mcole254 Posted October 31, 2009 Author Share Posted October 31, 2009 Ok nevermind the game still crashes, I don't think I ever fixed that problem though i did change the normal maps to DX3, I can't even get blender to import the nif, it just says error. I'll attach a couple of screenies in the next post. Link to comment Share on other sites More sharing options...
mcole254 Posted October 31, 2009 Author Share Posted October 31, 2009 Ok here are some screen shots of the NIF file and textures in the proper folder and the armor in the CS:http://i838.photobucket.com/albums/zz310/mcole254/Extra/Untitled-1.jpghttp://i838.photobucket.com/albums/zz310/mcole254/Extra/screeny2.jpghttp://i838.photobucket.com/albums/zz310/mcole254/Extra/screeny3.jpghttp://i838.photobucket.com/albums/zz310/mcole254/Extra/sreeny4.jpg And I did (and do) what you said Vagrant about using the bones of vanilla Nifs. Link to comment Share on other sites More sharing options...
theRoadstroker Posted October 31, 2009 Share Posted October 31, 2009 Try re-name the texture path in nifscope IE: "C:/programfiles/games/oblivion/texture/blabla/yourtexture.dds" to "texture/blabla/yourtexture.dds" doing so will turn the model white in nifscope but will show correctly ingame. Also try removing any numbers and symbols in the texture names the Armor turning invisible ingame is cuz it cant find the normal map or/and the texture it also might even crash the game, all my crashes with armors have always been something very mirror mistake.. you can upload a SS of your export settings in MAX(3ds) as well. Link to comment Share on other sites More sharing options...
mcole254 Posted November 1, 2009 Author Share Posted November 1, 2009 Try re-name the texture path in nifscope IE: "C:/programfiles/games/oblivion/texture/blabla/yourtexture.dds" to "texture/blabla/yourtexture.dds" doing so will turn the model white in nifscope but will show correctly ingame. Also try removing any numbers and symbols in the texture names the Armor turning invisible ingame is cuz it cant find the normal map or/and the texture it also might even crash the game, all my crashes with armors have always been something very mirror mistake.. you can upload a SS of your export settings in MAX(3ds) as well. That is how my texture paths are and there are no numbers or symbols in them. Link to comment Share on other sites More sharing options...
RGMage2 Posted November 1, 2009 Share Posted November 1, 2009 I don't use 3dmax, so I can't be of much help there, but I think your best bet for getting this figured out would be to post your nif so that other people can have a look at it. Link to comment Share on other sites More sharing options...
mcole254 Posted November 1, 2009 Author Share Posted November 1, 2009 Here is a screen shot of the export screen in 3DShttp://i838.photobucket.com/albums/zz310/mcole254/Extra/screeny5.jpg Whats wierd is that I cant import the nif into 3DS, I just says unkown error?And these forums arn't letting me upload files so I don't know how to get you guys the nif file. Link to comment Share on other sites More sharing options...
alex2avs Posted November 1, 2009 Share Posted November 1, 2009 you can use www.rapidshare.com Link to comment Share on other sites More sharing options...
mcole254 Posted November 1, 2009 Author Share Posted November 1, 2009 Ok I got the file to work and the game does not crash, but now my quesion is why the mesh shows up like this In 3DShttp://i838.photobucket.com/albums/zz310/mcole254/Extra/screeny7.jpg in Nifscopehttp://i838.photobucket.com/albums/zz310/mcole254/Extra/screeny6.jpg Link to comment Share on other sites More sharing options...
theRoadstroker Posted November 1, 2009 Share Posted November 1, 2009 oh that one is easy, Im guessing you imported your armor from a .3ds file, by doing so you lost all your smothing groups,. What you do is go to edit mesh/poly and choose select faces and select all of the faces(polys) of your armor and in the drop-down list to your right you have to find a button with the word "Auto Smooth" ( should be a bunch of numbers above it , almost looks like a calculator), again select all faces and hit the auto smooth button right next to it is a number box it should say 45 as default, if all faces does not turn smooth - try raising that number and select all faces again and hit auto smooth, raising it too much will make your mesh look stupid, so play around with it, 45 usually fixes most cases. What did you do to fix your armor? might be useful for others in the future. Link to comment Share on other sites More sharing options...
mcole254 Posted November 2, 2009 Author Share Posted November 2, 2009 Thanks for the tip I'll try this when I have some more time. As far as the fix I'm not sure what exactly I did that fixed it but I know my Nif file was bad because I couln't import it into any program. The parameters I changed though on the export from Max was flaten hierachy (checked) and I changed the priority of the transformations from 0.0 to 0.1 I'll post how it turns out after I apply the smooth function. Link to comment Share on other sites More sharing options...
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