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ThetaOrionis01

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Everything posted by ThetaOrionis01

  1. Kind of. Not as active as I used to be - doing the odd supply run out to 0.0 or wherever the alliance is deployed, building fully operational death stars when I get the chance, and logging in for the odd fleet when pings go out. Basically, I'm up on the balcony with the other bittervets, heckling ^^ Have been to Fanfest the last few years though, and will be going again this year - it's the people that make EVE, not the gameplay ^^
  2. pwnedbyscope, don't let yourself be put off by vindekarr's comments. Before you follow his advice, you should probably read some of his posts in which he shared his experiences with various corporations, and judge for yourself whether the incompatibility between vindekarr and the corporations that accepted his applications was always entirely the fault of the corporations, or whether perhaps vindekarr's attitude may have had something to do with his repeated failed attemtps to find a good corp. :) A much better guide is samroski's post, which highlights some of the opportunities and pitfalls new players may experience. :) I have been playing EVE for over 6 years now, and have always found something interesting to do. From starting out running missions in high security space to taking my first steps into piracy, from flying in small pvp gangs to being a part of epic fleet battles, I have met many other players who were willing to teach and guide less experienced players at every stage. Like samroski, there are aspects of the game that I have never explored - so even after 6 years there are still new things for me to try, should I wish it :) My focus in the game is pvp, specialising in flying logistics ships. Again, ignore vindekarr's comments about 'blob warfare' - from looking at his posting history I doubt that he has ever been able to acquire first-hand experience of fleet warfare to be able to make an informed comment rather than regurgitating perceived forum 'wisdom'. If you have never seen 150 Apocs in a fleet warp, you really have missed out on an amazing sight :). Or seen a cynosural field open, and a capital ship fleet enter the field (admittedly, that was even more spectacular with the old cyno effect^^). Or participated in an 8 hour long running battle that left 1000 ships destroyed. Or set your alarm clock for an early morning op to recapture a system that would turn the tide of a sovereignty war. If you want to find out more about different aspects of EVE from a player perspective, I would suggest watching some EVE videos - you will find no shortage of them in the EVE Online forum section set aside for them: https://forums.eveonline.com/default.aspx?g=topics&f=262 Check out the 'Clarion Call' ones, for instance :) Among corporations who help new players, EVE University has an excellent reputation. Many factional warfare corps also welcome new players and help them get started. As you progress through the game and acquire skills and ships, you will also build up contacts and a reputation, which will help you (or hinder, depending on the kind of reputation you acquire - and word does get around in EVE!) get accepted into other corporations that engage in the gameplay you want to try out. What you want to do in EVE is your choice - but the nice thing is that you can always change your mind and focus on something else instead :)
  3. This forum may be dead - perhaps we are too busy in game, or perhaps there just isn't a critical mass of EVE players on these forums to keep up the 'posting momentum'. EVE, on the other hand, is far from dead, and I strongly disagree with Vindekarr that there is almost no content - EVE is a sandbox, what you get back depends on what you put in. As for content... I'm finding plenty to do in null-sec warfare. War is brewing in the south, with almost all the major null-sec alliances and their allies involved. The 0.0 political map may soon need to be redrawn again - and there have already been several big changes this year. Fanfest was great - apparently not all players are basement-dwelling nerds. The 1200 or so who attended fanfest were certainly a very sociable lot :)
  4. The opening post reminds me of the portents of doom recorded in mediaeval literature... From the Annales Cambriae: From the Anglo-Saxon Chronicle: And from http://omacl.org/Anglo/part7.html The world must have been balancing on the edge for a while now!
  5. New neocom is nowhere near customisable enough (allow me to get rid of the chat button and the skill training bar, and let me move the ship and icon hangar away from the undock button, as a minimum). Also, having dozens of identical icons show on your neocom any time you have a bunch of windows open is just terrible design - I would really like to get the old minimise function back where you could see at a glance what to click to bring a certain window back. POS fuel blocks are nice, but implementation was obviously not thoroughly tested. :ccp: Changing the names of propulsion modules and missiles was totally unnecessary, and removes some of the immersive depth of EVE. AFs... mine have been gathering dust since about 2008, though the enyo was my first 'training goal' in EVE. Nice that they are finally getting a boost. The one change that I'm really pleased about is that you can now reorder the fleet watchlist, and have an extra 5 spaces. Invaluable for logistics pilots :)
  6. I wouldn't call the female armours in question 'denigrating' - I find 'implausible', 'impractical', 'pandering to tired old clichés' and 'horribly unimaginative' to be more suitable expressions.
  7. Looks as though my crash problem is fixed. It's been 5 days now since I removed the faulty RAM module, and I've been able to play without a single crash since then - the game ran fine for hours without crashing on the remaining 2GB. Installed the replacement RAM last night, and again, no crashes during several hours of gameplay. So it looks as though in my case the crashes were caused by faulty RAM. I'd definitely recommend running a memtest scan to anyone who's sufferring from frequent crashes.
  8. This is NOT a CTD thread. We're all sorry you're having problems, since we are as well, but you are in the wrong place. When you say a desktop crash, do you mean you entire system is forced to perform a hard system restart? Perhaps you did not quite understand my post. While I was getting CTDs, and the problem first manifested itself in form of CTDs, I was ALSO getting black screens and BSODs. Which, incidentally, have not recurred since removing the faulty RAM module. Was able to play for several hours last night without any form of crash.
  9. 64-bit Windows 7 here, i5, 4GB, ATI HD 5770 I started getting frequent crashes last weekend - mostly CTDs, but also a few black screens and BSODs. Not only Skyrim kept crashing after a few seconds of gameplay, but also EVE Online, which usually runs fine with 2 game clients open, and even FireFox. Tried updating the graphics drivers - this at least let me play EVE again. Tried cache file verification - this just led to the Skyrim launcher CTDing. Tried running the TESV.exe as administrator - that let me play for a while. Last night I had another CTD after which the launcher would instantly crash every time. This morning, trying to run the exe as administrator again, I had 2 BSODs in close succession, each giving memory management as the cause. So I ran windows memory diagnostics, which told me I had a hardware failure. Installed and ran memtest... and sure enough, one of my RAM modules failed on the first test. I'm currently waiting for a replacement - and hope that this will sort it.
  10. The Hem & Haw thing was pretty cheesy, indeed. :)
  11. Not sure if this has been mentioned yet but this is THE most useful 3rd party EVE site I know: http://evemaps.dotlan.net/
  12. Just some friendly advice... Good corps can pick and choose who they want as members - they are doing you a favour by letting you join, and expect you to prove your worth to them. It's not up to the corp to adjust to you, but up to you to make an effort to fit into the corp. With the employment history you are building up, you're going to find it harder and harder to get into good corporations - 'corp hoppers' are generally frowned upon, and applicants with a corp theft in their history are generally rejected outright. Think about what you have to offer to a corp, what you expect from the corp you join (and try to keep your expectations realistic, no corp is going to change their entire modus operandi for you) and then make a post on the recruitment forum and see what offers you get. Good luck.
  13. I put some of my SP points into training large projectile turret from 0 to 5, and used the rest to shorten the appalling training time for carrier 5. Haven't used the SP allocation on my second character yet, and my alts mostly just 'levelled' up their cyno skills to save on LO. And my lowest SP alt can now have a 3rd jump clone :)
  14. I've taken a lot of time during character creation to get my characters looking just right... so I will certainly miss them, and I'm not too happy at having to get a makeover for all of them :( Also, looking at the images in the dev blog... sure, the graphics are technically better, but they look unimaginative and bland. The old characters had character!
  15. I think you are exaggerating somewhat :) Titan losses are not that rare, and most corps/alliances will recover swiftly from one. It's a bit of a stunning blow if your corp or alliance loses one, and indeed some titan pilots have been known to 'ragequit' for a while after a loss (but often that is because the pilots felt that their titan loss was due to faulty game mechanics. For instance, on one occasion the old area-of-effect titan doomsday did not work correctly and so did not clear all tackle off the titan as it should have done), but most just get on with it, and work on replacing it. For those who kill it, it's of course a huge morale boost - and the announcement 'TITAN TACKLED!!!' is a guaranteed way to get people into fleet. :D Mineral cost for a titan is in the area of 40 bil - not all that much for a moderately wealthy 0.0 corp, and there are plenty of people in game who can easily fund one privately. Build time, as I recall, is around 6-8 weeks for the titan itself, plus the time it takes to build the components (which depends mainly on how many blueprint sets you have available to build from). The logistics effort to build a titan is quite colossal. Freighter loads of minerals need to be bought (unless you have a huge mining capacity in 0.0), compressed (usually by building mods which have the best volume/mineral requirements) and moved to 0.0. The mods used for transporting the minerals then have to be reprocessed, and the minerals moved to a build site for building the components. Once completed, freighterload after freighterload of components has to be moved to the capital ship assembly array. These arrays can only be deployed in a system where your alliance has sovereignty, and where the supercap production facility upgrade has been installed. Then, of course, the POS with the CSAA has to be defended against attackers, and CSAA POSs are a prime target during conflicts. When BoB was 'Haargothed' one of my first tasks as scout was to find their capital shipyards. My previous corp built a titan last year. We raised money from corp members (which was paid back with interest after completion), then commenced the logistics and building tasks. IIRC we had 6 people (plus alts) working on the logistics and build tasks. The titan was successfully launched (well, it did go flying out of the POS shields, and the pilot had to go retrieve it from about 200km off :laugh: ) and is still in game :) Haven't managed to get on a titan kill yet, though :(
  16. Oh, do wipe the rabid foam off your mouth. Unless you are trying to come across as one of the 'basement dwellers' you decried previously you should steer clear of baseless insults and sweeping generalisations - you are only making yourself look like a common or garden forum troll. Those 'fools' you don't want to believe include not only the leaders and leading FCs of major alliances, but also ISD reporters whose write-ups even make front page news. Those 'fools' include many network administrators, software developers and database admins - am I to believe that all these IT professionals are wrong, and you, someone whose posts reek of ignorance, are right? I am interested to hear about which post-Dominion fleet battles you participated in and encountered no lag. Y-2? 49-U? C-J? H-W? The Geminate campaign? Please, give some examples and describe your lagfree experience of battles involving several hundred players (ideally with a link to a killboard battle report). I would genuinely like to read about how it feels to load grid, to be able to lock targets and not having to wait 10 minutes for modules to activate or deactivate, even with manual gun cycling. Your terminology is somewhat unorthodox, so I am not sure what point you are trying to make. 'Your fleet has their own stations in deep space' - does that mean you and a few friends live out of a POS in a wormhole? Your corp owns stations in systems where your alliance holds sov? If so, did you build those stations yourself? Did your alliance fight for them, or rent them from those that did? You profess complete ignorance and lack of experience of broken mechanics, yet you write off those that have to deal with those broken mechanics every day. I'm afraid you come across as nothing but an arrogant troll. Dark0ne, can we please have Peregrine back? Would love to see the Trollslayer Extraordinaire bring his unique style to this :laugh:
  17. Only 2 nights ago many members of my alliance complained that they were unable to log into various systems in our home region (no, there were no large scale battles going on there at the time) and asked on our out of games comms whether the node had crashed. A few weeks ago, our gang attempted to jump into an empty system in Curse. It took over 15 minutes for the jump to complete, and most people had to relog. Planetary resources not loading for a good few minutes. Hangars or silos showing nothing until the server finally updates and shows the content a good minute or 2 after the hangar was opened. Modules taking 5 minutes to fit while in station. Undocking from a 0.0 station in an system with one other person in it taking longer than undocking in Jita. And these aren't fleet fight instances... these are routine occurances. As for fleet fights... Sovereignty battles require fleet fights, those are the mechanics CCP introduced and you cannot blame the players for playing the game as designed. Structures with massive amounts of hitpoints that have to be shot on several different occasions require more than just 2 guys in ravens to take down. And those battles are what CCP uses in their trailers. When was the last time CCP advertised EVE by showing a guy in a drake running a mission? The Dominion trailer featured an attack on a system, deployment of subcap, cap and supercap fleets and used this promise of large scale fleet warfare to attract players and draw them in. This is a promise that CCP are absolutely unable to deliver at the moment. Want some examples? In Y-2, Pandemic Legion lost 5 titans one night, when they jumped in, grid did not load and the ships did not disappear from space after their clients crashed. During that same fight I was sitting on a titan waiting for the server to process my request to bridge through. It took over an hour between right-clicking the titan and clicking the jump request, and leaving the system. I never loaded the target system, and logged off a couple of hours later, still not showing anything other than the background nebula and unable to warp, move, activate modules etc In Venal not long ago, 6 NC titans were killed after they had jumped out of system. Killmails were generated, the titan pilots found themselves podded into their clone stations - but the next day the unpiloted titans were found floating in space. Earlier this week, we went to join our allies in the defence of their system. Half the fleet was unable to see the primaries called by the FC as it was purely random which enemy ships would load for individual pilots. When command ship and logistics pilots told the FC they had been doomsdayed, no one had actually seen the titans on grid. A few weeks ago we transferred sovereignty of one of our systems to an ally. While their TCU was onlining it was attacked by opportunistic enemies. The TCU was protected and finished onlining - then the node crashed, and sovereignty reverted to unclaimed, despite the online TCU. It took 3 days for GMs to restore the sovereignty status to what it should have been. Bugs in the sovereignty system are causing systems to be lost on a regular basis. Holding and protecting sovereignty is a huge investment of time and resources, and to lose it not to superior enemy numbers or tactics but to BUGS is unacceptable. And the sad thing is - before Dominion those battles were possible. Laggy, yes, but possible and playable. And you're telling me players have nothing to be angry about?
  18. Are you familiar with the term 'regression testing'? 'Lag is no worse than before Apocrypha' - have you logged in lately? You frequently lag out in systems with no more than 10 people in them. CCP QA has never been outstanding - were you there for the boot.ini fiasco? But as CCP has become more and more marketing and release-date driven this has gone from bad to worse. This has nothing to do with people not understanding the complexities of server architecture or how layer upon layer of poorly documented code is incredibly difficult to maintain - and it really annoys me when some fanbois claim that of course they understand this, but those who complain must be just ignorant whiners. This list of features in EVE that need attention ranges from poor usability like the UI (the corp management interface is, to put it politely, an abomination that should be buried in an unmarked grave at the crossroads at midnight) to the incomplete (treaties that were supposed to formalise relations between alliances) to the outright broken. Perhaps you just haven't encountered enough of those 'features'. And yes, it is righteous rage, and you either have to be very new to the game, or have your head firmly stuck in the sand, not to realise that the people venting their fury in this thread are loyal, long-term players who want CCP to go back to what they were - a company that listened to its playerbase - and to realise the enormous potential that is EVE rather than leave it behind as a twitching piece of roadkill while the corporate juggernaut chases the next market.
  19. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1360067 After the CSM minutes and a subsequent dev blog revealed just how few resources CCP are committing to fixing bugs and outright broken content, including the absolutely crippling fleet lag that renders the very content CCP use in their advertising trailers unplayable, CCP should have known what was in store for them when they naively asked players to vote for EVE Online: Tyrannis in a European games award. 28 pages of righteous fury (down to 26 thanks to forum moderators) unleashed so far, with players voting for any game instead of EVE instead, their replies often parodying GM petition responses or quoting the '18 months' timeframe mentioned in the CSM minutes. This was picked up by various games review websites. CCP damage control swung into action claiming that fixing the lag was CCP's number 1 development priority... which was dismissed as a blatant lie by players pointing to the staff allocation set out in the previously mentioned dev blog. Maybe this public outcry and PR debacle will result in CCP reviewing their development priorities and attending to the many issues raised by the CSM... well, we can dream, can't we. Meanwhile I'd be happy for not getting traffic control on every single gate travelling with a gang of more than 20 people. For actually being able to see titans before they start doomsdaying our fleet. For being able to defend sovereignty without blackscreening and node crashes and having to cede control of a system because our fleet cannot enter the system. For being able to load the grid before getting blown up.
  20. Well, you can always try to get a conversation going in local - occasionally you might find someone who is chatty and interested in hearing about your endeavours, but you should be aware that often, when people talk to you in local, they do it to delay you so they have more time to find you or set up a camp for you ^^ And yes, you will be hunted wherever you go, but not getting caught is where most of the fun in flying a cov ops is :laugh: M-O is indeed the empire entry point into Tribute - http://evemaps.dotlan.net/system/M-OEE8 - and I remember it as being pretty much permacamped by Morsus Mihi - though it doesn't make it into the top 10 most violent systems today - http://evemaps.dotlan.net/stats
  21. I read your blog :) Good luck on your trip around the edges of the universe, I always wanted to do that with a gang as a sort of mega-roam :D Just a couple of things struck me when reading about your adventures so far. I don't think you understand the 0.0 mindset of extreme paranoia. Pretty much all of 0.0 operates a NBSI policy - not blue, shoot it. Trying to negotiate standings in local does nothing - to get standings with alliances you will need to talk to their diplomats, and you are not likely to get them unless you can show there's a benefit in setting your corp blue for their alliance. Don't expect to be able to dock at any player owned station - there are very few that will let neutrals dock. As a neutral, you are a threat. A cov ops neutral could be scouting out their infrastructure in preparation for an invasion. You could be a scout for an expensive faction battleship trying to move around. You might have a cyno fitted, and there's a hotdrop on standby. You could be scouting for a hostile gang nearby. Or you might be transporting a fortune in blueprints. While you are in system your mere presence is interfering with the inhabitants' day-to-day activities. So they will want to get rid of you and eliminate the threat. Your presence will be reported in region (sometimes several region) wide intel channels. I once had a C0VEN gang trying to catch my cov ops on every single gate along a 6 or 7 system long pipe out of a dead end - they were pretty determined, but I made it out in one piece :laugh: If you want to travel in 0.0 you need to have maps, a little bit of knowledge of the 0.0 political landscape (especially an idea of which areas are currently being fought over), luck and a lot of patience :) I found it quite amusing that you managed to get through M-O, which is one of the most heavily camped 0.0 entrances :laugh: One thing you might want to practice for escaping from camps with bubbles is this: When you jump into a camp, take a few seconds to plan your route out. Pick a decoy align point. Align towards it, hit your MWD, activate your cloak immediately, and change your direction of travel. The speed burst from the single MWD cycle should be enough to get you more than 2000m away from the position you uncloaked at,and the change of direction makes it more difficult for them to find you. Another survival tip - never warp to a planet at 0 when running from a gang, and never sit still, else you might well find someone land on top of you and uncloak you. Good luck on your travels :)
  22. I posted mine in your EVE forums thread too :) http://dl.eve-files.com/media/corp/Cerys/SystemsVisited.jpg
  23. Agree, often changes made seem arbitrary and the opposite of an improvement. Blatant example is the cyno effect... the old one was fantastic and spectacular. Then it was replaced with the dull effect we have now. Or think of the outrage about the supercap changes - at least that one time CCP listened to the players.
  24. Make that 'in about 7 years' or 'never' - CCP have a terrible track record in attending to stuff that was poorly implemented. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1327362 Please support this, if you think CCP should spend some time on fixing the stuff that's broken or was forgotten about.
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