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Uncap RAM


willfavre4

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I reckon one option to investigate given that Windows 8 has re-enabled audio card hardware acceleration is to develop a patch for Win 8 installations that can divert more of the audio side of things onto the soundcards dedicated RAM. Might sound laughable, but surely all the audio in the game and in extra mods surely starts to add up eventually as it is called up from the BSA files and will begin to push the 4GB limit in due course, particularly if some mods use 48kHz 192-bit sample rates for top-end audio mods that has bare minimum compression or none whatsoever, just as some mods use 2k and 4k textures. Given that ENBBoost does the same sort of thing with textures and so forth for the video card, surely it's not impossible. In short, the more that can be offloaded to video and sound cards, the better in the long run until maybe someone develops a 64-bit version of the Skyrim.exe file.

i think that the only one's who are legally allowed to do so are bethesda's themself so its doubtfull

 

 

True. My point still stands that the more that can be offloaded for 32-bit applications onto supporting hardware, the better for overall performance.

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  • 4 weeks later...

To answer the OPs question directly....

 

Skyrim is a 32-bit program, and as such can only utilize up to 4GB of system ram. [even if run on a 64-bit system] However, since you are already running your operating system, and other programs in the background (which use the memory as well) Skyrim has a 3.1 GB cap, and if you go above that, the game will CTD (crash to desktop) no matter what.

 

What would have to be done, for Skyrim to be able to run in 64bit mode, is that a new 64-bit .exe (executable file) would have to be created for the game, by the vendor, or by someone who has enough knowledge to write the coding and programming.

 

From what I have read on and around the internet, and other resources, that will not happen (at least not from the vendor.

 

There are mods, that do help with CTDs, random crashes, and memory allocation, however the 3.1GB threshold cannot be broken.

 

Go to

https://www.youtube.com/user/GophersVids/playlists

and sort by playlist, and select the modding tutorials, as well as the ones for SKSE, LOOT, and ENB.

 

Hope this helps

 

I currently run between 40 and 125 mods depending on how I want to play the game, and with the mods, patches and fixes, I can run stable most of the time.

The really big help for me was Sheson's memory patch, and memory log.

 

My rig specs are in my signature \/ \/ \/ \/ \/ \/

Edited by DeltaAgent26
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I reckon one option to investigate given that Windows 8 has re-enabled audio card hardware acceleration is to develop a patch for Win 8 installations that can divert more of the audio side of things onto the soundcards dedicated RAM. Might sound laughable, but surely all the audio in the game and in extra mods surely starts to add up eventually as it is called up from the BSA files and will begin to push the 4GB limit in due course, particularly if some mods use 48kHz 192-bit sample rates for top-end audio mods that has bare minimum compression or none whatsoever, just as some mods use 2k and 4k textures. Given that ENBBoost does the same sort of thing with textures and so forth for the video card, surely it's not impossible. In short, the more that can be offloaded to video and sound cards, the better in the long run until maybe someone develops a 64-bit version of the Skyrim.exe file.

i think that the only one's who are legally allowed to do so are bethesda's themself so its doubtfull

 

 

Well anyone would be allowed to legally create a 64-bit version IF Bethesda were to opensource the game engine, but I don't see that happening.

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To make a 64 bit Skyrim you would have to start with a new as yet non existent 64 bit game engine. Then rewrite ALL of the code to use the 64 bit features - A new game engine will take 5 or 6 years by a major game company to complete. Then they can start on remaking Skyrim - it took 6 years for Beth to make Skyrim on a 32 bit engine that they already knew most of the quirks of. So - about 4 years to remake it on 64 bit. 10 years total. - By the time they finish, they would be 2 to 3 generations behind in games. So don't hold your breath waiting for a 64 bit Skyrim because it just ain't gonna happen.

 

My guess is they already have the 64 bit engine in the works. And they may (hopefully) use it for the next game in the series. Due in about 3 to 4 years. (Yes it really does take that long to make one of these games) We may see a new 64 bit engine for the next Fallout game - expected late this year or early next year - if they are using a new engine, it will likely take a bit longer - so watch for a Fallout 4 announcement around May of next year for a possible fall release. It's already probably too late to announce a release for this year.

 

Bethesda alternates between TES and Fallout, and there is some overlap during development.

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Thank you for all the replies. Sorry for not being more clear, but I do run 64-bit. However i no longer have the problem. It was a problem with my computer, not Skyrim, and is now fixed.

he said right here its 64-bit OS as well as his issues being computer, not game related
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