PsyckoSama Posted January 12, 2010 Share Posted January 12, 2010 I don't think Sophia sticks around, so does it really matter? And what I meant by "reinforce" is to send additional troops there as you gain loyalty of factions or just meet people you like who'd be willing to crew your fortress. Would be really cool to make it a supplement for the camp, and have it so you actually don't have a party with you when you're there. Instead they can be found doing different things like they were at rest and you could have camp-ground only scenes and conversations. Though that would probably mean editing in new love scenes. You'd probably also want to re-arrange the interior and clean it up. Might also be a good idea to move most of the Dryden NPCs inside. Link to comment Share on other sites More sharing options...
potemkis Posted January 15, 2010 Share Posted January 15, 2010 I have been thinking about this ever since I used the storage at Warden's Keep (after defeating it). The storage really doesn't hold much, and I think it would be cool to have your companions and merchants there. Keep Bohdan (spelling?) in the camp in case you need him or even move him into the keep. The voices and such wouldn't really need to be replaced. Unless you make completely new NPCs. But how would you get the random camp encounters to work (such as the companions having heart-to-heart chats with you, and the gratuitous nookie scenes). I'm studying the ToolKit Wiki like an insane man trying to figure out how this can be made to work. This would be insane! Link to comment Share on other sites More sharing options...
adimatalon Posted January 15, 2010 Share Posted January 15, 2010 You know what would really be awesome? You guys know how Avernus say he will call for you once he has gone to a breakthrough? I wish somebody could make a mod where he will call for you and you get a spell, weapon, armor, etc. I don't know, but you know something realistic in the game that does not make you god like and yet a very cool thing. Link to comment Share on other sites More sharing options...
potemkis Posted January 15, 2010 Share Posted January 15, 2010 There has to be something more to Warden's Keep... Link to comment Share on other sites More sharing options...
chocolate456 Posted January 23, 2010 Share Posted January 23, 2010 I think someone is working on making a mod that allows you to get back in, search the projects section of the bioware community site. edit: I think we just have to accept that EA is going to milk warden's keep for all its worth in their next dlc "Return to Warden's Keep" Link to comment Share on other sites More sharing options...
Jinxxed0 Posted January 23, 2010 Share Posted January 23, 2010 Theres a lot to wonder about with this game. Instead of over thinking it though. Its probably best to assume they didnt get to finish all their thoughts. So many things with this game don't seem like complete thought/unfinished ideas. Like having gifts specific to the dog who always have 100 approval, bulky weapons, low quality textures, very few choices in armor, etc. I doubt the developers are planning special things for sequels like everyone is saying. People are saying the same for mass effect 2, but I really dont think the changes in story/events will be all too different or anything like that. I'm probably wrong though. I'll never know how people can play a game like this on a console when mods not only make things better, but they actually *fix* things. Link to comment Share on other sites More sharing options...
Ginyanote Posted January 25, 2010 Share Posted January 25, 2010 Nice idea, had the same... just that I suck at modding =P But I would even be cool with just beeing able to enter the keep! I forgot to drink the potion so I missed out on two skills ='( Link to comment Share on other sites More sharing options...
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