teamjh14 Posted November 27, 2009 Share Posted November 27, 2009 Title is pretty self-explanatory. I'm wondering if anyone knows if there are plans to implement NIFTools into 3ds max 2010? Or perhaps there's some workaround to get NIFTools to work with 2010? Or perhaps a workaround people have been commonly using to get their work into FO3 in some other way? Link to comment Share on other sites More sharing options...
Demeggy Posted November 27, 2009 Share Posted November 27, 2009 hehe, funnily enough, I was hunting a solution down tonight, as 2010 is a bloody good upgrade to the program. Unfortunately, nothings been released yet, so Ive had to dust off 2009 and crack on with that :( If you find anything, let us know! Link to comment Share on other sites More sharing options...
SpeedyB64 Posted November 27, 2009 Share Posted November 27, 2009 I believe nifskope can import obj files from max. Its a bit more labor intensive to get working right but it is possible I hear (I have never tried it), Max7 FTW! Link to comment Share on other sites More sharing options...
Ghogiel Posted November 27, 2009 Share Posted November 27, 2009 I think there is some support for 2010, I could be wrong, have you checked the dev forum for the latest test version? reme,ber to report back on issues and findings, sometimes it is the only way they'll know, and improve our tools. I'd love to start on the new features of 2010. can probably do without polyboost on it... But it is still neccesary for me to keep hold of the civ4 plugin, so max 8 it stays for scene setup and export. in case of particle/ morphs and some other animations are needed. and with everything in Fallout having animations, I'll need it more than with oblivion. though i'm not sure how to convert my particles or get my morphs into F3 yet. speedy! how the hell can you stick with 7, you need render to texture for normal maps! Link to comment Share on other sites More sharing options...
SpeedyB64 Posted November 28, 2009 Share Posted November 28, 2009 I'll get 8 eventually. I don't do much armor or stuff like that so I don't need it. Also my school has 2010. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 28, 2009 Share Posted November 28, 2009 I use RTT on every single thing I make. I can't texture without<- probably because it's definitely a weak point for me. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted November 28, 2009 Share Posted November 28, 2009 I mostly use vanilla textures for all my stuff. I do have the occasional one from CGtextures.com with the normal map made in CrazyBump. I've only just started learning how to make ones from scratch. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 28, 2009 Share Posted November 28, 2009 CB is great for bitmap to normal conversion. good results. I only use it for bumping details I have added in photoshop, post baking my textures. Unless the object was a just a basic flat wall texture, even then I may still bake a normal from a high poly. you can create some complex walls- which would be a nightmare to do without baking a normal/texture map, and wouldn't have the same pop to it. Oh and even if that wall started from a diffuse map, I could reverse those guide lines into a high poly, then bake a normal map to match it. Pretty closely. Link to comment Share on other sites More sharing options...
Skree000 Posted November 28, 2009 Share Posted November 28, 2009 max9 for life. Max2009 was garbage, and 2010 had some nifty stuff, but Max9 had everything you want, and was super fast, efficient, and basic. Grab Max9 today! Niftools supported, and endorsed by the Skree000 foundation! Link to comment Share on other sites More sharing options...
teamjh14 Posted November 28, 2009 Author Share Posted November 28, 2009 I didn't even realize that there was a dev forum for NIFTools (then again, I didn't look very hard). I found them and after a bit of searching, discovered that there are several new prerelease versions. They are located here: http://niftools.sourceforge.net/forum/view...f=20&t=2205 I am in the process of trying them out now, so I'll post back when I come up with something more. Thanks for all the replies in the span of less than 24 hours! BTW: I don't think I'll ever back up from Max 2010. The integration of PolyBoost is spot on. EDIT: Works like a charm so far. I've read there have been some issues exporting sequences, but that's beyond my project scope right now so I don't know for sure. Link to comment Share on other sites More sharing options...
Recommended Posts