Ghogiel Posted November 23, 2009 Share Posted November 23, 2009 The blender scripts expoting translation, or blender not wanting to change the mesh center? making sure Apply/Reset the transforms(don't know blender treminology well)? I haben't used blender for over 2 years. even then I only had very basics. but I do remember moving a pivot around.... It would be a shame not to have a option to not collapse transforms on export in blender. I'd be looking for that option somewhere. Either way at least the above method is still viable to positioning helmets or Prn attached meshes. As all that matters is where the pivot/center is when exported. Link to comment Share on other sites More sharing options...
ecksile Posted November 23, 2009 Share Posted November 23, 2009 It does have an objdata to center option but it doesn't always take effect. For example I'm working on a request and i set and scaled the object to its reference in blender. When i export its position and scaling is fine, but when i go to copy and add it to its new nif the scaling and positioning go back to the original files which is way off. Its a .3ds and for some reason I've always had problems with these. I was working with one a while back for someone as well and i cleaned it up and fixed the uv mapping and that one for some reason would show up in pieces in nifskope. Then i would fix it in nifskope and save it and it would always ctd when i reopened the file later. As well as the file wont work with the geck or the fallout engine. Its really weird. But anyways off topic. @ Bleolarki you should try ghogiels way mines the long way. Same result though. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 24, 2009 Share Posted November 24, 2009 Sounds like user error to me :P after scaling the mesh in blender, Are you sure you applied the transforms? the transform data is stored untill you do this, after applying, it zeros them. in max this is called reset xform, in blender I think there is just a button that says apply, or something, can't remember. If you paste a tristrip from your reference nif into your rescaled exported nif, do they line up as intended? Also I think I recal issues with 3ds, from blender>max or vice versa. I did solve it in the end. There are some issues when going from blender, max, nif, obj. everything can be avoided if you know how to diagnose what the problem actually is and where it went wrong. Translation and scale work fine in experience. My main issue with a lot of blender created meshes, exported to nifs. then imported into max, is flipped normals. Personally I don't think its the exporters at fault. I think the issue is in blender, or the user, not unifying the normals before export. I had this issue with many jcarls meshes, 300 mod, and some behind the scenes passing around of assets. In max just reseting xform displays the inverted normals. There is a way to face normals and unify them in blender. Would seem mad if it didn't for such a prog. Link to comment Share on other sites More sharing options...
ecksile Posted November 24, 2009 Share Posted November 24, 2009 No I've noticed that normals problem as well upon import to blender. Some if not all faces are flipped and then some aren't affected by recalculating normals outside. In which you need to go in the mesh and find theses normals and manually flip them. I don't think its user error. LOL i just tried working backwards like you suggested and it ctd'd nifskope. =[ oh well i member giving the mesh to cakester as well and he noticed some funny things about it as well. Its w/e. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 24, 2009 Share Posted November 24, 2009 haha. anomalies. could just be a currupted file. It does happen. when you paste things into a dodgey nif they do crash. one of the lightsaber mods, The laser sword one, has a dodgey nif. People have made dozens of comments about it crashing. I did wonder if it was do to the nif file. It does boot up in game. But it'll crash nifskope if you does anything to it. And it won't import into max. It gets some string error. I think the best thing to do if I were to fix that, would be export obj from nifskope, then import into max. then reexport, assuming it'll let me export from nifskope, and if it doesn't explode when I import it. Not that I'll bother doing that. Link to comment Share on other sites More sharing options...
ecksile Posted November 24, 2009 Share Posted November 24, 2009 actually i already exported it as a .obj and re imported it to attempt to get the scaling and positioning to be permanent so idk...=/ EDIT*** Seemed to have overlooked the nifskope part. Perhaps ill try that later. Link to comment Share on other sites More sharing options...
Bleolakri Posted November 25, 2009 Author Share Posted November 25, 2009 Thanks again guys, I see all the replies after getting back late last night after being out of town for a few days, I'll give Ghogiel's way a whirl like you suggest. :) I'm curious though, did you ever get that download link to take, or is it still not letting ya download? Link to comment Share on other sites More sharing options...
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