Edverett Posted October 26, 2009 Share Posted October 26, 2009 Hey Guys just a quick question. Is there a Post that walks you from A-Z on how to use OBMM? I have downloaded it and run boss to get the correct load order, buit when i launch oblivion it imediately shuts donw. :wallbash: Thanks for your help :thanks: Link to comment Share on other sites More sharing options...
Branimirzg Posted October 26, 2009 Share Posted October 26, 2009 1. your load order? 2. have you installed patch? Link to comment Share on other sites More sharing options...
Edverett Posted October 26, 2009 Author Share Posted October 26, 2009 Sure did, i know its a load order problem. I honestly don't know how to use OBMM. Tell me if this is right 1. Download (1) mod from Tesnexus2. go to created3. add archive...4. honestly after that dude I'm lost any help would be awesome thanks Link to comment Share on other sites More sharing options...
Branimirzg Posted October 26, 2009 Share Posted October 26, 2009 I don't convert mods to omods,i just extract them to data folder,so i can't help you much with that. but you should read this-> link-> OBMM HowTo - Create an OMOD And this is for ready omods http://lhammonds.game-host.org/obmm/tutori..._to_archive.asp Link to comment Share on other sites More sharing options...
nosisab Posted October 26, 2009 Share Posted October 26, 2009 Sure did, i know its a load order problem. I honestly don't know how to use OBMM. Tell me if this is right 1. Download (1) mod from Tesnexus2. go to created3. add archive...4. honestly after that dude I'm lost any help would be awesome thanksif the mod states it's obmm aware (it'll have an extra folder with pre made OBMM configuration) you just need to do the steps you posted and the omod file is built. Once it's done that omod file appears at the OBMM's right window with an icon color: if the color is green no conflict is detect and you can "activate" it, what is the actual installation and the icon goes blue. Remember only blue icon indicate the mod is indeed installed. If the installed mod have ESPs and/or ESMs they will show up at the left window and will be already ticked activated by default and it's just play afterward. If the mod is already omod you need only "Load" and activate it. It the mod is not OBMM aware, you'll need to be sure it can be simply turned into omod, most will be but some ask for decisions and choices and so will need scripting and it'll be beyond the scope of your actual experience level with OBMM. Better you just install that mod second it's documentation. Does not matter if the mod was installed by hand or OBMM, all and every ESP/ESM will show up at the left window and MUST be ticked to work. The advantage OBMM offer in this case is being ease to change the order those ESPs/ESMs will be loaded. In Time: if the OMOD file is red it implicate it have conflicts with something already installed, most of times it's expected and you can go ahead and activate it. If it is black so a very serious conflict and ESP overwriting exist and the mod should be verified carefully BEFORE activating it. Link to comment Share on other sites More sharing options...
Edverett Posted October 26, 2009 Author Share Posted October 26, 2009 Thanks Guys. one more question when I extract a mod to my data folder is OBMM the only way to configure the load order? Link to comment Share on other sites More sharing options...
Edverett Posted October 26, 2009 Author Share Posted October 26, 2009 Sure did, i know its a load order problem. I honestly don't know how to use OBMM. Tell me if this is right 1. Download (1) mod from Tesnexus2. go to created3. add archive...4. honestly after that dude I'm lost any help would be awesome thanksif the mod states it's obmm aware (it'll have an extra folder with pre made OBMM configuration) you just need to do the steps you posted and the omod file is built. Once it's done that omod file appears at the OBMM's right window with an icon color: if the color is green no conflict is detect and you can "activate" it, what is the actual installation and the icon goes blue. Remember only blue icon indicate the mod is indeed installed. If the installed mod have ESPs and/or ESMs they will show up at the left window and will be already ticked activated by default and it's just play afterward. If the mod is already omod you need only "Load" and activate it. It the mod is not OBMM aware, you'll need to be sure it can be simply turned into omod, most will be but some ask for decisions and choices and so will need scripting and it'll be beyond the scope of your actual experience level with it. Better you just install that mod second it's documentation. Does not matter if the mod was installed by hand or OBMM, all and every ESP/ESM will show up at the left window and MUST be ticked to work. The advantage OBMM offer in this case is being ease to change the order those ESPs/ESMs will be loaded. In Time: if the OMOD file is red it implicate it have conflicts with something already installed, most of times it's expected and you can go ahead and activate it. If it is black so a very serious conflict and ESP overwriting exist and the mod should be verified carefully BEFORE activating it. Thanks Nosis! I have ones that are black but on the left Side of the Obmm is arranged correctly. Does oblivion (acutual game) go by the order on the right? Second I have Djinn race mod. When I start oblivion it instantly crashes, its this a load order problem or something with my mesches? thanks for everything :biggrin: Link to comment Share on other sites More sharing options...
Edverett Posted October 26, 2009 Author Share Posted October 26, 2009 Bump Link to comment Share on other sites More sharing options...
Branimirzg Posted October 26, 2009 Share Posted October 26, 2009 Maybe conflict,post your active mods Link to comment Share on other sites More sharing options...
Edverett Posted October 26, 2009 Author Share Posted October 26, 2009 Ok Thanks Link to comment Share on other sites More sharing options...
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