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What are you standards in Fallout 3 The Pit?


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the pitt is a strange place, first off its kinda small and yet messed up, when you play it for the first time you run around in circles just to get fammiliar with the area. real buggy is getting your equipment back, a small info that its in a locker in front of the arena entrance wouldn't have hurt.

 

also, its kinda sad, that it doesn't matter how you decide to end it. (played both variables one with ashur one with the other guy)

 

the only real difference is, that if you side with ashur the game gets easier and you have to do less annoying tasks.

 

cause no matter what you decide to do, nothing changes afterwards, the reward is the same.

 

even the slaves don't change their behaviour no matter how you played it out.

 

so i just tend to stick to ashur, completes the DLC faster and well its kinda nicer for the kid, which kinda is the only thing that changes.

 

either the kid stays in a somewhat nice play with his mother or it stays with midea in a run down shack.

 

all in all, i find the pitt to be a sad experience, there's no real good/bad solution to it

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I found that I sided with Ashur quite a bit more readily than I had anticipated. It's a surprisingly well-written quest. I didn't want to kill Wernher, and thankfully I managed to talk him out of his plan. Some of the slaves went hostile, but they were going to be confronting slavers no matter what I did. All in all, I kind of agree with Ashur, although I still want to be able to sabotage the mill somehow.
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