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No .skse file being created?


vorchaeus

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Weird question here -- I recently updated a bunch of mods, including SKSE. Afterward, SKSE no longer creates an .skse add-on save file, causing all my saves to be corrupt and unplayable. This only happens on one of my characters; the other two are just fine.

 

Any idea what might be causing this? The only differences I can think of between the broken character and the working ones are that 1) the broken one was saved in a custom home when I did all my updates, and 2) the broken one also has way more playtime than the other two (it's my complete playthrough).

 

I've seen some other people asking this question on various forums, but no one seems to have been able to provide an answer. Any help appreciated -- thanks!

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Here's the log. I compared it with the log generated by a non-broken save. This one had a few extra lines, which I highlighted. The different section just happens to be related to save path, and inability to generate a .skse co-save is exactly the problem I'm having, so I can't help but wonder if it's related. I have no idea how to fix it though, so any suggestions are welcome!

 

 

 

SKSE runtime: initialize (version = 1.7.0 09200000 01CF620D4CEA477C, os = 6.1 (7601))
imagebase = 00400000
runtime root = C:\Games\Steam\SteamApps\common\Skyrim\
config path = C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
plugin directory = C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\
checking plugin C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll
plugin C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll (00000001 Player Physics 00000001) loaded correctly
checking plugin C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll
plugin C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 06018195) loaded correctly
checking plugin C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll
plugin C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll (00000001 Mfg Console plugin 00000002) loaded correctly
checking plugin C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll
plugin C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll (00000001 papyrusutil plugin 00000001) loaded correctly
init complete
hooked dinput
Reading translations from Interface\Translations\Lanterns Of Skyrim - All In One - Main_ENGLISH.txt...
Reading translations from Interface\Translations\chesko_wearablelantern_ENGLISH.txt...
Reading translations from Interface\Translations\SkyUI_ENGLISH.txt...
Reading translations from Interface\Translations\Convenient Horses_ENGLISH.txt...
Reading translations from Interface\Translations\unreadbooksglow_ENGLISH.txt...
Reading translations from Interface\Translations\dovahkiinrelax_ENGLISH.txt...
save name is quicksave
full save path: D:\Users\[uSERNAME]\Documents\My Games\Skyrim\Saves\\quicksave.skse
cleared save path
save name is quicksave
full save path: D:\Users\[uSERNAME]\Documents\My Games\Skyrim\Saves\\quicksave.skse

loading co-save
Loading mod list:

[[ ALL MODS HERE, DELETED FOR BREVITY. Let me know if you want the list. ]]

Loading menu open/close event registrations...
Loading key input event registrations...
Loading control input event registrations...
Loading mod callback event registrations...
Loading crosshair ref event registrations...
Loading camera event registrations...
Loading actor action event registrations...
cleared save path
WidgetLoader.as: setRootPath(a_path = )
WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)
WidgetLoader.as: loadWidget(a_widgetID = 1, a_widgetSource = wearablelanterns/meter.swf)
save name is quicksave
full save path: D:\Users\[uSERNAME]\Documents\My Games\Skyrim\Saves\\quicksave.skse
cleared save path
Edited by vorchaeus
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Huh.

I would try going into the skyrim folder and manually deleting everything related to skse, then using the skse installer instead of the manual install.

Just to be sure it all installed correctly. Or, maybe trying an older version of skse.

 

I would also make sure that skse has administrator rights, that the saves folder path is correct (that is, that the listed saves folder path your marked in red is actually where you keep your saves) and that the file is not labelled read-only.

 

It might also help to clear out a bunch of saves (if you are attached, just cut/paste to a separate folder.

 

I would also try NOT using quicksave or autosave, just full save and see if that works.

 

Honestly I am not confident any of that will do the trick, but at least you could rule it all out.

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Thanks for the suggestions. Unfortunately, trying that didn't really help :sad: I did a bit more digging, though, and looked at the papyrus files in greater detail. I compared a papyrus log from a working save to the one from this broken save. Both of them threw errors/warnings aplenty, which I sort of expected given how many mods I'm running (80+, don't even know how/when I accumulated so many), but there were definitely WAY more in the broken save. Admittedly some of them were probably due to the fact that the broken save is forever stuck in a pre-update state, so a lot of the errors were getting thrown by stuff happening with the update.

 

Big differences between the two papyruses could be summed up as two things though: 1) The broken papyrus had a ton of errors from one of the mods I installed that lets you destroy the Thieves' Guild. I wonder if it's because that mod was installed after I completed the Thieves' Guild quest line in the broken save, so it'd be trying to modify already completed stuff? And 2) the actual act of trying to save turned out very differently. This is the log from the broken save:

 

 

 

[04/27/2014 - 07:54:15PM] VM is freezing...
[04/27/2014 - 07:54:15PM] VM is frozen
[04/27/2014 - 07:54:16PM] Saving game...
[04/27/2014 - 07:54:16PM] Error: Failed to write stack frame 1 in stack 4120327 to save
[04/27/2014 - 07:54:16PM] Error: Failed to write stack 4120327 to save game
[04/27/2014 - 07:54:16PM] Error: Unable to write stacks to save game
[04/27/2014 - 07:54:16PM] Errors occurred while saving the Papyrus save game data
[04/27/2014 - 07:54:16PM] VM is thawing...

 

And this is the log from a working save:

 

 

 

[04/27/2014 - 07:58:30PM] VM is freezing...
[04/27/2014 - 07:58:30PM] VM is frozen
[04/27/2014 - 07:58:31PM] Saving game...
[04/27/2014 - 07:58:31PM] VM is thawing...

 

Sadly that doesn't go into much detail about why the save is failing, but it's very clear that it's a borked save :\ To be honest at this point I suspect that savegame is beyond help. At least I finished the entire playthrough over there, so it's not like I'm still trying to complete anything, but that was my "main" and it kinda sucks that he's now frozen forever in time, LOL. I really would like to know exactly what went wrong, though, so I can avoid it in the future. Sigh!

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Log looks about right...not sure if the version # on top line should be the same for everyone but mine is different...

 

SKSE runtime: initialize (version = 1.7.0 09200000 01CF6276B3396FAF, os = 6.1 (7601))<<is mine. I do have 1.7 running great.

 

Also may as well check out the ..."skse_steam_loader.log" and see if your DLL & memory setting are in that, this should be the last few lines...

 

 


dll = E:\Games\Steam\steamapps\common\Skyrim\skse_1_9_32.dll<<<check your DLL

old winmain = 0069D1D0
runtime root = E:\Games\Steam\steamapps\common\Skyrim\
config path = E:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini
overriding memory pool sizes <<<<nice thanks SKSE Team! And of course Sheason.
default heap = 768MB (effective 512MB if not preloading animations)<<<yep
scrap heap = 256MB<<<mem bloc 2 good to go.
OnHook: thread = 5212

calling winmain

 

IF you don't have that you need to make the SKSE.ini and put some stuff in it... :smile: will elaborate if needed.

 

 

EDIT: you posted while i had mine up...lol...At this point you may as well try the "Save game Script cleaner" on that save you never know.

Edited by camaro_69_327
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Haha, yeah, I already tried those last-ditch script cleaners. No go. Oh well. I guess my main playthrough is now forever frozen in time. It could be worse, I've completed everything and he's retired to a huge mountain castle with all his accumulated loot... not a bad way to retire xD

 

Still sort of sucks that I'll never know why it randomly went bonkers and refused to save though. I guess in the future I'll have to be way more careful about mods :\

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  • 1 year later...

ok i am also using msi complete hell since win 10 and new comp but the re are 2 things dont work in windows 10

one is

enb it crashes system 2 is skse patch i am able to play since their deletion from game including modded on steam start

i dont know if this will help but it did work for me running 245 mods nexus install and mod orghaizer both fine without if you running any sexlab mods is coppy of the storageutil.dll in mod called campfire on nexus mods gl i wont be back since my problem is fixed

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