jonpetro Posted December 7, 2009 Share Posted December 7, 2009 Like a lot of people nowadays, I play Oblivion almost entirely in 3rd person view. I think it would be great if attacks caused the amount of the damage to be displayed above the target. Link to comment Share on other sites More sharing options...
Slawter500 Posted December 7, 2009 Share Posted December 7, 2009 You mean like borderlands? Link to comment Share on other sites More sharing options...
jonpetro Posted December 7, 2009 Author Share Posted December 7, 2009 You mean like borderlands? I haven't played Borderlands, but I took a look at it and yes, something like that would be awesome. Maybe red/blue numbers for damage/restore respectively. Extended effects could have a static countdown over the target's head, while additional attacks would continue to "pop up" as they hit. Could work in first person too after seeing how Borderlands handled it. I've tried to work it out myself but failed miserably. Link to comment Share on other sites More sharing options...
Slawter500 Posted December 7, 2009 Share Posted December 7, 2009 I'm not sure if this is doable or not. Although. Maybe the blood effect could be replaced by an effect that shows numbers. It might be doable but I'm pretty much clueless if it's doable. I'd say it's more likley not doable than doable. Link to comment Share on other sites More sharing options...
Pronam Posted December 8, 2009 Share Posted December 8, 2009 There is a mod that shows the percentage of health at the enemy...how about that?{ Enemy Health Percentage.} Link to comment Share on other sites More sharing options...
jonpetro Posted December 9, 2009 Author Share Posted December 9, 2009 There is a mod that shows the percentage of health at the enemy...how about that?{ Enemy Health Percentage.} Just checked that one out and I'm going to use it, thanks for the heads up. Though I would still love to see someone do a damage numbers mod so you could really get a feel for how much damage your dishing out and taking with different setups. Link to comment Share on other sites More sharing options...
alex2avs Posted December 9, 2009 Share Posted December 9, 2009 how about a message in the upper-left corner with the npc/creature name and damage done ? That's more doable. Link to comment Share on other sites More sharing options...
jonpetro Posted December 9, 2009 Author Share Posted December 9, 2009 I think that's a great idea. A lot of times, particularly when using OOO, your enemy's health is massive and their resistances to various forms of damage are high, so it would be especially helpful seeing which types of attacks are more effective and to get an idea of how much damage per second different types of weapons and effects inflict. In fact, a DPS variable could be used to actually calculate and display your damage per second, which could simply run down when out of combat, or possibly be manually cleared in order to test different setups. But I feel it would still give a good idea of the balance between weapon speed, range, weapon type, damage, etc. ETA: I am a fairly competent programmer but for some reason TESCS just eludes me as to the formative application of mods that actually interact with the in-game algorithms. If there is a good tutorial that references this particular aspect of the editor I would love to look it over. Thanks for the replies. Link to comment Share on other sites More sharing options...
SrJoben Posted December 14, 2009 Share Posted December 14, 2009 Adrenalin Fueled Combat 2 has 5 modular ESPs.One of them displays the damage you do with melee hits in the upper left of the screen. You can use just that one if the others don't strike your fancy. Link to comment Share on other sites More sharing options...
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