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Need more troubleshooting info.


Mathalor

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I need to know how to check to see if I'm hitting any of the maximums that Skyrim can hit with my modding. I also need to know if there are any problems with skse 1.7, asis 1.40.8, enb 1.36 (graphic modifications disabled), or the latest version of hialgo boost that might be causing my problem. And if it's possible that the scripting from one mod conflicts with the script from another mod, I need to check that too.

 

I get crashes to desktop regularly. They usually happen when saving, or on load screens, but sometimes just randomly while playing. They happen irregularly, sometimes after 15 minutes, sometimes an hour. They can happen anywhere.

 

I went through a lot of effort making my mods compatible with each other using tes5edit and a master plugin patch, but I'm really new to this. I also disabled several mods that either I couldn't make compatible, or had reports of instability (yes, I started a new game afterward). I don't know how to check the scripts that some of them run, to see if there's a problem there. This had the effect of making everything work really well together, but didn't abate the CTDs. There are several other things that I can think of that might be causing the problem.

 

I need some means of determining why I'm still getting CTDs.

Edited by Mathalor
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Things that help...

 

"Skyrim Performance Monitor" Run that while playing it will show you how your system is doing. The Graphs help a lot.

 

When you get a "random" crash...go right back and do the exact sane thing...verify it is indeed random.

 

"BOSS"<<download that , sort your list, Read the LOG fully and follow the suggestions, do the cleaning, YES clean the Official DLC's.

Any mods that ends up in the UNrecognized section(bottom of Load Order) need to be placed.

 

**"Wrye Bash"<< everyone really does need to learn to use this. If only to make a Bashed patch for now.

 

""TESVEdit'" Because when BOSS says a mod needs cleaning that's what you will be using.

 

**Have been using Wrye Bash since the beginning...This Load out i have...309 installers , Netting me 179 Plugins. Game is Rock solid. Did the Stress test for 45 mins no crash. (see below).

 

Vurt's Stress test = Open the console (~) type... "player.setav speedmult 1500" then type "TCL" (both without the Quotes) see how long you last...lol IF the speed does not increase at first, draw your weapon, toggle run, not sure which made the speed take off...lol. IT will stutter like mad, pause , BUT it should not crash. the Game engine can handle this, I covered the entire map to be sure I would not crash later as i played. Fly low to force things to load.

Edited by camaro_69_327
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skyrim performance monitor - I downloaded an skse plugin that gives me my performance info while I'm playing. I can tell you fps dips near big cities, and my memory used fluctuates between 700 mb and just over 1g. I don't know how to use that information to help me identify the source of CTDs, and I don't know what the maximum is before the memory itself will cause a crash.

 

Random crashes are random. Loading the game and recreating the circumstances does not reproduce the crash.

 

Boss and Loot are both downloaded. DLC and a few mods are cleaned. Load order re-adjusted according to specific mod instructions by mod authors.

 

Already use wrye bash, it's a neat tool. Kind of superfluous in function now that I can make my own compatibility patch from scratch, but saved me some time.

 

Never heard of a stress test.

 

 

 

Honestly these are good tools, but they're all things I already use or don't see how they'll help.

 

Original request - "I need to know how to check to see if I'm hitting any of the maximums (graphical, processor use, memory, etc) that Skyrim can hit with my modding. I also need to know if there are any problems with skse 1.7, asis 1.40.8, enb 1.36 (graphic modifications disabled), or the latest version of hialgo boost that might be causing my problem. And if it's possible that the scripting from one mod conflicts with the script from another mod, I need to check that too."

Edited by Mathalor
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OK ..I guess we can try this with links and PICS..

 

Skyrim Performance Monitor = Graph you run in background while playing. When you exit you can analyze what the Graph shows. IF your at max on the GPU or MAX on the CPU you will SEE it.

 

The limit for the game as far as RAM goes is 3.1 GB

The limit on the VRAM = 192 GB (if using the Memory compression for ENBoost.) true we wont be able to do this for about 10 years but Boris gave us the stuff now!

 

Graph during my 45 min stress test. i gave info how to do the stress test above...

Normal game Graph.

Process Explorer a free tool from Microsoft , also great for knowing what is going on.

 

As far as the other things , only thing i cant vouch for is Hailago boost, I don't use it ..no need. I am using 1.7 SKSE and using SUM to run Duel Sheath redux with Skyre and REproccer. All work fantastic. (not using ASIS so can't say)This next pic was the last 2 hours in the game.

 

PIC Notice in this pic the pop-up at my mouse (center) is showing the System Commit @ 8.8 GB RAM in use...4.6 Physical RAM in use. Anyone with 4 GB ram would have long since crashed.

Looks Great with the latest ENB (251)and Serenity ENB version 5-51343-5-0

No idea how to check if one mods scripts are messing with another....What are the Mods??

What are your System specs.? Post your BOSS log in Spoiler tags....

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I realize I have a long mod list and an older system. It can slow things down. I've put a lot of work into getting it to run as well as possible, including turning down some of the graphics on my game, and using tes5edit to scan for conflicts, and addressing them manually. I'm hoping there's more I can do about the game crashing other than buying a new setup. I'll try that performance monitor when I get things running again. I don't think I'll be hitting the 3.1 max any time soon.

4 gb ram,
260 gtx video card
8gb vram
amd dual core processor, 3100 Mhz

 

Loading graphically intensive stuff in game seems to slow my computer, but not crash it. Crashes seem to happen on load screens, saving the game, and randomly when walking around, in order of frequency.

Edited by Mathalor
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These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Skyrim Patch.esp Version 2.0.3 Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dawnguard.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dawnguard Patch.esp Version 2.0.3 Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Unofficial Hearthfire Patch.esp Version 2.0.3 Active
Dragonborn.esm Active
Unofficial Dragonborn Patch.esp Version 2.0.3 Active
Bash Tag suggestion(s): {{BASH: Delev}}
Falskaar.esm Version 1.1.2 Active
Wyrmstooth.esp Version 1.10 Active
Skyrim Project Optimization - Full Version.esm Active
ClimatesOfTamriel.esm Version 3.1 Active
CoD Waking Nightmare II.esm Active
HjakhtraevarrTomb.esm Active
mannyBlackRock.esm Active
mannyDragonhead.esm Active
moonpath.esm Active
ORS_MorthalPain.esm Active
ORS_SolitudeGate.esm Active
HighResTexturePack01.esp Active
HighResTexturePack02.esp Active
HighResTexturePack03.esp Active
Unofficial High Resolution Patch.esp Version 1.1.6 Active
Weapons & Armor Fixes_Remade.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
Chesko_Frostfall.esp Active
Rainbows.esp Version 1.05 Active
AOS.esp Active
Note: See also AOS compatibility patches page on Nexus.
FixCombatMusic.esp Active
skyrimsoundtrackexpansion.esp Active
83Willows_101BUGS_V4_HighRes_HighSpawn.esp Version 4.1 Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
AMatterOfTime.esp Version 2.00 Active
BorderSense.esp Active
Chesko_WearableLantern.esp Active
DungeonQuestAwareness.esp Active
FISS.esp Active
GuessDistance.esp Active
ShootingStars.esp Version 1.041 Active
Skyrim Immersive Creatures.esp Version v6.5.2 Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Skyrim Immersive Creatures - DLC2.esp Version v6.5.2 Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Smoking Torches.esp Version 1.31 Active
SPTDiverseGuardsSkyrim.esp Version 4.6 Active
WetandCold.esp Version 1.402 Active
WetandCold - Ashes.esp Version 1.07 Active
Chesko_LoreBasedLoadingScreens.esp Active
Dragon Soul Relinquishment.esp Active
vAutosaveManager.esp Version 1.21 Active
SkyUI.esp Version 4.1 Active
iHUD.esp Active
LessIntrusiveHUD.esp Version 1.1 Active
TakeNotes.esp Active
Cloaks.esp Active
Cloaks - Dawnguard.esp Active
1nivWICCloaks.esp Version 2.3 Active
Bash Tag suggestion(s): {{BASH: Relev}}
1nivWICSkyCloaksPatch.esp Version 2.3 Active
Daedric Dawnbreaker.esp Active
KWTelescope.esp Active
On Dragon Tongue.esp Active
DeadlyDragons.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
SkyRe_Main.esp Active
Bash Tag suggestion(s): {{BASH: Relev, Delev}}
Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
Note: If you have a problem with aiming try to install this mod.
Note: To make aiming easier add the following lines to Skyrim.ini:
Note: [Actor]
Note: fVisibleNavmeshMoveDist=12288.0000
Note: [Combat]
Note: f1PArrowTiltUpAngle=0.64
Note: f3PArrowTiltUpAngle=0.64
Note: fMagnetismStrafeHeadingMult=0.0
Note: fMagnetismLookingMult=0.0
SkyRe_Main_Fix.esp Active
SkyRe_Combat.esp Active
SkyRe_EncounterZones.esp Active
SkyRe_StandingStones.esp Active
SkyRe_StandingStones_Fix.esp Active
SkyRe_Survivalism.esp Active
SkyRe Light Weaponry Fillout.esp Active
AOS_SkyRe Patch.esp Active
SkyRe_SIC Crossbowfix.esp Version v6.1.2 Active
FreedomForNightingales.esp Active
Heimfeigr.esp Active
quest into the depths.esp Active
LocalizedGuildJobs.esp Active
Mapseller.esp Active
Requires: MapsellerDawnguard.esp
Mapseller Dawnguard.esp Active
Mapseller Dragonborn.esp Active
moonpath_questdata.esp Active
murder_DjiinCube.esp Active
MzarkWonders.esp Active
ORS_ChaptersLinker.esp Active
ORS_DremoraUpdate.esp Active
PP_EngelmannRest.esp Active
PP_OgmundsTomb.esp Active
PP_WindcallerPass.esp Active
RabbitHole.esp Active
Run For Your Lives.esp Version 1.2.4 Active
When Vampires Attack.esp Version 1.1.1 Active
The Paarthurnax Dilemma.esp Version 1.2.7 Active
Thunderchild - Epic Shout Package.esp Active
Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
Thunderchild - Dragon Language Words Patch.esp Active
Thunderchild - SkyRe Compatibility Patch.esp Active
Voiddragon.esp Active
Thunderchild Wyrmstooth Patch.esp Active
xamnant.esp Active
360WalkandRunPlus-RunBackwardSpeedAdjust.esp Version 205.25. Active
BetterQuestObjectives.esp Active
BetterQuestObjectives-Dawnguard.esp Active
BetterQuestObjectives-Hearthfire.esp Active
BetterQuestObjectives-PaarDilemmaPatch.esp Active
BetterQuestObjectives-SkyRePatch.esp Active
BetterQuestObjectives-DBForevertoMisc.esp Active
Civil War Overhaul.esp Active
FalskaarDawnguard.esp Active
JM_BetterAlchemySatchel.esp Active
OpenFaceGuardHelmets.esp Active
ORS1_InfernoPatch.esp Active
ORS2_InfernoPatch.esp Active
Rebirth Monster.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
SkyTEST-RealisticAnimals&Predators.esp Active
SkyTEST-RealisticAnimals&Predators-Dawnguard.esp Active
Convenient Horses.esp Version 14950 Active
Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
Uncle Sheo.esp Active
Uncle Sheo does Dawnguard.esp Active
Uncle Sheo does Hearthfire.esp Active
Uncle Sheo does Dragonborn.esp Active
wizDynamicThings.esp Active
Realistic Lighting Overhaul - Dungeons.esp Version 4 Active
Realistic Lighting Overhaul - Dawnguard Interiors.esp Version 4 Active
Realistic Lighting Overhaul - Major City Exteriors.esp Version 4 Active
Realistic Lighting Overhaul - Major City Interiors.esp Version 4 Active
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Version 4 Active
ClimatesOfTamriel-Dawnguard-Patch.esp Version 3.1 Active
ClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1 Active
Supreme Storms - Cot Version.esp Active
Better Vampires ML.esp Active
Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.
WerewolfMastery.esp Active
Apocalypse - The Spell Package.esp Active
Dwemerverse - Dwarven Magic Package.esp Active
ForgottenMagic_Redone.esp Version 1.6.3 Active
ForgottenMagic_Redone_SkyRePatch.esp Active
BetterWhitePhialEffects.esp Active
CuralmilsPhial.esp Active
DragonCombatOverhaulDragonborn.esp Active
Troy1010_ImprovedArmorFormula 4.0.0.esp Active
Improved Armor Formula for npcs.esp Active
Acquisitive Soul Gems.esp Active
Vampirelordroyal.esp Active
3DNPC.esp Active
Inigo.esp Active
Protected NPCs AllinOne Merged.esp Active
mjhKhajiitSpeak.esp Active
Note: This mod overwrites all dialogue enable only when playing Khajiit.
mjhKhajiitSpeakDLC - Dawnguard.esp Active
Note: This mod overwrites all dialogue enable only when playing Khajiit.
mjhKhajiitSpeakDLC - Hearthfire.esp Active
Note: This mod overwrites all dialogue enable only when playing Khajiit.
mjhKhajiitSpeakDLC - Dragonborn.esp Active
mjhKhajiitSpeakMod - Convenient Horses.esp Active
mjhKhajiitSpeakMod - Localized Thieves Guild Jobs.esp Active
mjhKhajiitSpeakMod - Moonpath.esp Active
mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp Active
dD - Realistic Ragdoll Force - Medium.esp Active
Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
SkyRe_Races.esp Active
SkyRe_Races_Fix.esp Active
RealisticWaterTwo.esp Version 1.11 Active
RealisticWaterTwo - Waves.esp Active
RealisticWaterTwo - Waves - Dawnguard.esp Active
RealisticWaterTwo - Legendary.esp Active
RealisticWaterTwo - Wyrmstooth.esp Active
RealisticWaterTwo - Waves - Wyrmstooth.esp Active
RealisticWaterTwo - Falskaar.esp Active
RealisticWaterTwo - Waves - Falskaar.esp Active
Blacksmithforge water fix Vanilla.esp Active
Blacksmithforge water fix DG.esp Active
Blacksmithforge water fix HF.esp Version 0.9 Active
Blacksmithforge water fix DB.esp Active
BarenziahQuestMarkers.esp Active
DragonPriestMaskQuestMarkers.esp Active
MinesOfSkyrim.esp Active
BVMLandRB_Formlist.esp Active
Skytest Immersive Creatures.esp Active
Automatic Variants.esp Active
ASIS-Dependency.esp Active
ASIS.esp Active
ReProccer.esp Active
SkyRe_EnemyAI.esp Active
Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.
qotsafans SkyRe Destruction Tree Tweak Patch Atronach 50.esp Active
qotsafans LeveledLists Patch.esp Active
qotsafans Books HF Patch.esp Active
qotsafans Ingestibles HF Patch.esp Active

The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

Skytest USKP.esp Active
AOS2_DGDB_USKP Patch.esp Active
AOS2_CoT3_1_patch.esp Version 1 Active
AOS-WAF Patch.esp Active
High Level Enemies - SIC.esp Version 1.6a Active
TreaclemanMoonpathPatch.esp Active
Apocalypse - SkyRe Compatibility Patch.esp Active
High Level Enemies - SIC Falskaar.esp Version 1.6a Active
iNeed.esp Version 1.12 Active
HraghenskaagLabyrinths.esp Active
Rebirth Monster - SIC Patch.esp Version v1 Active
Eruptdragon.esp Active
Infernus.esp Active
DDB_NS_Skyre_Patch.esp Active
Falskaar SkyRe Faction Patch.esp Active
WAFR Pre ReProccer Patch.esp Active



Finally, I'll just say that some of these mods I installed to try them out, even after my game was known to crash, including SIC, inferno the armor formula, and the smoke texture. Whenever I start over with the mods, I also have to delete the bash patch and the master patch I mentioned above. Also, as mentioned above, I tend to use loot, then modify the load list, so this is in no way my final load order.

 

Edited by Mathalor
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