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Blocking Sunlight - Creating Shadows


pennox

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Hi everyone!

 

I tried searching google and this forum but didn't find an answer to my problem. I'd like to create shadows in an exterior cell. An invisible Object (preferably a plane) that blocks sunlight or that creates a shadow would do. Does anyone know if that's possible?

 

I need it for a small modification where I built a roof out of several static objects in the open wasteland. But under the roof, there's always bright daylight, which hasn't got a very realistic feel to it.

 

Can anyone help please? Thanks!

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the lighting in the game engine doesn't collide with objects it always passes through. What i have seen done to make up for this is making a make shift shadow to be cast on the texture where the shadow should be. but Lighting will never interact that with that shadow and it will always be a dark shadow no matter what light hits it.
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the lighting in the game engine doesn't collide with objects it always passes through. What i have seen done to make up for this is making a make shift shadow to be cast on the texture where the shadow should be. but Lighting will never interact that with that shadow and it will always be a dark shadow no matter what light hits it.

 

As I thought... that's a shame. Thanks anyway :thumbsup:

 

 

the pipboy light does so ge the nif file from it and make it gigantor

 

You mean the pipboy light creates shadows on static objects? Never realised that... But even if I created a "false sun" with it the actual sunlight would still be shining through, won't it?

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Light in Fallout 3 is stopped by actors, but nothing else. The pip-boy light might appear to be stopped by static objects because its source is very close to the player's point of view, but it acts just like any other light source.

 

Thanks... that settles it then. I have to accept it :confused:

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