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Enchanting


Dilvish

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Enchanting is very powerful (unbalanced?) in Morrowind. How is enchanting going to work in Oblivion?

 

Is this list correct? Can anyone add or elaborate?

 

Clothing enchantments = all constant effect

Armor enchantments = all constant effect

Weapon enchantments = all cast on strike

Jewelry enchantments = ???

Enchanted items must be recharged with filled soulgems or by mages in towns.

Soul Trap still exists.

Lots more filled soulgems to be found by adventurers in Cyrodiil!

Sigil Stones add 2 effect enchantments.

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Enchanting is very powerful (unbalanced?) in Morrowind. How is enchanting going to work in Oblivion?

 

Is this list correct? Can anyone add or elaborate?

 

Clothing enchantments = all constant effect

Armor enchantments = all constant effect

Weapon enchantments = all cast on strike

Jewelry enchantments = ???

That sounds right. Jewellery would be constant effect too, since nothing is cast on use anymore.

 

Enchanted items must be recharged with filled soulgems or by mages in towns.

I'm pretty sure they can only be done by mages in towns as Enchant is no longer a skill. So I don't think you'd be able to recharge the items yourself.

 

Soul Trap still exists.

Lots more filled soulgems to be found by adventurers in Cyrodiil!

Sigil Stones add 2 effect enchantments.

All true, but the last thing I'm not sure about. Sigil Stones? You mean those special stones you can use to enchant something? I'm not sure they've been named yet. As I recall it works a bit like the runes and slotted items in Diablo II. The stones have a fixed enchantment on them, and each weapon/armour piece can have a stone applied to it a certain number of times... so you could have two different effects at once most likely.

 

As you probably already know to get things properly enchanted you have to rise in the ranks of the Mages Guild.

 

Hope that helps. :P

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I think you missed out one thing:

 

When you soultrap a certain animal, you always get one magical effect that is unique to that animal, for example, If this were Morrowind, then soultrapping a scrib would give a you a paralysis Effect automatically.

 

This inevitably means that you must be more careful when enchanting items, and you must pick your creatures carefully, I personally like the idea, because it adds more "craft" to it all.

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I think you missed out one thing:

 

When you soultrap a certain animal, you always get one magical effect that is unique to that animal, for example, If this were Morrowind, then soultrapping a scrib would give a you a paralysis Effect automatically.

 

This inevitably means that you must be more careful when enchanting items, and you must pick your creatures carefully, I personally like the idea, because it adds more "craft" to it all.

I don't recall that. Where did you read it?

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I'm almost sure that i read somewhere that the enchant points don't regenerate themselves, but that you'l have to do that yourself with filled soulgems. In morrowind, the higher your enchanting, the better it got regenerated by a soul.

 

How will this work for oblivion then? I'm almost sure they don't do it that when you are in a deep dungeon and your enchantement charges are 0, they say: "bad luck, try to survive until you get back to the mages guild, since you can't do this little trick yourself"? And if it required no skill at all that wouldn't be nice either.. Maybe it depends on your intelligence, i don't know.

 

What is this anyway? Was this a short discussion with myself? :glare:

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I think if you are at a high enough rank in the Mages Guild, you may be able to recharge enchanted items yourself. You better have a few filled soulgems in your backpack though. Otherwise, you will have to trap a soul in the dungeon.

 

I read that Sigil stones will be found within the portals of Oblivion. They will be the only way you can enchant items if you are not high in the Mages Guild.

 

No way to hit an enemy at a distance with an enchanted item in Oblivion? Mages will have to use their spells. Warrior and thief types will use their bows.

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I think you missed out one thing:

 

When you soultrap a certain animal, you always get one magical effect that is unique to that animal, for example, If this were Morrowind, then soultrapping a scrib would give a you a paralysis Effect automatically.

 

This inevitably means that you must be more careful when enchanting items, and you must pick your creatures carefully, I personally like the idea, because it adds more "craft" to it all.

I don't recall that. Where did you read it?

 

In one of the early interviews.

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...

No way to hit an enemy at a distance with an enchanted item in Oblivion? Mages will have to use their spells. Warrior and thief types will use their bows.

 

Staves/wands are the one type of enchanted item with cast on use that will allow striking at a distance. I think they are all pre-enchanted but don't have a specific quote to verify that.

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Yeah, I didn't know about the new staffs/staves/wands in Oblivion when I wrote that. It sounds like we may all be looking for tips and locations of the best staffs in a few months. How long will it take for a modder to make a staff that shoots a bunch of lead buckshot out one end when you pull the magic trigger?
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