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GeDoSaTo causing CTD when trying to dump textures with hashes!


EvilDeadAsh34

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Like the title says, i get a CTD when opening the game when i have "Mark textures with their hash (for texture modders)" and "Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga" set to true in GeDoSaTo. If i don't have the "mark with hash" option activated and just dump textures it's fine but i have no idea what texture is which and it's impossible to figure out which textures go together. any ideas on what's wrong or am i just lucky again?

 

 

This is how it's set when i crash at startup.

 

 

# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping true

# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false

# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking true

 

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Does the process close completely or does it just freeze up? It's very normal for any game to not respond when it's loading resources internally, and as MadTESFan said, it even says so in the ini. Give it 5 minutes and see if it still hasn't moved on. Why do you want the hashmark anyway?

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I get a CTD as soon as i start the game so it doesn't even have the chance to dump any textures. It's okay though, i just go to an area where i'm not everwhelmed with textures and then after the textures are dumped i manually go through them all to see what i need to edit. It's fairly time consuming but i really don't have a choice. Not even sure the hashes would help speed up the process so i'm not going to worry about it.

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