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References from different mods disappearing in CS


NuclearArbitor

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I may not understand your situation. When you open two or more mods at once, they will all show up just fine in the CS. But if you want to graft parts of one of the mods to the active mod, you must rename the items, scripts, quests, etc with new form IDs. Everything connected with them must also be renamed. So if you have a chest with a script that contains a weird ingredient, you will need to rename the chest the script and the ingredient for a total of three changes.

 

I have trouble transferring anything from one mod to another if the mods are complex with lots of quests and scripts and things which are connected to other things. The CS crashes when I click save. I don't know if the CS crashes because there is a bug in my mod and it can't deal with bugs, or if it crashes because my mod is complex. But if your mods are relatively simple, you ought to be able to do what I suggested.

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