mcole254 Posted October 30, 2009 Share Posted October 30, 2009 So I just made a new armor NIF file and I went to test it in game and when I equip it the game crashes. I can't see any problems in the NIF file or the esp. (I had a esp file that I used to test a previous new armor and it worked, so I just change the mesh from the old armor to the new on I want to test) Could anyone give me some suggestions. I can attach the NIF file if needed. Link to comment Share on other sites More sharing options...
dezdimona Posted October 30, 2009 Share Posted October 30, 2009 So I just made a new armor NIF file and I went to test it in game and when I equip it the game crashes. I can't see any problems in the NIF file or the esp. (I had a esp file that I used to test a previous new armor and it worked, so I just change the mesh from the old armor to the new on I want to test) Could anyone give me some suggestions. I can attach the NIF file if needed.create a new esp honey,then try it again! Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 31, 2009 Share Posted October 31, 2009 So I just made a new armor NIF file and I went to test it in game and when I equip it the game crashes. I can't see any problems in the NIF file or the esp. (I had a esp file that I used to test a previous new armor and it worked, so I just change the mesh from the old armor to the new on I want to test) Could anyone give me some suggestions. I can attach the NIF file if needed.Was the armor made from scratch? Exported from some modeling program? or just modified to use a new texture? Link to comment Share on other sites More sharing options...
mcole254 Posted October 31, 2009 Author Share Posted October 31, 2009 The armor was made from scratch and exported through 3DS using the NIF export plug-in. All textures have a normal map equivilant. Link to comment Share on other sites More sharing options...
alex2avs Posted October 31, 2009 Share Posted October 31, 2009 did you weight painted them ? Link to comment Share on other sites More sharing options...
mcole254 Posted October 31, 2009 Author Share Posted October 31, 2009 Yes every new mesh I created is weighted Link to comment Share on other sites More sharing options...
theRoadstroker Posted October 31, 2009 Share Posted October 31, 2009 hey man I ve had tons of these when I was creating clothing/armors so here is a few tips: Make sure neither the texture or normal map or any other maps have " _ " in them, IE: armor_female_n.dds or Armor_awesome.dds - this will crash the game Make sure that the texture and the normal map have the same name but with a _n.dds at the end Make sure that the normal map have an alpha (DX3/5 .dds) Try update Tangent space (binormal & tangent vectors) ( nifscope / spells / batch - Update All Tangent space ) Or you can upload a screenshot of the nif file. Good luck! Link to comment Share on other sites More sharing options...
mcole254 Posted October 31, 2009 Author Share Posted October 31, 2009 Ok I fixed the issue with it crashing by exporting the normal with DX3, but now nothing shows up when I equip the armor. Link to comment Share on other sites More sharing options...
Pronam Posted October 31, 2009 Share Posted October 31, 2009 Tried (re-)importing and exporting it in blender? Some issues with the mesh get solved by that way every other time. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 31, 2009 Share Posted October 31, 2009 If you're linking the .nif that you exported without any work in nifscope, you're going to have problems regardless of what you do. The .nif which is exported is often missing important values which are needed by the game to make it work. Every time you export something, you need to find a vanilla mesh (arena armor and mythic dawn robes are full body) which contains the same bones, and then swap out pieces of that mesh with parts of your mesh using copy and paste in nifscope. The vanilla .nif, which now contains your weighted mesh can then be saved as any name. It should also be pointed out that even if your mesh doesn't cause a crash instantly when used in game, it will still cause a crash the moment the wearer gets hit by anything due to that missing data. You should ALWAYS practice the method of swapping out mesh parts in nifscope. If it's still broken, take a look at how the blocks are ordered in your mesh. It sounds silly, but where bones are located in the .nif can actually cause things to crash. The bones should ALWAYS be placed immediately after the ninode, and the mesh parts (including all nodes related to textures, materials, havok, ect.) should ALWAYS be placed after all bones those meshes use (normally, just placed at the end). Link to comment Share on other sites More sharing options...
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