Tony the Wookie Posted November 28, 2009 Share Posted November 28, 2009 Ok, I have been playing around in 3Ds Max just trying to learn how to rig and animate stuff, and I was just wondering if this idea makes any sence at all. It's just one of those things I thought of that might be totally stupid, but I figured I would ask anyways. So, what if I want to have a NPC follower that functions like every other follower and has a sandbox wait mode and talks to you and everything like that. But what if I want to have them have a custom skeleton and custom animations and such. Could I just set up a new creature, that just hapens to be a human, and have them function like a normal NPC follower? So I could have a custom skeleton and all new animations and such. I would limit the NPC to only their default weapon so I wouldn't have to worry about trying to make all sorts of different gun animations and such. There really isn't much of a purpose though, exept I just thought it might be a good way to practice rigging and animating a character and putting them into the game. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 28, 2009 Share Posted November 28, 2009 in oblivion you could actually set a npc skeleton iirc. I take it that the menu set up is different then. hmm not sure. ...thinkin. nope, I'd have to tinker myself really. but I'll leave that to you.:) Link to comment Share on other sites More sharing options...
SpeedyB64 Posted November 28, 2009 Share Posted November 28, 2009 What if the creature npc was a vehicle and it was set up so that you could change the player's race to that one. It would make driving mods simpler. Just an idea. Link to comment Share on other sites More sharing options...
Zenl Posted November 28, 2009 Share Posted November 28, 2009 Why not. It'll be just like Fawkes. Though they can't equip armor. Link to comment Share on other sites More sharing options...
Tony the Wookie Posted November 28, 2009 Author Share Posted November 28, 2009 What if the creature npc was a vehicle and it was set up so that you could change the player's race to that one. It would make driving mods simpler. Just an idea. sounds interesting, but I didn't have any plans on making the character a playable race or anything like that Why not. It'll be just like Fawkes. Though they can't equip armor. I didn't plan on haveing the character equip default armors and such, though, I think if I did it right it would be simple enough to have a dialogue option that would allow the follower to change from the armors I make for the character. So if I make 3 different armors for the character, you could choose between them just by swapping the mesh. in oblivion you could actually set a npc skeleton iirc. I take it that the menu set up is different then. hmm not sure. ...thinkin. nope, I'd have to tinker myself really. but I'll leave that to you.:) I never modded Oblivion, so I really don't know how they did it on there. But I have yet to find a way to add a new skeleton to a NPC. But I could have very easily overlooked something. Animation isn't something I have really messed with much before. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 29, 2009 Share Posted November 29, 2009 I was looking for answers to a different question, some old ass discussion on npcs and custom skele. So it should be possible. probably quite simple.http://www.bethsoft.com/bgsforums/index.ph...926227&st=0 Link to comment Share on other sites More sharing options...
Tony the Wookie Posted November 29, 2009 Author Share Posted November 29, 2009 I was looking for answers to a different question, some old ass discussion on npcs and custom skele. So it should be possible. probably quite simple.http://www.bethsoft.com/bgsforums/index.ph...926227&st=0 I didn't realise that the skeleton was loaded with the body mesh just from being in the same folder... That makes it almost easy then since I have done custom races more than a few times. (never messed with animations before) But, if I work with a NPC, I still have to have the head and hands and stuff seperated and everything... So in the end, it still might be simpler just to make them a Creature, since I could just have the one peice mesh for the character and everything. So, if I do it as a creature, does anyone know if I could do custom face expesion animation for dialogue and stuff? Link to comment Share on other sites More sharing options...
BEArbiter Posted November 29, 2009 Share Posted November 29, 2009 If you're Question is, Can I make a creature that walk and talk, yes you can, you can even make a follower out of it (made some test myself) It's pretty easy in fact (made a DeathClaw Folower (POWWWAAAAA)) Link to comment Share on other sites More sharing options...
Ghogiel Posted November 30, 2009 Share Posted November 30, 2009 to do the facial animations. These 2 ways of talking, were done in oblivion on custom heads. yeah I guess. you would need to take the head trishape from thecreature nif. make a new nif from it. now you just follow throttlekittys oblivion tutorials for making custom tri files. you'll likely need facegen customizer, I have tried making a couple morphs to test a work flow for creating a custom head in max, but the vertex order kept going wrong and the morph was crapped. I am not sure if the morph names have changed-they have to be named right as they are flags, but there is a list of them on the tescswiki. I think you can just open a tri file with one of scanti's tools and look what/how many/ and names of morphs used by fallout facegen. alternatively, but a bit more round about. you can use the civ4 plugin to export several sequences of morph, these will be in a nigeomorphcontroller block, and you'd script to call those sequences...you know I am not 100% sure morphs will play like that, saiden did it in Ob, or even transfer over to F3, if using the civ4 exporter. I am going to try converting my necronomicon asset from Ob to F3, when I get to that, I'll know how it works. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 30, 2009 Share Posted November 30, 2009 edit: brower+tarded+ichy trigga finga= double post Link to comment Share on other sites More sharing options...
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