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Timelord race


kruddpm

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its unfortuante how much we hav had to cut this back but thanks for all your help.

 

ps with the different faces would u be able to make "masks" that had different faces on them and just change them your self when you regenerate? there is a mods called masks revised i think it is that u might want to check out.

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Or how bout the masks change at random when the spell effect activates. Then it would not be the original idea in this thread at all, but would still be another awesome idea.

Seeing as they way this thread is turning out, I think that this idea would be the best to go with.

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*owns her own sonic screwdriver*

 

Time Lords can't regenerate under EVERY circumstance, just when they have time enough to initiate the process--instead of an automatic script, have a scripted spell that has a nice shiny glowing spell effect, which the player must cast before dying. Then it could open the race menu ("showracemenu") and allow the player to choose his/her appearance--some Time Lords can do that. Of course, then all the player's stats would be reset, but there's probably a way around that, too, such as a script that saves the stats from before the regeneration, then applies them to the post-regeneration Time Lord, possibly with changes to account for varying skills between regenerations, since after they regenerate, they literally have no idea who they are.

Other stuff: a TARDIS to live in (a summonable house a-la Summonable Private Quarters), a sonic screwdriver (although that could make it ridiculously easy to be a thief, given that it opens doors and whatnot), and... bananas. Bananas are good.

Please keep in mind that I have no idea how to actually script any of that, I just think it would be awesome. In other news, I am a complete and utter nerd.

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*owns her own sonic screwdriver*

 

Time Lords can't regenerate under EVERY circumstance, just when they have time enough to initiate the process--instead of an automatic script, have a scripted spell that has a nice shiny glowing spell effect, which the player must cast before dying. Then it could open the race menu ("showracemenu") and allow the player to choose his/her appearance--some Time Lords can do that. Of course, then all the player's stats would be reset, but there's probably a way around that, too, such as a script that saves the stats from before the regeneration, then applies them to the post-regeneration Time Lord, possibly with changes to account for varying skills between regenerations, since after they regenerate, they literally have no idea who they are.

Other stuff: a TARDIS to live in (a summonable house a-la Summonable Private Quarters), a sonic screwdriver (although that could make it ridiculously easy to be a thief, given that it opens doors and whatnot), and... bananas. Bananas are good.

Please keep in mind that I have no idea how to actually script any of that, I just think it would be awesome. In other news, I am a complete and utter nerd.

thats kinda what grmblf is already doing. and beware im a bit of a doctor who nerd too lol and you are right that regeneration is not automatic and is chosen but when timelords have regenerated they do know who they are in fact they just have a different personality and face. it is only when there is occasionally side affects that they have temporary amnesia, hyperactivity etc.

ps i have also suggested the same things in my other post "doctor who" is you would like to check it out.

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Or how bout the masks change at random when the spell effect activates. Then it would not be the original idea in this thread at all, but would still be another awesome idea.

Seeing as they way this thread is turning out, I think that this idea would be the best to go with.

yeah not a bad idea

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Well this way requires a different approach. Sincerely I'm doing this by request, but I have no idea what doctor who is nor what a time lord is suposed to be, so I rely solely on your descriptions to make the spell and the regeneration effect as it's suposed to be.

 

Face / race change: I assumed this was kind of an uncontroled power so the player doesn't have the chance to choose his new appearance. This way is not possible unless you're using that masks trick, but sincerely I haven't tested that mod so I don't know how it results. On the other hand, if the player can take control over the process and should be able to choose a face then it's ok, we prompt the chargen screen, saving his stats before, and after that we restore them, with random variations or not.

 

Activated / Triggered: That's very important because it changes the whole script. So does the player cast the spell and when he's killed he revives or has it to be cast before dying to heal him completely?

 

On a closing note: you don't need to make it exactly like the series, you can make it the way you like it so you can enjoy playing it because it's useful and not just because it's like the serie.

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Well this way requires a different approach. Sincerely I'm doing this by request, but I have no idea what doctor who is nor what a time lord is suposed to be, so I rely solely on your descriptions to make the spell and the regeneration effect as it's suposed to be.

 

Face / race change: I assumed this was kind of an uncontroled power so the player doesn't have the chance to choose his new appearance. This way is not possible unless you're using that masks trick, but sincerely I haven't tested that mod so I don't know how it results. On the other hand, if the player can take control over the process and should be able to choose a face then it's ok, we prompt the chargen screen, saving his stats before, and after that we restore them, with random variations or not.

 

Activated / Triggered: That's very important because it changes the whole script. So does the player cast the spell and when he's killed he revives or has it to be cast before dying to heal him completely?

 

On a closing note: you don't need to make it exactly like the series, you can make it the way you like it so you can enjoy playing it because it's useful and not just because it's like the serie.

well perhaps it would be good to have it triggered then it would cover the pc in flames and light (but not blocking you out, so u can see yourself) then opening the race menu and just randomising the face yourself/

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I'm sorry for the long post. I am, I'm sorry, I'm so sorry.

 

I have no idea what doctor who is nor what a time lord is suposed to be, so I rely solely on your descriptions to make the spell and the regeneration effect as it's suposed to be.

Your efforts are greatly appreciated. :) Doctor Who is a British sci-fi show about a Time Lord called the Doctor who travels in a time machine, usually accomplishing remarkable and good works in the process. Time Lords are aliens from a planet called Gallifrey in the constellation of Kasterborous. (By the way, I vote for an inclusion of a Kasterborous birthsign.) They live for an extremely long time, mostly because when they're on the brink of death, they can use energy to rebuild their bodies, which is why they change faces and personalities. That's what a regeneration is.

What a regeneration actually looks like varies greatly, since the show has been around since the days of black-and-white. The modern versions have a CGI glowing effect, accompanied by some CGI to morph the face into the shape of the new actor. For Oblivion, the glow will be good enough. You could probably build the animation out of Bethesda's existing spell animations.

Ignore all references to Daleks, the Time Vortex, and the strange scenery--that's the Doctor's ship.

 

Face / race change

When Time Lords go to high school, they're taught all kinds of things about regeneration, and one of these things is the ability to pick some of what you'll look like and what your traits will be. The Doctor sucks at it, and tends to just go with the flow. However, the Master (the Doctor's arch-nemesis) was able to choose to be "young and strong," and Romana actually chose her appearance to exactly match the look of a chick she met once. I vote for the "showracemenu" option.

 

Activated / Triggered: That's very important because it changes the whole script. So does the player cast the spell and when he's killed he revives or has it to be cast before dying to heal him completely?

Time Lords can't regenerate if they die without any warning, or under some other alien-y conditions I doubt we'll run into in Oblivion. :P

In the show, the regenerations always take between thirty seconds to a minute and a half to complete, depending on the mood of the director at the time. Of course, it's not really feasible to be all glow-y and just sort of stand there while a Xivilai, a Spider Daedra, and a Dremora Kynval hack, beat, and zap you to bits again. I like the idea of the spell, which could last maybe 90 seconds or so, that the player casts if he's having trouble with something and anticipates dying.

Time Lords regenerate only when they have to, so I'd recommend the option where he's resurrected. If it's too hard to script, we could do it the other way, but starting the regeneration only if the player is actually killed would avoid wasted regenerations.

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