shiveringwind Posted October 12, 2009 Author Share Posted October 12, 2009 Hey thanks everyone for your comments!I'll answer a few questions here: Xanorak: I don't see how science fiction removes the feel of an action FPS Basically this game is a science fiction; mutants the way they are in the game are not quite physically possible. Perhaps, humans that would look a little bit different, maybe like in point lookout [but not copy-pasted ones :mellow: :mellow: ] so instead of asking the impossible, it's - yes for raiders, no for mutants/robots. Zulufoxtrot: Wow, what an interesting idea for a mod.I'll definetely look into doing this for you. Thank you very much. :) --- Well, it's difficult for me to explain the reason I want this mod,but perhaps a few of you would understand, it's a different gameplay,replacing mutants/robots with raiders [or just removing them]. It's something else, it gives the game a different feeling after awhile. Link to comment Share on other sites More sharing options...
PsyckoSama Posted October 12, 2009 Share Posted October 12, 2009 Here's a tip. If you want a post-apocalyptic FPS that is hard science, play FarCry 2 (Sub-Saharan Africa, Post Nuclear wasteland, not a very big difference). Not only is it what you're looking for, but it has five times the "imershion" of Fallout 3 Link to comment Share on other sites More sharing options...
ZMZMZM Posted October 13, 2009 Share Posted October 13, 2009 good luck with that because i can't imagine Fallout 3 without all of that Link to comment Share on other sites More sharing options...
Xanorak Posted October 13, 2009 Share Posted October 13, 2009 I think Fallout 3 will be kinda bland without mutants and robots. It's what makes the game so cool. Also, many quests and dialogue would be affected. I'm sorry, but I don't think this mod is plausible... Link to comment Share on other sites More sharing options...
Thaiauxn Posted October 13, 2009 Share Posted October 13, 2009 Dude, just open geck, load Fallout.esm, create a plug-in, and delete all entries related to levelled lists and spawn points. It will take forever, but you can do it. Link to comment Share on other sites More sharing options...
gsmanners Posted October 13, 2009 Share Posted October 13, 2009 Okay, let me give this some serious thought: 1) The only creatures left alone would be dogs. So, delete nearly all the references to other creatures. Dialogue relating to super mutants (aka meta humans), ghouls, yao guai, mirelurks, molerats would have to be deleted. You'd have to carefully edit the Brahmin to look like a cow. Robots would be history, so everything but turrets would have to go, and that includes President Eden. And because you're eliminating Eden, you'd have to delete the Enclave entirely (their weapons and armor were sci-fi anyway). Lots of NPCs would have to go: like Gob, Charon, Fawkes, and Button Gwinnett. All metro protectrons and their related terminals/stations would have to be removed. 2) No more "Tenpenny Tower" quest. No more "GNR". No more "Those!". No more "Big Trouble in Big Town". No encountering the Lyons Pride in "Footsteps". The whole main quest would really have to be deleted (since water would not be radiated for so long). No references to mutants in "Head of State" (and therefore no trigger to start that quest). Parts of Wasteland Survival Guide would have to go (the parts related to robots, molerats and mirelurks). No "Replicated Man". No "Oasis". No "Shoot 'em in the Head". (In fact, no one living in Underworld at all.) No "Reilly's Rangers". Since the Brotherhood's main mission was to deal with the super mutants, there would be no BoS at this point, and thus no Outcasts either. 3) Since there are no robots, you may as well take out the "sci-fi" technology. That means no armor better than combat armor, and no weapons better than Eugene. No weapons that rely on mutant creatures like the Dart gun. No more deathclaws, so obviously the Deathclaw Gauntlet would have to be removed. The entire "Energy Weapon" skill would be useless. I'm probably overlooking quite a few things, actually. Link to comment Share on other sites More sharing options...
shiveringwind Posted October 13, 2009 Author Share Posted October 13, 2009 GSmanners, I have already thought about all that and decided that applying this mod would be a dumb idea. There are mutants, and they look horrible; not from this world. Perhaps someone could change the actual look of mutants [all kinds] to look a little more physically possible. I think we've talked enough about this :)Thanks everyone, looks like I haven't thought about everything yet. :wallbash: Link to comment Share on other sites More sharing options...
Xanorak Posted October 13, 2009 Share Posted October 13, 2009 To tell the truth, I would've thought about all of that stuff from the beginning of when I even thought of such thing. Also, physically possible? What's wrong with em? :) Link to comment Share on other sites More sharing options...
shiveringwind Posted October 13, 2009 Author Share Posted October 13, 2009 It's impossible for creatures to live under such a huge amount of radiation around, and if they do change, they don't change that drastically, like the mirelurk, deathclaw. I may accept the super mutants. But it's not possible that Friendly-Ghouls could live up to 200 years! To be honest, I have thought about everything I could imagine, if I missed something, it's because it didn't come up to my mind. :yes: Link to comment Share on other sites More sharing options...
Cecallred Posted October 13, 2009 Share Posted October 13, 2009 I've felt like this during Crysis. As much as I enjoyed the alien side of things, my most enjoyable fights were against the humans. Same thing for Far Cry (#1, I got too bored with #2.. though they really had the right idea overall) But to take all of the mutants, ghouls, and animals out would leave you pretty much with a weird version of Call of Duty. It could be done but would (as gsmanners posted above) be a total rewrite of the game. Link to comment Share on other sites More sharing options...
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