sbbg Posted November 30, 2009 Share Posted November 30, 2009 Hi, I've been trying around some custom races, but found thatsome of races doesn't go well with body replacer I picked. The heads of characters are usually a bit too small for me. It sounds like utterly plain problem, but I DID google aroundbut didn't reach a common solution. :wallbash: So, what I'm going to ask is : Do I have to start blender to "enlarge" the mesh of head? Or is there a more elegant way to achieve this? ( to enlargethe head of playable characters a bit ) Thanks. Link to comment Share on other sites More sharing options...
rdamstrom Posted December 1, 2009 Share Posted December 1, 2009 what your asking is far more complicated then you know. resizing the head is only the start then you half to recreate the .egm , .tri files. this is something amorilia is tring to workout at NifTools but to my knowledge is not yet working for heads. Link to comment Share on other sites More sharing options...
LFact Posted December 1, 2009 Share Posted December 1, 2009 If you can make heart-shaped or anime-like face with vanilla head(not impossible, just hard), you may notice it looks smaller sometimes, especially with height/weight ratio of Imperial. I've once read article about comparing size of vanilla head mesh and Corean head mesh from idkrrr's blog. Well, Corean head mesh is not 'way' smaller than vanilla. Link to comment Share on other sites More sharing options...
sbbg Posted December 1, 2009 Author Share Posted December 1, 2009 Thanks for the replies! :thumbsup: Then how about shrink the size of body?I mean "not shrink both body and head" by using TES construction kit.Could it be any easier? Link to comment Share on other sites More sharing options...
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