Ghogiel Posted November 26, 2009 Share Posted November 26, 2009 Nice mesh. :) it's the high poly? Link to comment Share on other sites More sharing options...
Crimson Knight Posted November 26, 2009 Author Share Posted November 26, 2009 ya what's fo3 limitation i've been trying to find out Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2009 Share Posted November 26, 2009 F3 can handle a few million of polygons on screen/per cell. nifs can be a little over 60ktris, but the nif will be close to 4meg at a guess. If it was rigged, with skeletal animations driving it on screen, will probably cause strain. even opening a mesh like that cause nifskope to stutter. surely a bad sign. However people still go and do it. I personally inspect any meshes in mods, and vet the pros from the rest. Strangely, somethings they get right but other things not. I was just looking a mod of a pistol, the mesh was well made, but they were trying to load well over 20 megs of textures on it, and like everyone else failed to understand env maps. Â And if they get that right, worst of all is if they make a 2048x2048 normal map, then completely destroyed it by dxt compressing it. then call it a HQ map. errr no. just no. Â SoBest to keep things optimised as possible. I have my own set of polycount rules I adhear to. I am modding for myself, I don't have a art director diching out poly and texture budgets. I'm my own boss. :) But I make a huge effort to get things well thought out and optimised. It is a big role for me. Â Here are some rules I run my 'shop' by.Don't wast poly, but don't skimp on making poly details, and keep it a clean mesh. Bake normal maps as much as possible. <in F3 totally worth every minute spent. Optimise my UV space and combine maps were possible/logical Being able to judge how much things will actually be visible close up, and work out how big I will go on texturesDo not make 20meg+ textures. Ever. Reuse textures/meshes were possible. ex, I made a genaric belt mesh, difuse maps were changed, but normal map and mesh were identical, it was used on 10 character outfits. Also a genaric flightsuit, same story agian. its not always feasible. I was doing star wars assets. In the films they reused everything. for example IG88s head was a drinks dispencer in the mos eisley cantina. Â anyways Link to comment Share on other sites More sharing options...
Zenl Posted November 26, 2009 Share Posted November 26, 2009 As Ghogiel said;But if I were you I would have roughly something like this:http://img267.imageshack.us/img267/1438/falconb.jpgGet into using retopology tool in whatever 3d app you're using if you have not already. If you can bake a good normal map from that really nice model you have there, your mesh should be as low poly as you can get. If your eyes can't tell what's model in from what's only normal map detail then go for performance. It makes sense right? Link to comment Share on other sites More sharing options...
Crimson Knight Posted November 26, 2009 Author Share Posted November 26, 2009 Awesome Thanks for the help guys i really want to make something of quality the whole community can get excited about. so really we will have loads of stuff to be working on such as this. I got so much stuff going on here i need all the help i can get. This is Only the first falcon there will be 3.the original Falcon, the waist land version with huge fuel tanks and Fo3 texture and an armor plated one .  And truly I mod for my self as well. which is why i wanted to see A quality mad max mod. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2009 Share Posted November 26, 2009 As Ghogiel said;But if I were you I would have roughly something like this:http://img267.imageshack.us/img267/1438/falconb.jpgGet into using retopology tool in whatever 3d app you're using if you have not already. If you can bake a good normal map from that really nice model you have there, your mesh should be as low poly as you can get. If your eyes can't tell what's model in from what's only normal map detail then go for performance. It makes sense right?true that. I wouldn't use that perticular topology you demonstrated there, :P but, yes. yes. and yes. I'd give that a max poly budget of 10-15k tri. Seems like a lot, but you could run out real quick! I always do haha. But it's plenty to keep a super high poly look. and not be super killer. As I lean towards the artsy side of modding, I firstly make my models enjoyable to make. and want them to look the best I can. But I also like low poly modelling because it's da skillza fo rilla.might be worth notingthe difference between oblivion and F3 models is poly counts. the Daedric cuirass alone was like 15k tris alone. the whole suite was like 25. :blink: the average suit in F3 is like 1/3rd. hell, an ear in oblivion was like 3-400tris. now they are like 90... max. probably less. many new modellers, including myself, cut their teeth on that game. It was full of nasty bad modelling habits for the unwarey. people making a zippers from 3d objects, every zipper tooth being like 40tris. Link to comment Share on other sites More sharing options...
Nadin Posted November 26, 2009 Share Posted November 26, 2009 Large announcement We have The Falcon And will be bringing it to the capital waist land very soon muuhahaha http://photos-a.ak.fbcdn.net/hphotos-ak-snc3/hs002.snc3/10946_344715065404_749025404_9803721_4207220_n.jpg :D I assume there's nothing I can do to help at this point? Link to comment Share on other sites More sharing options...
Crimson Knight Posted November 26, 2009 Author Share Posted November 26, 2009 Large announcement We have The Falcon And will be bringing it to the capital waist land very soon muuhahaha http://photos-a.ak.fbcdn.net/hphotos-ak-snc3/hs002.snc3/10946_344715065404_749025404_9803721_4207220_n.jpg :D I assume there's nothing I can do to help at this point?ha sure moral support hehe. Sorry things take so long but i am finishing up all my side projects so i can focus on my max baby soon we'll see some progress Link to comment Share on other sites More sharing options...
Crimson Knight Posted December 1, 2009 Author Share Posted December 1, 2009 so if anyone want to take up the job of textured new world space stuff like roads sand and the basics please do Link to comment Share on other sites More sharing options...
Nadin Posted December 1, 2009 Share Posted December 1, 2009 so if anyone want to take up the job of textured new world space stuff like roads sand and the basics please doExplain. Link to comment Share on other sites More sharing options...
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