havoc92 Posted November 9, 2011 Author Share Posted November 9, 2011 http://i37.photobucket.com/albums/e66/havoc211/progress_110911_2.jpghttp://i37.photobucket.com/albums/e66/havoc211/progress_110911_3.jpg ..And here are the finished textures. Really cranked the bump down. Guess it's about time to start hangin them up. Link to comment Share on other sites More sharing options...
havoc92 Posted November 9, 2011 Author Share Posted November 9, 2011 (edited) I have to say (and may have already done so) that your attention to detail in this is wonderful. To be honest, I might never have thought of putting signs in any Star Trek based mod I might have done (or might do...). It just isn't something I tend to see in the mods I use, so it has never crossed my mind. Now I will most likely constantly complaining to myself that there are not enough signs any were in Fallout :laugh: As incredible as it would be to have this ported into one of the Gambryo-based games, I will be quite happy to tour the completed project in the original format (I am repeating myself, I am sure...). Thank you again ;) And, yeah, everybody wants to walk through her at this point.. including me rofl. When I first started, I was only posting wireframes and renders of birdseye views more or less. As time went on people were so charged about the buildthey were asking to see flythroughs and finished rooms; so, I've tried to give some first person feel to a lot of the renders; but, really can't wait to at least be able to do a flythrough and cap to avi so people can get a more realistic feel for what's there ;) The unfortunate thing for now is that max crashes if I try to load a camera and set keys for a flythrough. It's pushed beyond it's limit just with what I've done so far. So, will probably have to export it over to Blender and do the video workin it. Wish I had a newer version of max and a couple of better machines lol. Edited November 9, 2011 by havoc92 Link to comment Share on other sites More sharing options...
Druuler Posted November 9, 2011 Share Posted November 9, 2011 I can understand wanting newer software and better systems to run it on. Link to comment Share on other sites More sharing options...
jamochawoke Posted November 9, 2011 Share Posted November 9, 2011 If you're a student or have a .edu email address you can get a free version of 3DS Max versions 2010-2012. Link to comment Share on other sites More sharing options...
havoc92 Posted November 9, 2011 Author Share Posted November 9, 2011 http://i37.photobucket.com/albums/e66/havoc211/progress_110911_4.jpghttp://i37.photobucket.com/albums/e66/havoc211/progress_110911_5.jpg One more group added - finished the Deck 3 Signage. Actually mixed some of these up last post; so, .. Link to comment Share on other sites More sharing options...
Druuler Posted November 9, 2011 Share Posted November 9, 2011 You will most likely want to stick to "generic" signs if you are planning on putting any up on the Crew Quarters areas. I was going to say "Crew and Officer", but everyone that serves on a Constitution Class Heavy Cruiser is of officer rank, with Ensign being the lowest rank. The sign for the Torpedo room stands out quite nicely, but that is sort of the point, isn't it? Link to comment Share on other sites More sharing options...
havoc92 Posted November 13, 2011 Author Share Posted November 13, 2011 http://i37.photobucket.com/albums/e66/havoc211/progress_111111_1.jpghttp://i37.photobucket.com/albums/e66/havoc211/progress_111111_2.jpg This isn't showing much at the moment; but, it's the beginning work on Deck 2 as it's currently laid out.Doing a lot of digging for reference images for furniture and equipment to populate the labs with and at the same time working up references for use in designing the life support systems. Link to comment Share on other sites More sharing options...
Druuler Posted November 13, 2011 Share Posted November 13, 2011 Yeah, now the fun begins trying to fill in areas of the ship we know are there, but are rarely, if ever seen. Looks like you are off to a good start though. Link to comment Share on other sites More sharing options...
havoc92 Posted November 15, 2011 Author Share Posted November 15, 2011 http://i37.photobucket.com/albums/e66/havoc211/progress_111511_1.jpghttp://i37.photobucket.com/albums/e66/havoc211/progress_111511_2.jpghttp://i37.photobucket.com/albums/e66/havoc211/progress_111511_3.jpghttp://i37.photobucket.com/albums/e66/havoc211/progress_111511_4.jpg These are the new lab tables created this morning and placed in the Geology and Biology labspaces. They'll also wind up in the Chemistry lab before the day is out. Link to comment Share on other sites More sharing options...
Druuler Posted November 15, 2011 Share Posted November 15, 2011 I am not one for leaving short, "spamming" comments, but this time around, all I have to say is "looking good!" :thumbsup: Link to comment Share on other sites More sharing options...
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