Dracomies Posted April 30, 2014 Share Posted April 30, 2014 Hi, I'm trying to work on something for a mod that I'm making. One of the molerats in the game is called Snuffles. It's stated by the NPCs that his leg is injured. "Poor Snuffles" etc. I've created a retexture. It's basically the molerat texture but the leg is injured and diseased. How do you only retexture Snuffles the molerat but not affect the other molerats? Also what folder setup should I put it in? There's no straight forward way to do this. With people, it's in headhuman in the male or female folder. With armor, you can make a duplicate of an armor, rename it, and then have it reference different armor textures. But with creatures, where is the pathname in GECK and how do I make it only apply to one creature? Link to comment Share on other sites More sharing options...
nivea Posted April 30, 2014 Share Posted April 30, 2014 Make a copy of the creatures mesh (name it something easy for you to identify) and then redirect its texture path to the new texture, then place the new mesh in the creatures specific folder meshes\creatures\molerat. Now you just have to open geck and change Snuffles to the new mesh. You have to put the creature mesh in its appointed folder other wise it will not use animations correctly, textures it does not matter for a creature put it where you want i would suggest a custom named folder in the creatures folder textures\creatures\molerat\snuffles or the like. Link to comment Share on other sites More sharing options...
Dracomies Posted April 30, 2014 Author Share Posted April 30, 2014 Make a copy of the creatures mesh (name it something easy for you to identify) and then redirect its texture path to the new texture, then place the new mesh in the creatures specific folder meshes\creatures\molerat. Now you just have to open geck and change Snuffles to the new mesh. You have to put the creature mesh in its appointed folder other wise it will not use animations correctly, textures it does not matter for a creature put it where you want i would suggest a custom named folder in the creatures folder textures\creatures\molerat\snuffles or the like. Thanks for the response. Do you know where in GECK it would show me where the textures for Snuffles are coming from? I can't even seem to find this in GECK. Link to comment Share on other sites More sharing options...
nivea Posted April 30, 2014 Share Posted April 30, 2014 There are no textures for molerats IN the GECK, they are connected to the molerat mesh. Link to comment Share on other sites More sharing options...
senterpat Posted April 30, 2014 Share Posted April 30, 2014 You'll need to open the mesh in nifskope or blender to reassign it. Nifskope is the easier choice, once you open, find the BSShaderText under the NiTriShapes block, and replace it. Link to comment Share on other sites More sharing options...
Dracomies Posted May 1, 2014 Author Share Posted May 1, 2014 (edited) All righty. Thanks for the heads-up. That's...unfortunate. I was hoping it would be as easy as changing a texture path link. Well. lol. There goes that idea. Edited May 1, 2014 by Dracomies Link to comment Share on other sites More sharing options...
senterpat Posted May 1, 2014 Share Posted May 1, 2014 That's how easy it is, but you can only do it in NifSkope for creatures. Most other items can have the texture replaced in the Geck though. Basic instructions here. They are purple flowers in FNV though.http://niftools.sourceforge.net/wiki/Talk:NifSkope/Change_texture Link to comment Share on other sites More sharing options...
bethjunkie Posted May 1, 2014 Share Posted May 1, 2014 Here's an image showing where you change the path in Nifskope. You'll need to extract the molerat mesh from the Fallout- Meshes BSA first in order to load it in Nifskope. I use the BSA browser included in FOMM. http://static-4.nexusmods.com/15/images/130/1415093-1398969246.jpg Link to comment Share on other sites More sharing options...
Dracomies Posted May 1, 2014 Author Share Posted May 1, 2014 I've never used Nifskope before. I probably should learn it. Dang it looks complicated. Link to comment Share on other sites More sharing options...
Dracomies Posted May 3, 2014 Author Share Posted May 3, 2014 Ok, I got help from a friend and he managed to create the .nif file with my retexture with Nifskope. I'm now looking at GECk and I see no way to apply the newly created mesh. Can someone give me a step-by-step direction on how to apply this newly created mesh and have it apply to Snuffles through GECK. When I open up Snuffles and I click on ModelList, it shows the molerat.nif but I can't change it to the new mesh. Let me know what you think. Link to comment Share on other sites More sharing options...
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