Jump to content

NCC-1701 USS Enterprise Deck by Deck - WIP


havoc92

Recommended Posts

http://i37.photobucket.com/albums/e66/havoc211/progress_110911_2.jpg

http://i37.photobucket.com/albums/e66/havoc211/progress_110911_3.jpg

 

..And here are the finished textures. Really cranked the bump down. Guess it's about time to start hangin them up.

Link to comment
Share on other sites

  • Replies 136
  • Created
  • Last Reply

Top Posters In This Topic

I have to say (and may have already done so) that your attention to detail in this is wonderful. To be honest, I might never have thought of putting signs in any Star Trek based mod I might have done (or might do...). It just isn't something I tend to see in the mods I use, so it has never crossed my mind. Now I will most likely constantly complaining to myself that there are not enough signs any were in Fallout :laugh:

 

As incredible as it would be to have this ported into one of the Gambryo-based games, I will be quite happy to tour the completed project in the original format (I am repeating myself, I am sure...).

 

Thank you again ;) And, yeah, everybody wants to walk through her at this point.. including me rofl.

 

When I first started, I was only posting wireframes and renders of birdseye views more or less. As time went on people were so charged about the build

they were asking to see flythroughs and finished rooms; so, I've tried to give some first person feel to a lot of the renders; but, really can't wait to at least

be able to do a flythrough and cap to avi so people can get a more realistic feel for what's there ;)

 

The unfortunate thing for now is that max crashes if I try to load a camera and set keys for a flythrough. It's pushed

beyond it's limit just with what I've done so far. So, will probably have to export it over to Blender and do the video work

in it. Wish I had a newer version of max and a couple of better machines lol.

Edited by havoc92
Link to comment
Share on other sites

http://i37.photobucket.com/albums/e66/havoc211/progress_110911_4.jpg

http://i37.photobucket.com/albums/e66/havoc211/progress_110911_5.jpg

 

One more group added - finished the Deck 3 Signage. Actually mixed some of these up last

post; so, ..

Link to comment
Share on other sites

You will most likely want to stick to "generic" signs if you are planning on putting any up on the Crew Quarters areas. I was going to say "Crew and Officer", but everyone that serves on a Constitution Class Heavy Cruiser is of officer rank, with Ensign being the lowest rank.

 

The sign for the Torpedo room stands out quite nicely, but that is sort of the point, isn't it?

Link to comment
Share on other sites

http://i37.photobucket.com/albums/e66/havoc211/progress_111111_1.jpg

http://i37.photobucket.com/albums/e66/havoc211/progress_111111_2.jpg

 

This isn't showing much at the moment; but, it's the beginning work on Deck 2 as it's currently laid out.

Doing a lot of digging for reference images for furniture and equipment to populate the labs with and

at the same time working up references for use in designing the life support systems.

Link to comment
Share on other sites

http://i37.photobucket.com/albums/e66/havoc211/progress_111511_1.jpg

http://i37.photobucket.com/albums/e66/havoc211/progress_111511_2.jpg

http://i37.photobucket.com/albums/e66/havoc211/progress_111511_3.jpg

http://i37.photobucket.com/albums/e66/havoc211/progress_111511_4.jpg

 

These are the new lab tables created this morning and placed in the Geology and Biology lab

spaces. They'll also wind up in the Chemistry lab before the day is out.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...