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Summon a Player-NPC?


Coolipy

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Hi guys, (sorry if in wrong place)

 

I'm trying to make a conjure spell, except the conjure would be an NPC version of the player.

So t's essentially like a conjure atronach spell, except it summons an NPC that looks exactly like the player, wearing same clothes etc.

 

How would I go a bout this?

Thanks.!

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I'm sure it would take some scripting which I can't help youwith but there is console commands which do so.

 

To place a new copy of an NPC at your current location, type the following in the console:

player.placeatme <BaseID> <#>

To move to an NPC, type the following in the console:

player.moveto <RefID>

To move an NPC to you, type the following in the console:

Prid <RefID>

Followed by:

moveto player

"<BaseID>" is the NPCs Base ID, "<RefID>" is the NPCs Reference ID and "<#>" refers to how many you want.

 

All NPC's Base and reference Id's can be found here: http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Characters

Edited by SunnyDelight
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Oh right sorry about that :ohdear: ...hmmm I'm sure there is a way to do it! :smile: Sorry that wasn't much help :facepalm:

 

Did a little googling for you this came up a lot:

it says summons creatures but creatures are still technically NPCs...check it out if you want! :smile:

Edited by SunnyDelight
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  • 2 years later...

Need an answer to this. :3 thelawfull accomplished this by editing the Player record and ticking the Summonable flag, which I've read is a rather unsafe way to do it and can cause incompatibilities. I tried attaching the 'howl summon wolves' script and the 'summon skeleton legion' script to the Magic Effect and set the actor property to the Player, but they both spawn unclothed copies of the player who use the Throw Voice dialogues as 'hello' lines, and their confidence is set to Cowardly (which reflects the AI Data of the player in the CK) hence they just run around during combat. Also, the copies don't follow the player.

 

Meanwhile, the 'Summon Creature' magic effect archetype automatically makes the summoned actor follow the caster and actually fight during combat, I believe. This makes thelawfull's method the easiest albeit unsafe. In my previous experience with editing the Player actor record, the items present in the Inventory tab (such as iron equipment) get spawned in the Player's inventory in-game which I didn't intend to happen. (What I wanted to add to the player were a couple of spells or perks, not items.) Glad I discovered this template+tutorial - http://www.nexusmods.com/skyrim/mods/12031 - for automatically adding items/spells/perks to the player when the game loads your mod.

 

I hope someone can help with this. (Sorry for reviving an old thread. Also, I think it's in the wrong forum. :3 )

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Maybe you can find some answers to your issues by examining how "familiar faces" is built.. i kno the idea is generally different but still yu may find things that just makes this whole scenario make a lil more sense after the fact..

 

No clue just spit balling here.. is it even possible to duplicate yourself? I never tried...

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