 2009 The NPCs wouldn't change at all. As it's a quest script attached to the caster. And slawter I respect having opinions. I just don't think they should be represented as fact (a random peeve of mine heh). You were maybe overly cautious so I wouldn't rant you out haha but no worries I'm not offended by you having an opinion. And I'm working on this but it's not done yet. I think you should download it and try it when I release it just for fun, though your right it won't change your mind. Also, in a way it would indeed make it easier, I actually plan to attach the same script to bows as well simply for conveniece. But the NPC will still be able to side step the spell (which they do a frustrating amount haha) so hopefully it won't be to out of wack. Link to comment Share on other sites More sharing options...
paladicprince Posted October 11, 2009 Share Posted October 11, 2009 And actually I haven't found a way to enable a free roaming cursor so I'm using a keyboard key to switch through all targets in your vicinity. Link to comment Share on other sites More sharing options...
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