Themisive Posted November 28, 2009 Share Posted November 28, 2009 I'm trying to find a good alchemy sorter, but so far the nearest I've come is with Tom Supergan's Alchemy sorter which did sort 114 of the 116 different ingredients. As things stand though, I cannot put that render into my mod - and I don't know why. Possibly it's because I'm running OBSE, Pluugy and OBMM. Anyway the long and short of it is that it imports to a separate cell OK, but as soon as I turn off Tom Supergan's mod, it vanishes! Since the nearest thing to what I want is the Frostcrag Alchemy Sorter (which will only sort 24 out of 116 ingredients), I am left wondering what to do. I have been given helpful advice like "Try the COBL Alchemy sorter". I don't want to go this route, since I already have two related programmes, OBSE 17a and OBMM1.1.12 (I also have Pluggy v125b though that is only required for one mod I run). Whilst I have said that the above programmes are necessary, I don't want to add yet another layer on top. To be perfectly honest, I am hopeless at writing scripts, and for that matter using nifscope to re-texture objects. I know I'll have to learn, but I want to get this mod out of the way first. Whilst I can get a fairly simple sorter - one that just extracts EVERYTHING into one chest, I really want one that will extract into 116 separate containers - one container for each ingredient. I know this will include Nirnroot, but whilst the actual root is mainly to be used by sindirion of Skingrad, it's also a handy way of storing it temporarily. Link to comment Share on other sites More sharing options...
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