Baba-John Posted March 22, 2006 Share Posted March 22, 2006 Malchik can you set the city a little, in relative earth time 18-19-20 century Oliver Twist London............. Marakesh is how I see it What’s the population? General feel of the city, Clean, Dirty, Run down. What animals are available? earth type NWN MW????????? Will this site be deleated when we start the game? Has this site got anti swear on it, because it won't let me type %&$!ens Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted March 22, 2006 Share Posted March 22, 2006 More Cairo than London was the impression I got - hot, dusty, crowded chaos. Link to comment Share on other sites More sharing options...
Malchik Posted March 22, 2006 Author Share Posted March 22, 2006 Okay I hope this is the last info post. A map is on the way. Please note: Bashkher is entirely surrounded by sea. Bashkher political info. The country has a nominal leader Kumar Sagrami who has a palace in the capital Papred. His duties are nominal because effectively all the power is in the hands of individual city governors. In any case Kumar does as his wife Arminda Sagrami tells him to. She is usually to be found lounging on the beach in the playground city of Ippikander. Papred also has a governor Jarrid Tahtra but the real power is in the hands of the Minister for Internal Security (of Papred not Bashkher) Bharat Desani. In real terms each city is completely independent. There is a great disparity in the way the governors handle things. Some are democratic, others despotic, some are honest and honourable, most are not. One city Kolokon is ruled by a Triumvirate. Bashkher Climate Bashkher has a tropical climate that is hot all year round. The only places to experience cold weather are the high mountain ranges. There are two seasons for most of the country - hot and dry and hot and wet. The two exceptions are the far west where it hardly ever rains and there is the Shorava Desert and the extreme south where it never stops raining and there are the Swamps of Ooo. Bashkher Physical Features One of the two mountain ranges is just to the east of the Shorava desert and largely responsible for that western region's dryness. These mountains are the source of Bashkher's great river the Gurjana which flows west to east through almost the whole country and reaches the coast at Papred. The second mountain range makes up the north of the country and is the source of the main tributary of the Gurjana, the Paratna. Just east of these mountains is the enormous and deep lake of Biksinder named after the nearest city. Much of the north east of the country is forested with tropical hardwood forest and this is the source of the other significant tributary of the Gurjana, the Indur. Bashkher's Cities The size of the country makes transport slow and difficult. The fastest means of travel is by ocean going sailing ships and 9 of the 16 great cities are on the coast. Starting from Papred and travelling anticlockwise they are Dohoti, Golconar, Biksinder and Ippikander on the north coast. Travelling clockwise they are Memtuz, Selma, Lopor and Tangrik on the south coast. There are no settlemets on the western coastline. The other popular means of travel is on the great river, and five cities connect in this way to Papred. Travelling upstream on the Gurjana they are Pellaret, Antinapura and Zooz. Veejani stands on the Indur in the middle of the forest and Jangli sits astride the Paratna. The other two cities are all but inaccessible. Kolokon sits on an intermontane plateau in the high northern mountains and can only be reached by a long and difficult hike. Tipurim is built around several wells in the middle of the Shorava desert and can be reached only by camel train. The ruined city of Akitaron lies three days' journey north of Tipurim. Bashkher's people. Not surprisingly for such a huge place there are many types of people. The majority are slightly below average height for the whole of Zorlon and are dusky skinned with straight jet black hair. Poverty is endemic but there are wide disparities with the very rich living in ornate palaces and the very poor living in bundles of rags. The poor hugely outnumber the rich. Well. I hope this gives some feel for the place. Cheers for now. I look forward to setting out on the journey tomorrow. Link to comment Share on other sites More sharing options...
DragonDudeAW Posted March 23, 2006 Share Posted March 23, 2006 so if my understanding is correct we join our companions in th selected area and then post our stories later along with our character or what? Link to comment Share on other sites More sharing options...
Malchik Posted March 23, 2006 Author Share Posted March 23, 2006 As long as I have approved the character here or in PM/MSN basically the rp starts today. The reason for the sign up is to weed out anyone who is trying to muscle in with uber stats and power posing. This thread will stay open as a sign up as it will be possible to enter the rpg later. Morgoth pm'd me to say he is in (still waiting on Character). I have not heard from Gnaag. Link to comment Share on other sites More sharing options...
tiaxanderson Posted March 23, 2006 Share Posted March 23, 2006 I may have a small problem... At home 9 of the 10 times I can't go to forum.gamingsource.netError; Can't find server. Anybody knows why? Link to comment Share on other sites More sharing options...
Malchik Posted March 23, 2006 Author Share Posted March 23, 2006 A couple of you have PM'd me about how you got to Bashkher. In my fantasy story 'Broken Worlds' the countries that make up Zorlon have been magically split apart for millennia. Travel between them is almost impossible and they have forgotten other nations even existed (which is why they have all developed so very differently). For characters not Bashkheri there would be two ways of getting to Bashkher. Anyone setting out in a boat just hoping to go 'anywhere' could have been directed by Water Elementals to Bashkher. Others will have got there by some magical means of which they were unaware. They may have had premonitions, they may have begged their gods, they may simply have gone to sleep in one place and woken up in another. The only thing they cannot have done is booked a passage to Bashkher deliberately. The place will seem alien to most of you but because it is much more diverse than many of the lands of Zorlon you will not be looked upon as alien yourself. A couple of other bits of info on classes so far selected Fighters Bashkher is a peaceful country and carrying an offensive weapon openly, unless acting as a guard for shipments of valuable goods, is unheard of. Fighters should therefore have cloaks to conceal such weapons and ideally leave them off in safe environments. Carrying daggers and knives for personal defense is common enough. Armour is never seen on ordinary folk and will cause much adverse comment. Buying offensive weapons and armour will be impossible once you leave Papred and repairing them will be difficult though not impossible unless you can do so yourselves. Wizards/Mages/Shapechangers other magic users Magic is believed not to exist in Bashkher and anyone seen to be using it would as like as not be dragged away and stoned to death. There are in fact some magic users but you need to keep a very low profile and use magic only when it cannot be detected or seen by the local populace. You will find no spell scrolls or enchanted items unless you come across one of these rare magic users. Alchemists (who are also wizards) Some 'realistic' kinds of potion are available in shops - sleeping drafts, poisons, stimulants that fortify, minor healing drafts etc. There are no magic potions like breathe water or levitate. You may bring with you up to 10 potions of your own choice and ingredients to make a further 20 (these need to be specified on the equipment list). I will let you decide what to call your ingredients. Make up names or use common names but not MW names. The flora of Bashkher is unique and so you will need to research to find out which ingredients can be used to replace those you have brought when they are used up. Alchemists who are not wizards You will be able to make the real potions referred to above when you are away from anywhere to buy them. Actor You will fit in well. Bashkher has lots of street entertainment. Shaman Shamanic practice is more commonly associated with Niyobi but is found in the remote mountain villages. In most of Bashkher you would be considered 'odd' but tolerated. Tracker No problems they are in every country. Thief Thievery is commonplace in Bashkher and you may be a victim as much as a thief yourself. Horseman Horses are found in many parts of the Bashkher. Nobleman People who flout wealth in such a poor country are despised by almost everyone except those in power. A nobleman will be useful when dealing with city governors. However the level of thievery and aggressive begging is such most wealthy people travel as commoners - so look to the costume. Enchanter Enchanting using soul gems is not heard of in Zorlon such things do not exist (that is an MW device). You may place enchantments in any suitable object provided you have the ingredients to make the spell and the skill to combine them. As with alchemists, you may bring ingredients enough to make 20 enchantments (listed in equipment please) and replace ingredients as you can. As with Alchemists you may need to research or experiment. You will not find any other enchanters in Bashkher. If I have missed anyone out I'll edit this further in a minute. Link to comment Share on other sites More sharing options...
tiaxanderson Posted March 23, 2006 Share Posted March 23, 2006 About the sheeting of weapons.. How do the "common" folk look against stafs? Link to comment Share on other sites More sharing options...
Malchik Posted March 23, 2006 Author Share Posted March 23, 2006 As long as you don't look young your staff can be a walking stick even if it has got 'a knob on the end'. :D Link to comment Share on other sites More sharing options...
mordred kaides Posted March 23, 2006 Share Posted March 23, 2006 and what about a fighting staf of 2.5 meter. Link to comment Share on other sites More sharing options...
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